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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'game.counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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Please fix the bug: 'Uncaught ReferenceError: counterText is not defined' in or related to this line: 'counterText.setText(self.clickCounter);' Line Number: 31
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убери счетчик со стартового экрана
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подпиши название к счетчику "Масстерство"
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сделай для обьекта The anvil функцию кликов, прикрепи к обьекту счетчик, выведи его в верхнюю правую чаться окна
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.x = game.mouse.x;' Line Number: 21
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сделай так что бы обьект cursor следовал движением курсора
Code edit (6 edits merged)
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Move the 'anvil' object to the left and up
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сдвинь обьект anvil левее и выше
Code edit (1 edits merged)
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премести обьект Magic Nursery левее и выше
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добавь новый обьект "Магический Питомник"
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добавь новый обьект
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убери надпись Game Screen
Code edit (3 edits merged)
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сдвинь обьект anvil левее к центру экрана
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расположи обьект The anvil по центру окна
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смести обьект anvil на центр окна на расстояние между серединой и низом экрана
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добавь новый обьект "The anvil", добавь его на окно game screen
/**** * Classes ****/ // Create a new class for the anvil object var Anvil = Container.expand(function () { var self = Container.call(this); // Attach 'anvil' asset to the 'Anvil' object var anvilGraphics = self.attachAsset('anvil', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the click counter self.clickCounter = 0; // Make the 'Anvil' object interactive self.interactive = true; // Define the 'down' event handler self.down = function (x, y, obj) { // Increment the click counter self.clickCounter++; // Update the text object with the click counter counterText.setText(self.clickCounter); }; }); /**** * Initialize Game ****/ // Create a new text object to display the click counter var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.addChild(new Container()); background.width = 2048; background.height = 2732; background.x = 2048 / 2; background.y = 2732 / 2; var backgroundGraphics = background.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); var newGame = game.addChild(new Container()); newGame.x = 2048 / 2; newGame.y = 2732 * 3 / 4; // Attach 'newGameText' asset to the 'New Game' object var newGameText = newGame.attachAsset('newGameText', { anchorX: 0.5, anchorY: 0.5 }); // Make the 'New Game' object clickable newGame.interactive = true; newGame.down = function (x, y, obj) { // Create a new game screen var gameScreen = game.addChild(new Container()); gameScreen.x = 2048 / 2; gameScreen.y = 2732 / 2; // Attach 'gameScreenBackground' asset to the 'gameScreen' object var gameScreenBackground = gameScreen.attachAsset('gameScreenBackground', { anchorX: 0.5, anchorY: 0.5 }); // Hide the main menu newGame.visible = false; // Disable the background background.visible = false; // Create a new instance of the Anvil class var anvil = gameScreen.addChild(new Anvil()); // Position 'The anvil' closer to the left center of the game screen anvil.x = 2048 / 10; anvil.y = 2732 / 9; // Add a new object 'Magic Nursery' var magicNursery = gameScreen.attachAsset('newObject', { anchorX: 0.5, anchorY: 0.5 }); // Position 'Magic Nursery' to the left and up magicNursery.x = 2048 / 4; magicNursery.y = 2732 / 2.5; }; // Create a new text object to display the click counter var counterText = new Text2('0', { size: 150, fill: 0xFFFFFF }); // Position the text object at the top right corner of the screen counterText.anchor.set(1, 0); LK.gui.topRight.addChild(counterText);
===================================================================
--- original.js
+++ change.js
@@ -1,22 +1,32 @@
/****
* Classes
****/
-var Cursor = Container.expand(function () {
+// Create a new class for the anvil object
+var Anvil = Container.expand(function () {
var self = Container.call(this);
- var cursorGraphics = self.attachAsset('cursor', {
+ // Attach 'anvil' asset to the 'Anvil' object
+ var anvilGraphics = self.attachAsset('anvil', {
anchorX: 0.5,
anchorY: 0.5
});
- self.update = function () {
- self.x = game.mouse.x;
- self.y = game.mouse.y;
+ // Initialize the click counter
+ self.clickCounter = 0;
+ // Make the 'Anvil' object interactive
+ self.interactive = true;
+ // Define the 'down' event handler
+ self.down = function (x, y, obj) {
+ // Increment the click counter
+ self.clickCounter++;
+ // Update the text object with the click counter
+ counterText.setText(self.clickCounter);
};
});
/****
* Initialize Game
****/
+// Create a new text object to display the click counter
var game = new LK.Game({
backgroundColor: 0x000000
});
@@ -55,14 +65,10 @@
// Hide the main menu
newGame.visible = false;
// Disable the background
background.visible = false;
- // Add a new asset 'The anvil'
- // Attach 'The anvil' asset to the 'gameScreen' object
- var anvil = gameScreen.attachAsset('anvil', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ // Create a new instance of the Anvil class
+ var anvil = gameScreen.addChild(new Anvil());
// Position 'The anvil' closer to the left center of the game screen
anvil.x = 2048 / 10;
anvil.y = 2732 / 9;
// Add a new object 'Magic Nursery'
@@ -72,12 +78,13 @@
});
// Position 'Magic Nursery' to the left and up
magicNursery.x = 2048 / 4;
magicNursery.y = 2732 / 2.5;
- // Add the cursor object to the game
- var cursor = game.addChild(new Cursor());
- // Define game.mouse.x and game.mouse.y
- game.mouse = {
- x: x,
- y: y
- };
-};
\ No newline at end of file
+};
+// Create a new text object to display the click counter
+var counterText = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+// Position the text object at the top right corner of the screen
+counterText.anchor.set(1, 0);
+LK.gui.topRight.addChild(counterText);
\ No newline at end of file