Code edit (2 edits merged)
Please save this source code
User prompt
Fix Bug: 'TypeError: christmasGifts is not a function' in this line: 'if (christmasGifts(j).flaggedForRemoval) {' Line Number: 335
Code edit (5 edits merged)
Please save this source code
User prompt
when a christmas gift is moved off screen, destroy it
Code edit (1 edits merged)
Please save this source code
User prompt
move gift counter text below santa
User prompt
Fix Bug: 'TypeError: Cannot read properties of null (reading 'giftCounterTxt')' in this line: 'gameInstance.giftCounterTxt.setText('Gifts: ' + gameInstance.christmasGifts.filter(function (gift) {' Line Number: 126
User prompt
Fix Bug: 'TypeError: Cannot read properties of null (reading 'giftCounterTxt')' in this line: 'gameInstance.giftCounterTxt.setText('Gifts: ' + gameInstance.christmasGifts.filter(function (gift) {' Line Number: 126
User prompt
change text color to black
User prompt
Fix Bug: 'Uncaught ReferenceError: giftCounterTxt is not defined' in this line: 'giftCounterTxt.anchor.set(.5, 0);' Line Number: 195
User prompt
Fix Bug: 'Uncaught ReferenceError: giftCounterTxt is not defined' in this line: 'giftCounterTxt.setText('Gifts: ' + christmasGifts.length);' Line Number: 188
User prompt
Fix Bug: 'Uncaught ReferenceError: christmasGifts is not defined' in this line: 'for (var j = 0; j < christmasGifts.length; j++) {' Line Number: 179
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'giftCounterTxt')' in this line: 'self.parent.giftCounterTxt.setText('Gifts: ' + self.parent.christmasGifts.filter(function (gift) {' Line Number: 125
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in this line: 'giftCounterTxt.setText('Gifts: ' + christmasGifts.length);' Line Number: 173
User prompt
add a counter that shows how many christmas gifts that are still visible
User prompt
add a function findNewTarget for zombie kids thats called every frame
User prompt
zombie kids should always target the closest christmas gift that has not been picked up
User prompt
zombie kids should sometimes enter from sides
Code edit (2 edits merged)
Please save this source code
User prompt
if a zombie kids target gift was picked up by another zombie kid it should change to a new target gift that has not been picked up
User prompt
if a combie kids target gift is taken or destroyed, a new target gift should be chosen
User prompt
if a zombie kid gets hit by a snowball it should drop the christmas gift it's carrying
User prompt
zombie kid speed should increase by 50% after it picked up a christmas gift
User prompt
christmas gifts should be drawn over zombie kid after it was picked up
var Shadow = Container.expand(function () { var self = Container.call(this); var shadowGraphics = self.createAsset('shadow', 'Shadow Graphics', .5, .5); self.follow = function (target) { self.x = target.x; self.y = target.y + 50; var scale = target.scale.x * target.scale.x * 0.7; self.scale.x = self.scale.y = scale; self.scale.x = self.scale.y = scale; self.alpha = .5 / scale; }; }); var Aim = Container.expand(function () { var self = Container.call(this); var aimGraphics = self.createAsset('aim', 'Aim Graphics', .5, .5); }); var ParticleSplash = Container.expand(function () { var self = Container.call(this); var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5); var randomScale = 0.5 + Math.random() * 0.5; self.scale.x = randomScale; self.scale.y = randomScale; self.directionX = Math.random() * 2 - 1; self.directionY = Math.random() * 2 - 1; self.animate = function () { self.alpha -= 0.01; self.x += self.directionX; self.y += self.directionY; if (self.alpha <= 0) { self.destroy(); } }; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var progressBarGraphics = self.createAsset('progressBar', 'Progress Bar Graphics', 0, .5); self.updateProgress = function (progress) { progressBarGraphics.scale.x = progress; }; }); var Snowball = Container.expand(function () { var self = Container.call(this); self.aim = arguments[0]; var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5); self.speed = -5; self.targetX = self.aim.x; self.targetY = self.aim.y; self.speedX = 0; self.speedY = 0; self.totalDistance = 0; self.rotationAjd = (Math.random() - 1) * 0.05; self.move = function () { self.totalDistance = Math.sqrt(Math.pow(self.startX - self.x, 2) + Math.pow(self.y - self.startY, 2)); var halfDistance = self.targetTotalDistance / 2; var distanceFromHalf = 0; if (self.totalDistance < halfDistance) distanceFromHalf = halfDistance - self.totalDistance; else distanceFromHalf = self.totalDistance - halfDistance; var percentFromHalf = distanceFromHalf / halfDistance; if (percentFromHalf > 1.1) { self.shouldBeDestroyed = true; } else { var scaleAdj = 2 - percentFromHalf * 2; self.scale.x = 1 + scaleAdj; self.scale.y = 1 + scaleAdj; self.rotation += self.rotationAjd; self.mayHit = scaleAdj < 0.8; console.log(scaleAdj); self.x += self.speedX; self.y += self.speedY; if (self.shadow) self.shadow.follow(self); } }; self.init = function () { self.targetTotalDistance = Math.sqrt(Math.pow(self.targetX - self.x, 2) + Math.pow(self.y - self.targetY, 2)); self.shadow = new Shadow(); self.shadow.follow(self); LK.stage.addChild(self.shadow); LK.stage.addChild(self); }; }); var ZombieKid = Container.expand(function (targetGift) { var self = Container.call(this); var zombieKidGraphics = self.createAsset('zombieKid', 'Zombie Kid Graphics', .5, .5); self.speed = Math.random() * 2 + 1; self.targetGift = targetGift; self.hasGift = false; self.pickedUpGift = null; self.findNewTarget = function () { var availableGifts = this.parent.children.filter(function (child) { return child instanceof ChristmasGift && !child.isDestroyed; }); if (availableGifts.length > 0) { var randomIndex = Math.floor(Math.random() * availableGifts.length); this.targetGift = availableGifts[randomIndex]; } }; self.move = function () { if (!self.hasGift) { var dx = self.targetGift.x - self.x; var dy = self.targetGift.y - self.y; var angle = Math.atan2(dy, dx); self.x += Math.cos(angle) * self.speed; self.y += Math.sin(angle) * self.speed; if (Math.abs(self.x - self.targetGift.x) < 10 && Math.abs(self.y - self.targetGift.y) < 10) { self.hasGift = true; self.pickedUpGift = self.targetGift; self.pickedUpGift.parent.setChildIndex(self.pickedUpGift, self.pickedUpGift.parent.children.length - 1); self.pickedUpGift.x = self.x; self.pickedUpGift.y = self.y; } else if (!self.targetGift || self.targetGift.isDestroyed || self.targetGift.hasBeenPickedUp) { self.findNewTarget(); } } else { if (self.hasGift && !self.speedIncreased) { self.speed *= 1.5; self.speedIncreased = true; } self.y -= self.speed; if (self.pickedUpGift) { self.pickedUpGift.x = self.x; self.pickedUpGift.y = self.y; self.pickedUpGift.hasBeenPickedUp = true; } if (self.y < -self.height) { self.destroy(); var gameInstance = self.getGameInstance(); if (gameInstance && gameInstance.giftCounterTxt) { gameInstance.giftCounterTxt.setText('Gifts: ' + gameInstance.christmasGifts.filter(function (gift) { return !gift.isDestroyed; }).length); } } } }; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); }); var ChristmasGift = Container.expand(function () { var self = Container.call(this); self.offScreenHandler = function () { if (self.y > 2732 || self.x < 0 || self.x > 2048) { self.flaggedForRemoval = true; } }; self.on('tick', self.offScreenHandler); var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1); self.x = Math.random() * 1536 + 256; self.y = Math.random() * 2032 + 100; }); Container.prototype.getGameInstance = function () { var currentParent = this.parent; while (currentParent) { if (currentParent instanceof Game) { return currentParent; } currentParent = currentParent.parent; } return null; }; var Game = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Full Screen Background', 0, 0); background.width = 2048; background.height = 2732; self.isThrowing = false; self.addChildAt(background, 0); var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 - santa.height - 2732 / 20; var progressBar = self.addChild(new ProgressBar()); progressBar.x = 2048 - progressBar.width; progressBar.y = 2732 - progressBar.height; var christmasGifts = []; var placedGifts = 0; var tries = 0; self.giftCounterTxt = new Text2('Gifts: 10', { size: 100, fill: "#000000" }); while (placedGifts < 10) { tries++; console.log(tries); if (tries > 1000) break; var gift = new ChristmasGift(); var intersects = false; for (var j = 0; j < christmasGifts.length; j++) { if (gift === christmasGifts[j]) continue; if (Math.abs(gift.x - christmasGifts[j].x) < 150 && Math.abs(gift.y - christmasGifts[j].y) < 150) intersects = true; } if (!intersects) { christmasGifts.push(gift); self.addChild(gift); placedGifts++; console.log('placed'); this.giftCounterTxt.setText('Gifts: ' + christmasGifts.length); } } var scoreTxt = new Text2('0', { size: 150, fill: "#000000" }); self.giftCounterTxt.anchor.set(.5, 0); self.giftCounterTxt.y = 1710; LK.gui.topCenter.addChild(self.giftCounterTxt); self.giftCounterTxt.setText('Gifts left: ' + christmasGifts.length); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function () { scoreTxt.setText(LK.getScore().toString()); }; self.updateScoreDisplay(); var snowballs = []; var zombieKids = []; var touchStartTime = 0; stage.on('down', function (obj) { touchStartTime = LK.ticks; progressBar.updateProgress(0); isThrowing = true; var event = obj.event; var pos = event.getLocalPosition(self); santa.baseRotation = Math.atan2(pos.y - santa.y, pos.x - santa.x) + Math.PI * 0.6; self.aimPosition = pos; var aim = new Aim(); self.currentAim = aim; aim.x = pos.x; aim.y = pos.y; var progress = 0; aim.scale.x = aim.scale.y = 0.5 + progress * 0.5; self.addChild(aim); aim.tweenToAlpha = function (targetAlpha, duration) { var step = (1 - targetAlpha) / (duration * 60); var fadeInterval = LK.setInterval(function () { aim.alpha -= step; if (aim.alpha <= targetAlpha) { LK.clearInterval(fadeInterval); aim.destroy(); } }, 1000 / 60); }; aim.tweenToAlpha(0, 3); }); stage.on('up', function (obj) { if (self.aim) { self.aim.destroy(); self.aim = null; } progressBar.updateProgress(0); santa.rotation = santa.baseRotation; isThrowing = false; if (snowballs.length < 5 && self.aimPosition) { var newSnowball = new Snowball(self.currentAim); newSnowball.x = santa.x + 120; ; newSnowball.y = santa.y; newSnowball.startX = santa.x + 120; newSnowball.startY = santa.y; newSnowball.targetX = self.aimPosition.x; newSnowball.targetY = self.aimPosition.y; newSnowball.init(); var dx = newSnowball.targetX - newSnowball.x; var dy = newSnowball.targetY - newSnowball.y; var distance = Math.sqrt(dx * dx + dy * dy); var throwSpeed = 10; var touchDuration = LK.ticks - touchStartTime; var speedMultiplier = Math.min(touchDuration / 30, 10) * throwSpeed; newSnowball.speedMultiplier = speedMultiplier; newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier; newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier; snowballs.push(newSnowball); self.aimPosition = null; } self.currentAim = null; }); LK.on('tick', function () { if (touchStartTime > 0 && isThrowing) { var progress = Math.min((LK.ticks - touchStartTime) / 30, 1); progressBar.updateProgress(progress); santa.rotation = santa.baseRotation + progress * Math.PI * 2 / 10; if (self.aim) { self.aim.scale.x = self.aim.scale.y = 0.5 + progressBarGraphics.scale.x * 0.5; } if (self.currentAim) { self.currentAim.scale.x = 0.2 + progress; self.currentAim.scale.y = 0.2 + progress; } } for (var a = snowballs.length - 1; a >= 0; a--) { if (snowballs[a]) { snowballs[a].move(); for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b] && snowballs[a].intersects(zombieKids[b]) && snowballs[a].mayHit) { LK.setScore(LK.getScore() + 1); self.updateScoreDisplay(); for (var i = 0; i < 10; i++) { var particleSplash = new ParticleSplash(); particleSplash.x = snowballs[a].x; particleSplash.y = snowballs[a].y; particleSplash.directionX *= snowballs[a].speedY; particleSplash.directionY *= snowballs[a].speedY; self.addChild(particleSplash); } if (zombieKids[b].hasGift) { var droppedGift = zombieKids[b].pickedUpGift; droppedGift.x = zombieKids[b].x; droppedGift.y = zombieKids[b].y; droppedGift.hasBeenDropped = true; } zombieKids[b].destroy(); zombieKids.splice(b, 1); if (snowballs[a].aim) snowballs[a].aim.destroy(); if (snowballs[a].shadow) snowballs[a].shadow.destroy(); snowballs[a].destroy(); snowballs.splice(a, 1); break; } } if (snowballs[a] && (snowballs[a].y < -50 || snowballs[a].shouldBeDestroyed)) { snowballs[a].destroy(); snowballs.splice(a, 1); } } } for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b]) { zombieKids[b].move(); } } for (var c = self.children.length - 1; c >= 0; c--) { if (self.children[c] instanceof ParticleSplash) { self.children[c].animate(); } } for (var j = 0; j < christmasGifts.length; j++) { if (christmasGifts[j].flaggedForRemoval) { christmasGifts[j].destroy(); christmasGifts.splice(j, 1); self.giftCounterTxt.setText('Gifts left: ' + christmasGifts.length); } } if (LK.ticks % 60 == 0 && christmasGifts.length > 0) { var targetGiftIndex = Math.floor(Math.random() * christmasGifts.length); var targetGift = christmasGifts[targetGiftIndex]; var newZombieKid = new ZombieKid(targetGift); newZombieKid.x = Math.random() * (2048 - newZombieKid.width); newZombieKid.y = -newZombieKid.height; zombieKids.push(newZombieKid); self.addChild(newZombieKid); } }); });
===================================================================
--- original.js
+++ change.js
@@ -334,8 +334,9 @@
for (var j = 0; j < christmasGifts.length; j++) {
if (christmasGifts[j].flaggedForRemoval) {
christmasGifts[j].destroy();
christmasGifts.splice(j, 1);
+ self.giftCounterTxt.setText('Gifts left: ' + christmasGifts.length);
}
}
if (LK.ticks % 60 == 0 && christmasGifts.length > 0) {
var targetGiftIndex = Math.floor(Math.random() * christmasGifts.length);
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.