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move christmas gifts back a bit
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Fix Bug: 'Uncaught ReferenceError: santa is not defined' in this line: 'self.y = Math.random() * (2732 - santa.y - 100) + santa.y + 100;' Line Number: 51
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a bit more
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move the christmas gifts back a bit
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move the christmas gifts closer to each other
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make it 50 christmas gifts, randomly placed below santa
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move santa 1/8 of the screen up and add a pile of christmas gifts in the bottom of the screen
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Fix Bug: 'ReferenceError: progress is not defined' in this line: 'santa.rotation = progress * Math.PI * 2 / 10;' Line Number: 97
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only update progressbar between down and up press
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reset progressbar on up
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decrese santa rotation with a factor 10
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reset progressbar on up
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rotate santa according to progressbar value
Code edit (1 edits merged)
Please save this source code
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pass on snowball speed to particlesplash and multiply the particle speed with snowball speed
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: particleSplashSpeedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = particleSplashSpeedMultiplier;' Line Number: 114
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Fix Bug: 'ReferenceError: speedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = speedMultiplier;' Line Number: 113
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Fix Bug: 'ReferenceError: speedMultiplier is not defined' in this line: 'particleSplash.speedMultiplier = speedMultiplier;' Line Number: 112
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speed of particlesplash should depend on throw speed
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spawn an array of 10 particlespashes instead of 1
var ParticleSplash = Container.expand(function () { var self = Container.call(this); var particleSplashGraphics = self.createAsset('particleSplash', 'Particle Splash Graphics', .5, .5); self.directionX = Math.random() * 2 - 1; self.directionY = Math.random() * 2 - 1; self.animate = function () { self.alpha -= 0.01; self.x += self.directionX; self.y += self.directionY; if (self.alpha <= 0) { self.destroy(); } }; }); var ProgressBar = Container.expand(function () { var self = Container.call(this); var progressBarGraphics = self.createAsset('progressBar', 'Progress Bar Graphics', 0, .5); self.updateProgress = function (progress) { progressBarGraphics.scale.x = progress; }; }); var Snowball = Container.expand(function () { var self = Container.call(this); var snowballGraphics = self.createAsset('snowball', 'Snowball Graphics', .5, .5); self.speed = -5; self.targetX = 0; self.targetY = 0; self.speedX = 0; self.speedY = 0; self.move = function () { self.x += self.speedX; self.y += self.speedY; }; }); var ZombieKid = Container.expand(function () { var self = Container.call(this); var zombieKidGraphics = self.createAsset('zombieKid', 'Zombie Kid Graphics', .5, .5); self.speed = 1; self.move = function () { self.y += self.speed; }; }); var Santa = Container.expand(function () { var self = Container.call(this); var santaGraphics = self.createAsset('santa', 'Santa Graphics', .5, .5); }); var ChristmasGift = Container.expand(function (santaY) { var self = Container.call(this); var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1); self.x = Math.random() * 1024 + 512; self.y = Math.random() * (2732 - santaY - 200) + santaY + 200; }); var Game = Container.expand(function () { var self = Container.call(this); LK.stageContainer.setBackgroundColor(0x008080); var santa = self.addChild(new Santa()); santa.x = 2048 / 2; santa.y = 2732 - santa.height - 2732 / 8; var progressBar = self.addChild(new ProgressBar()); progressBar.x = 2048 - progressBar.width; progressBar.y = 2732 - progressBar.height; var christmasGifts = []; for (var i = 0; i < 50; i++) { var gift = new ChristmasGift(santa.y); christmasGifts.push(gift); self.addChild(gift); } var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); self.updateScoreDisplay = function () { scoreTxt.setText(LK.getScore().toString()); }; self.updateScoreDisplay(); var snowballs = []; var zombieKids = []; var touchStartTime = 0; stage.on('down', function (obj) { touchStartTime = LK.ticks; progressBar.updateProgress(0); }); stage.on('up', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); progressBar.updateProgress(0); if (snowballs.length < 5) { var newSnowball = new Snowball(); newSnowball.x = santa.x; newSnowball.y = santa.y; newSnowball.targetX = pos.x; newSnowball.targetY = pos.y; var dx = newSnowball.targetX - newSnowball.x; var dy = newSnowball.targetY - newSnowball.y; var distance = Math.sqrt(dx * dx + dy * dy); var throwSpeed = 5; var touchDuration = LK.ticks - touchStartTime; var speedMultiplier = Math.min(touchDuration / 30, 10) * throwSpeed; newSnowball.speedX = -dx / distance * newSnowball.speed * speedMultiplier; newSnowball.speedY = -Math.abs(dy / distance * newSnowball.speed) * speedMultiplier; snowballs.push(newSnowball); self.addChild(newSnowball); } }); LK.on('tick', function () { if (touchStartTime > 0) { var progress = Math.min((LK.ticks - touchStartTime) / 30, 1); progressBar.updateProgress(progress); santa.rotation = progress * Math.PI * 2; } for (var a = snowballs.length - 1; a >= 0; a--) { if (snowballs[a]) { snowballs[a].move(); for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b] && snowballs[a].intersects(zombieKids[b])) { LK.setScore(LK.getScore() + 1); self.updateScoreDisplay(); for (var i = 0; i < 10; i++) { var particleSplash = new ParticleSplash(); particleSplash.x = snowballs[a].x; particleSplash.y = snowballs[a].y; particleSplash.directionX *= snowballs[a].speedY; particleSplash.directionY *= snowballs[a].speedY; self.addChild(particleSplash); } zombieKids[b].destroy(); zombieKids.splice(b, 1); snowballs[a].destroy(); snowballs.splice(a, 1); break; } } if (snowballs[a] && snowballs[a].y < -50) { snowballs[a].destroy(); snowballs.splice(a, 1); } } } for (var b = zombieKids.length - 1; b >= 0; b--) { if (zombieKids[b]) { zombieKids[b].move(); } if (zombieKids[b].y > 2732) { LK.showGameOver(); } } for (var c = self.children.length - 1; c >= 0; c--) { if (self.children[c] instanceof ParticleSplash) { self.children[c].animate(); } } if (LK.ticks % 60 == 0) { var newZombieKid = new ZombieKid(); newZombieKid.x = Math.random() * (2048 - newZombieKid.width); newZombieKid.y = -newZombieKid.height; zombieKids.push(newZombieKid); self.addChild(newZombieKid); } }); });
===================================================================
--- original.js
+++ change.js
@@ -47,9 +47,9 @@
var ChristmasGift = Container.expand(function (santaY) {
var self = Container.call(this);
var christmasGiftGraphics = self.createAsset('christmasGifts', 'Christmas Gifts Graphics', 0.5, 1);
self.x = Math.random() * 1024 + 512;
- self.y = Math.random() * (2732 - santaY - 100) + santaY + 100;
+ self.y = Math.random() * (2732 - santaY - 200) + santaY + 200;
});
var Game = Container.expand(function () {
var self = Container.call(this);
LK.stageContainer.setBackgroundColor(0x008080);
a christmas gift Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red crosshair Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snowball of soft snow Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift with glowing green wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a christmas gift in beautiful glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Christmas gift beautifully wrapped in green glowing wrapping paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Snowy flat surface viewed from above at nighttime Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
an empty painting with a winter styled frame Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a kid thief in wearing a black hoodie. Also looking like a zombie Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A button with the text "play". Winter theme Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A winter themed button, with no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A buy upgrade button, winter theme, no text Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a wide white sheet of paper Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a snowball
A game over screen for the game "Snowball Santa". Santa is very sad because all the presents has been stolen from ninja kids. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A wooden sign with text "UPGRADES" in a winter theme. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark purple hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A ninja kid thief, full body, with a dark colored hoodie. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a precious colorful glowing gem with snow and ice on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a logo for the game "Snowball santa" with the text "Snowball Santa". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A beautiful winter snowy christmas landscape with ninja thieves kids lurking. Christmas gifts are hidden in the snow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.