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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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убери счетчик со стартового экрана
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подпиши название к счетчику "Масстерство"
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сделай для обьекта The anvil функцию кликов, прикрепи к обьекту счетчик, выведи его в верхнюю правую чаться окна
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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сделай так что бы обьект cursor следовал движением курсора
Code edit (6 edits merged)
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Move the 'anvil' object to the left and up
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сдвинь обьект anvil левее и выше
Code edit (1 edits merged)
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премести обьект Magic Nursery левее и выше
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добавь новый обьект "Магический Питомник"
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добавь новый обьект
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убери надпись Game Screen
Code edit (3 edits merged)
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сдвинь обьект anvil левее к центру экрана
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расположи обьект The anvil по центру окна
Code edit (1 edits merged)
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смести обьект anvil на центр окна на расстояние между серединой и низом экрана
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добавь новый обьект "The anvil", добавь его на окно game screen
/****
* Classes
****/
// Create a new class for the anvil object
var Anvil = Container.expand(function () {
var self = Container.call(this);
// Attach 'anvil' asset to the 'Anvil' object
var anvilGraphics = self.attachAsset('anvil', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize the click counter
self.clickCounter = 0;
// Make the 'Anvil' object interactive
self.interactive = true;
// Define the 'down' event handler
self.down = function (x, y, obj) {
// Increment the click counter
self.clickCounter++;
// Update the text object with the click counter and label
counterText.setText('Мастерство: ' + self.clickCounter);
};
});
/****
* Initialize Game
****/
// Create a new text object to display the click counter
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.addChild(new Container());
background.width = 2048;
background.height = 2732;
background.x = 2048 / 2;
background.y = 2732 / 2;
var backgroundGraphics = background.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
var newGame = game.addChild(new Container());
newGame.x = 2048 / 2;
newGame.y = 2732 * 3 / 4;
// Attach 'newGameText' asset to the 'New Game' object
var newGameText = newGame.attachAsset('newGameText', {
anchorX: 0.5,
anchorY: 0.5
});
// Make the 'New Game' object clickable
newGame.interactive = true;
newGame.down = function (x, y, obj) {
// Create a new game screen
var gameScreen = game.addChild(new Container());
gameScreen.x = 2048 / 2;
gameScreen.y = 2732 / 2;
// Attach 'gameScreenBackground' asset to the 'gameScreen' object
var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', {
anchorX: 0.5,
anchorY: 0.5
});
// Hide the main menu
newGame.visible = false;
// Disable the background
background.visible = false;
// Create a new instance of the Anvil class
var anvil = gameScreen.addChild(new Anvil());
// Position 'The anvil' closer to the left center of the game screen
anvil.x = 2048 / 10;
anvil.y = 2732 / 9;
// Add a new object 'Magic Nursery'
var magicNursery = gameScreen.attachAsset('newObject', {
anchorX: 0.5,
anchorY: 0.5
});
// Position 'Magic Nursery' to the left and up
magicNursery.x = 2048 / 4;
magicNursery.y = 2732 / 2.5;
};
// Create a new text object to display the click counter
var counterText = new Text2('Мастерство: 0', {
size: 150,
fill: 0xFFFFFF
});
// Position the text object at the top right corner of the screen
counterText.anchor.set(1, 0);
LK.gui.topRight.addChild(counterText); ===================================================================
--- original.js
+++ change.js
@@ -16,10 +16,10 @@
// Define the 'down' event handler
self.down = function (x, y, obj) {
// Increment the click counter
self.clickCounter++;
- // Update the text object with the click counter
- counterText.setText(self.clickCounter);
+ // Update the text object with the click counter and label
+ counterText.setText('Мастерство: ' + self.clickCounter);
};
});
/****
@@ -80,9 +80,9 @@
magicNursery.x = 2048 / 4;
magicNursery.y = 2732 / 2.5;
};
// Create a new text object to display the click counter
-var counterText = new Text2('0', {
+var counterText = new Text2('Мастерство: 0', {
size: 150,
fill: 0xFFFFFF
});
// Position the text object at the top right corner of the screen