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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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убери счетчик со стартового экрана
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подпиши название к счетчику "Масстерство"
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сделай для обьекта The anvil функцию кликов, прикрепи к обьекту счетчик, выведи его в верхнюю правую чаться окна
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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сделай так что бы обьект cursor следовал движением курсора
Code edit (6 edits merged)
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Move the 'anvil' object to the left and up
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сдвинь обьект anvil левее и выше
Code edit (1 edits merged)
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премести обьект Magic Nursery левее и выше
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добавь новый обьект "Магический Питомник"
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добавь новый обьект
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убери надпись Game Screen
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сдвинь обьект anvil левее к центру экрана
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расположи обьект The anvil по центру окна
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смести обьект anvil на центр окна на расстояние между серединой и низом экрана
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добавь новый обьект "The anvil", добавь его на окно game screen
/**** * Classes ****/ // Create a new class for the anvil object var Anvil = Container.expand(function () { var self = Container.call(this); // Attach 'anvil' asset to the 'Anvil' object var anvilGraphics = self.attachAsset('anvil', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the click counter self.clickCounter = 0; // Make the 'Anvil' object interactive self.interactive = true; // Define the 'down' event handler self.down = function (x, y, obj) { // Increment the click counter self.clickCounter++; // Update the text object with the click counter game.counterText.setText(self.clickCounter); }; }); /**** * Initialize Game ****/ // Create a new text object to display the click counter var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(new Container()); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; var backgroundGraphics = background.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); var newGame = game.addChild(new Container()); newGame.x = 2048 / 2; newGame.y = 2732 * 3 / 4; // Attach 'newGameText' asset to the 'New Game' object var newGameText = newGame.attachAsset('newGameText', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'New Game' object clickable newGame.interactive = true; newGame.down = function (x, y, obj) { // Create a new game screen var gameScreen = game.addChild(new Container()); gameScreen.x = 2048 / 2; gameScreen.y = 2732 / 2; // Attach 'gameScreenBackground' asset to the 'gameScreen' object var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', { anchorX: 0.5, anchorY: 0.5 }); // Hide the main menu newGame.visible = false; // Disable the background background.visible = false; // Create a new instance of the Anvil class var anvil = gameScreen.addChild(new Anvil()); // Position 'The anvil' closer to the left center of the game screen anvil.x = 2048 / 10; anvil.y = 2732 / 9; // Add a new object 'Magic Nursery' var magicNursery = gameScreen.attachAsset('newObject', { anchorX: 0.5, anchorY: 0.5 }); // Position 'Magic Nursery' to the left and up magicNursery.x = 2048 / 4; magicNursery.y = 2732 / 2.5; // Create a new text object to display the click counter and assign it to the game object game.counterText = new Text2('0', { size: 150, fill: 0xFFFFFF }); // Add the score text to the GUI overlay. // The score text is attached to the top-center of the screen. // Use LK.gui for overlaying interface elements that should be on top of the game scene. LK.gui.top.addChild(counterText); };
===================================================================
--- original.js
+++ change.js
@@ -78,10 +78,10 @@
});
// Position 'Magic Nursery' to the left and up
magicNursery.x = 2048 / 4;
magicNursery.y = 2732 / 2.5;
- // Create a new text object to display the click counter
- var counterText = new Text2('0', {
+ // Create a new text object to display the click counter and assign it to the game object
+ game.counterText = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
// Add the score text to the GUI overlay.