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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'game.magicNursery.growthRateText.visible = true;' Line Number: 128
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счетчик Growth rate отображается некоректно при перехочет через door2
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сделай что бы оба счетчика показывались одновременно на всех экранах
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выведи оба счетчика в столбик в левой верхней части экрана
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уменьши размер обоих счетчиков
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при нажатии на door2 счетчик Forging skill, должен сохранять прогрессию, если мы вернемся на экран ForgeOfMatter
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при нажатии на door2 счетчик должен сохранять прогрессию
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при нажатии на door2 обькт ForgeOfMatter должен скрываться, а не удаляться
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счетчик Growth rate не сохраняет прогрессию кликов
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Please fix the bug: 'Uncaught ReferenceError: growthRateText is not defined' in or related to this line: 'growthRateText.visible = false;' Line Number: 129
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Please fix the bug: 'Uncaught ReferenceError: growthRateText is not defined' in or related to this line: 'growthRateText.visible = false;' Line Number: 128
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счетчик Growth rate отображается некорректно при переходе на окно anvil
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сделай что бы оба счетчика отображались столбиком сверху справа
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счетчики отображаются не корректно, исправь ошибки
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 123
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 123
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 124
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 124
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 124
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'growthRateText.visible = false;' Line Number: 124
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Please fix the bug: 'Uncaught ReferenceError: growthRateText is not defined' in or related to this line: 'growthRateText.visible = false;' Line Number: 123
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при переходе на страницу anvil, счетчик ForgeOfMatter не должен показываться
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сделай для обьекта ForgeOfMatter функцию кликов, прикрепи к счетчику на странице magicNursery
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добавь новый счетчик к обьекту ForgeOfMatter, на экране magicNursery в верху, назови его "Growth rate"
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добавь к обьекту ForgeOfMatter счетчик, выведи его в верхнюю часть экрана magicNursery
/**** * Classes ****/ // Create a new class for the anvil object var Anvil = Container.expand(function () { var self = Container.call(this); // Attach 'anvil' asset to the 'Anvil' object var anvilGraphics = self.attachAsset('anvil', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the click counter self.clickCounter = 0; // Make the 'Anvil' object interactive self.interactive = true; // Define the 'down' event handler self.down = function (x, y, obj) { // Increment the click counter self.clickCounter++; // Update the text object with the click counter and label counterText.setText('Forging skill: ' + self.clickCounter); // Change the color of the counter text based on the click counter if (self.clickCounter >= 100 && self.clickCounter < 200) { counterText.tint = 0x00FF00; // Green } else if (self.clickCounter >= 200 && self.clickCounter < 300) { counterText.tint = 0x0000FF; // Blue } else if (self.clickCounter >= 300) { counterText.tint = 0x800080; // Purple } }; }); // Create a new class for the Door object var Door = Container.expand(function () { var self = Container.call(this); // Attach 'Door' asset to the 'Door' object var doorGraphics = self.attachAsset('Door', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'Door' object interactive self.interactive = true; // Define the 'down' event handler self.down = function (x, y, obj) { // Create a new screen game.magicNursery = game.addChild(new Container()); // Attach 'magicNurseryBackground' asset to the 'magicNursery' object var magicNurseryBackground = game.magicNursery.attachAsset('magicNurseryBackground', { anchorX: 0.5, anchorY: 0.5, interactive: false, // Disable interactivity to prevent blurring on click scaleX: 2, // Double the size horizontally scaleY: 2 // Double the size vertically }); magicNurseryBackground.x = 2048 / 2; magicNurseryBackground.y = 2732 / 2; // Attach 'ForgeOfMatter' asset to the 'magicNursery' object var forgeOfMatter = game.magicNursery.attachAsset('ForgeOfMatter', { anchorX: 0.5, anchorY: 0.5, interactive: true, scaleX: 1, scaleY: 1 }); // Initialize the click counter for ForgeOfMatter forgeOfMatter.clickCounter = 0; // Define the 'down' event handler for ForgeOfMatter forgeOfMatter.down = function (x, y, obj) { // Increment the click counter forgeOfMatter.clickCounter++; // Update the text object with the click counter and label growthRateText.setText('Growth rate: ' + forgeOfMatter.clickCounter); }; forgeOfMatter.x = 2048 / 2; forgeOfMatter.y = 2732 / 1.35; // Add a new counter to the ForgeOfMatter object growthRateText = new Text2('Growth rate: 0', { size: 100, fill: 0xFFFFFF }); growthRateText.anchor.set(0, 0); LK.gui.topLeft.addChild(growthRateText); growthRateText.y = counterText.height; // Hide the game screen gameScreen.visible = false; // Show the counter display counterText.visible = true; // Add a new object 'Door2' var door2 = game.magicNursery.addChild(new Door2()); // Position 'Door2' to the right, between the center and the edge of the screen door2.x = 2048 * 0.75; door2.y = 2732 * 0.9; }; }); // Create a new class for the Door2 object var Door2 = Container.expand(function () { var self = Container.call(this); // Attach 'Door' asset to the 'Door2' object var doorGraphics = self.attachAsset('Door', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'Door2' object interactive self.interactive = true; // Define the 'down' event handler self.down = function (x, y, obj) { // Show the Anvil screen gameScreen.visible = true; // Show the counter display counterText.visible = true; // Hide the Magic Nursery screen game.magicNursery.visible = false; // Show the Growth rate counter game.magicNursery.growthRateText.visible = true; }; }); /**** * Initialize Game ****/ // Create a new text object to display the click counter var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create a new class for the Door object var growthRateText = new Text2('Growth rate: 0', { size: 100, fill: 0xFFFFFF }); growthRateText.anchor.set(0, 0); LK.gui.topLeft.addChild(growthRateText); growthRateText.y = counterText.height; growthRateText.visible = false; var background = game.addChild(new Container()); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; var backgroundGraphics = background.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); var gameScreen; var newGame = game.addChild(new Container()); newGame.x = 2048 / 2; newGame.y = 2732 * 3 / 4; // Attach 'newGameText' asset to the 'New Game' object var newGameText = newGame.attachAsset('newGameText', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'New Game' object clickable newGame.interactive = true; newGame.down = function (x, y, obj) { // Create a new game screen gameScreen = game.addChild(new Container()); gameScreen.x = 2048 / 2; gameScreen.y = 2732 / 2; // Attach 'gameScreenBackground' asset to the 'gameScreen' object var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', { anchorX: 0.5, anchorY: 0.5 }); // Hide the main menu newGame.visible = false; // Disable the background background.visible = false; // Create a new instance of the Anvil class var anvil = gameScreen.addChild(new Anvil()); // Position 'The anvil' closer to the left center of the game screen anvil.x = 2048 / 10; anvil.y = 2732 / 9; // Add a new object 'Magic Nursery' var magicNursery = gameScreen.addChild(new Door()); // Position 'Magic Nursery' to the left and up magicNursery.x = 2048 / 4; magicNursery.y = 2732 / 2.5; }; // Create a new text object to display the click counter var counterText = new Text2('Forging skill: 0', { size: 100, fill: 0xFFFFFF }); // Position the text object at the top left corner of the screen counterText.anchor.set(0, 0); LK.gui.topLeft.addChild(counterText); counterText.y = 0;
===================================================================
--- original.js
+++ change.js
@@ -127,9 +127,16 @@
/****
* Game Code
****/
// Create a new class for the Door object
-var growthRateText;
+var growthRateText = new Text2('Growth rate: 0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+growthRateText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(growthRateText);
+growthRateText.y = counterText.height;
+growthRateText.visible = false;
var background = game.addChild(new Container());
background.width = 2048;
background.height = 2732;
background.x = 2048 / 2;