User prompt
ниже new game создай новый обьект "options" и сделай к нему кликабельную надпись Options
User prompt
добавь кликабельную надпить к обьету new "New Game"
User prompt
Please fix the bug: 'LK.Container is not a constructor' in or related to this line: 'var newGame = game.addChild(new LK.Container());' Line Number: 11
User prompt
создай новый обьект "New Game" по центру экрана
User prompt
удали все обтекты и весь код в этой игре
User prompt
создай новый обьект по центру экрана
Code edit (1 edits merged)
Please save this source code
User prompt
удали все обьекты
User prompt
сделай так что бы при клике обьекту forge на экране, счетчик кликов должен прибавлять +1 за клик
User prompt
не работают клики
User prompt
добавь возможность кликать по обьекту forge на экране, счетчик кликов должен прибавлять +1 за клик
User prompt
не защитывает клики исправь
User prompt
добавь возможность кликать по обьекту forge, счетчик должен прибавлять +1 за один клик
User prompt
добавь возможность кликать по обьекту forge
User prompt
добавь возможность кликать по обьекту forge. при клике обьект должен слегка мерцать ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
добавь счетчик для обьекта forge, с название "Мастерство ковки", выведи его под обьект forge
User prompt
добавь счетчик для обьекта forge, с название "Мастерство ковки"
Initial prompt
The Magic Forge
/**** * Classes ****/ // Class for Forge var Forge = Container.expand(function () { var self = Container.call(this); var forgeGraphics = self.attachAsset('forge', { anchorX: 0.5, anchorY: 0.5 }); self.setPosition = function (x, y) { self.x = x; self.y = y; }; self.craftingSkill = 0; // Initialize crafting skill counter self.craft = function (material1, material2) { for (var i = 0; i < recipes.length; i++) { if (recipes[i].material1 === material1.type && recipes[i].material2 === material2.type || recipes[i].material1 === material2.type && recipes[i].material2 === material1.type) { self.craftingSkill++; // Increase crafting skill counter each time a craft is successful console.log("Crafting Skill: " + self.craftingSkill); // Log the current crafting skill return recipes[i].result; } } return null; }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for Material var Material = Container.expand(function () { var self = Container.call(this); var materialGraphics = self.attachAsset('material', { anchorX: 0.5, anchorY: 0.5 }); self.type = null; // Type of material self.setPosition = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ // Class for Recipe var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Class for Recipe // Initialize materials and recipes var Recipe = function Recipe(material1, material2, result) { this.material1 = material1; this.material2 = material2; this.result = result; }; var materials = []; var recipes = [new Recipe('fire', 'water', 'steam'), new Recipe('earth', 'water', 'mud'), new Recipe('fire', 'earth', 'lava')]; // Create materials function createMaterial(type, x, y) { var material = new Material(); material.type = type; material.setPosition(x, y); materials.push(material); game.addChild(material); } // Initialize forge var forge = new Forge(); forge.setPosition(1024, 1366); // Center of the screen game.addChild(forge); // Create initial materials createMaterial('fire', 300, 500); createMaterial('water', 500, 500); createMaterial('earth', 700, 500); // Handle material selection and crafting var selectedMaterials = []; game.down = function (x, y, obj) { for (var i = 0; i < materials.length; i++) { if (materials[i].intersects(obj)) { selectedMaterials.push(materials[i]); if (selectedMaterials.length === 2) { var result = forge.craft(selectedMaterials[0], selectedMaterials[1]); if (result) { console.log('Crafted: ' + result); // Display result or update game state } selectedMaterials = []; } break; } } }; // Update game logic game.update = function () { // Update game state, animations, etc. };
===================================================================
--- original.js
+++ change.js
@@ -1,70 +1,73 @@
-/****
+/****
* Classes
-****/
+****/
// Class for Forge
var Forge = Container.expand(function () {
- var self = Container.call(this);
- var forgeGraphics = self.attachAsset('forge', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.setPosition = function (x, y) {
- self.x = x;
- self.y = y;
- };
- self.craft = function (material1, material2) {
- for (var i = 0; i < recipes.length; i++) {
- if (recipes[i].material1 === material1.type && recipes[i].material2 === material2.type || recipes[i].material1 === material2.type && recipes[i].material2 === material1.type) {
- return recipes[i].result;
- }
- }
- return null;
- };
+ var self = Container.call(this);
+ var forgeGraphics = self.attachAsset('forge', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setPosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
+ self.craftingSkill = 0; // Initialize crafting skill counter
+ self.craft = function (material1, material2) {
+ for (var i = 0; i < recipes.length; i++) {
+ if (recipes[i].material1 === material1.type && recipes[i].material2 === material2.type || recipes[i].material1 === material2.type && recipes[i].material2 === material1.type) {
+ self.craftingSkill++; // Increase crafting skill counter each time a craft is successful
+ console.log("Crafting Skill: " + self.craftingSkill); // Log the current crafting skill
+ return recipes[i].result;
+ }
+ }
+ return null;
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Material
var Material = Container.expand(function () {
- var self = Container.call(this);
- var materialGraphics = self.attachAsset('material', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.type = null; // Type of material
- self.setPosition = function (x, y) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var materialGraphics = self.attachAsset('material', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.type = null; // Type of material
+ self.setPosition = function (x, y) {
+ self.x = x;
+ self.y = y;
+ };
});
-// Class for Recipe
-/****
+/****
* Initialize Game
-****/
+****/
+// Class for Recipe
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize materials and recipes
+****/
// Class for Recipe
-var Recipe = function (material1, material2, result) {
- this.material1 = material1;
- this.material2 = material2;
- this.result = result;
+// Initialize materials and recipes
+var Recipe = function Recipe(material1, material2, result) {
+ this.material1 = material1;
+ this.material2 = material2;
+ this.result = result;
};
var materials = [];
var recipes = [new Recipe('fire', 'water', 'steam'), new Recipe('earth', 'water', 'mud'), new Recipe('fire', 'earth', 'lava')];
// Create materials
function createMaterial(type, x, y) {
- var material = new Material();
- material.type = type;
- material.setPosition(x, y);
- materials.push(material);
- game.addChild(material);
+ var material = new Material();
+ material.type = type;
+ material.setPosition(x, y);
+ materials.push(material);
+ game.addChild(material);
}
// Initialize forge
var forge = new Forge();
forge.setPosition(1024, 1366); // Center of the screen
@@ -75,23 +78,23 @@
createMaterial('earth', 700, 500);
// Handle material selection and crafting
var selectedMaterials = [];
game.down = function (x, y, obj) {
- for (var i = 0; i < materials.length; i++) {
- if (materials[i].intersects(obj)) {
- selectedMaterials.push(materials[i]);
- if (selectedMaterials.length === 2) {
- var result = forge.craft(selectedMaterials[0], selectedMaterials[1]);
- if (result) {
- console.log('Crafted: ' + result);
- // Display result or update game state
- }
- selectedMaterials = [];
- }
- break;
- }
- }
+ for (var i = 0; i < materials.length; i++) {
+ if (materials[i].intersects(obj)) {
+ selectedMaterials.push(materials[i]);
+ if (selectedMaterials.length === 2) {
+ var result = forge.craft(selectedMaterials[0], selectedMaterials[1]);
+ if (result) {
+ console.log('Crafted: ' + result);
+ // Display result or update game state
+ }
+ selectedMaterials = [];
+ }
+ break;
+ }
+ }
};
// Update game logic
game.update = function () {
- // Update game state, animations, etc.
+ // Update game state, animations, etc.
};
\ No newline at end of file