User prompt
Crea un verificador para los planetas, llamado visitados
User prompt
haz que los planetas fuera del area visible de la pantalla esten inactiva e invisibles para no consumir recursos
User prompt
create a BackgroundContainer, MidgroundContainer and ForegroundContainer in that order and attaching new instances to one of them, instead of attaching directly to the game Container and sorting them.
User prompt
Arregla el bug que no hace visible area
User prompt
haz que los planetas se guarden en una lista para no consumir recursos
User prompt
haz que puedan aparecer hasta 200 planetas
User prompt
borra todo codigo relacionado con movimiento
User prompt
arregla el bug que no permite el movimiento de los planetas
User prompt
haz que todos los planetas sean interactuables. Mante el movimiento
User prompt
ajusta la posición de area para que sea siempre la misma que la de planeta inicial
User prompt
agrega el asset area para que su posición sea a misma que la de planeta inicial
User prompt
Please fix the bug: 'Uncaught TypeError: planet.containsPoint is not a function' in or related to this line: 'if (planet !== initialPlanet && planet.containsPoint({' Line Number: 60
User prompt
arregla el bug que cambia el asset de todos los planetas al tocar el fondo y que solo funcione cuando se toque el planeta
User prompt
Please fix the bug: 'Uncaught TypeError: planet.setTexture is not a function' in or related to this line: 'planet.setTexture(LK.getAsset('visitedPlanet', {}).texture);' Line Number: 66
User prompt
haz que al tocar un planeta cambie su apariencia a visited. Excluye el inicial
User prompt
arregla el movimiento
User prompt
Please fix the bug: 'Uncaught TypeError: planet.containsPoint is not a function' in or related to this line: 'if (planet.containsPoint({' Line Number: 60
User prompt
haz que los planetas sean interactuables
User prompt
Crea un nuevo sistema para visitar planetas Si el planeta se encuentra a menos de 700 pixeles del planeta inicial es un planeta visitable, si no, que salte un mensaje que diga que esta demasiado lejos. Ejecuta esto cuando se toca al planeta que se quiere visitar
User prompt
Crea un nuevo sistema para visitar planetas Si el planeta se encuentra a menos de 700 pixeles del planeta inicial es un planeta visitable, si no, que salte un mensaje que diga que esta demasiado lejos. Ejecuta esto cuando se toca al planeta que se quiere visitar
User prompt
haz a los planetas interactuables
User prompt
cuando un planeta sea verificado que lleve el asset con el mismo nombre
User prompt
Please fix the bug: 'Uncaught TypeError: planet.containsPoint is not a function' in or related to this line: 'if (planet.containsPoint(obj.global)) {' Line Number: 66
User prompt
Al tocar un planeta, que no sea el inicial, que se verifique como visitado
User prompt
Arregla el bug que cambia el asset del planeta inicial
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000010 }); /**** * Game Code ****/ // Create BackgroundContainer, MidgroundContainer and ForegroundContainer var BackgroundContainer = new Container(); var MidgroundContainer = new Container(); var ForegroundContainer = new Container(); // Add them to the game in the correct order game.addChild(BackgroundContainer); game.addChild(MidgroundContainer); game.addChild(ForegroundContainer); // Create multiple instances of 'planet' and add them to the game with random spawn positions var planets = []; var numPlanets = Math.floor(Math.random() * 11) + 15; // Random number between 15 and 25 function createPlanet(assetName, x, y) { var planet; planet = MidgroundContainer.addChild(LK.getAsset(assetName, { anchorX: 0.5, anchorY: 0.5, x: x, y: y })); planets.push(planet); return planet; } // Create initial planet var initialPlanet = createPlanet('initialPlanet', 2048 / 2, 2732 / 2); for (var i = 0; i < numPlanets; i++) { var x, y; do { x = Math.random() * 4096 - 1024; y = Math.random() * 5464 - 1366; } while (!isValidPosition(x, y, planets)); createPlanet('planet', x, y); } function isValidPosition(x, y, planets) { for (var j = 0; j < planets.length; j++) { var otherPlanet = planets[j]; var dx = otherPlanet.x - x; var dy = otherPlanet.y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 500) { return false; } } return true; } // Add touch event to move cuadro1 when the screen is touched game.down = function (x, y, obj) { planets.forEach(function (planet) { if (planet.intersects(obj)) { planet.assetName = 'visitedPlanet'; planet.changeAsset('visitedPlanet'); planet.initialX = x; planet.initialY = y; planet.isMoving = true; } }); }; // Add touch up event to stop cuadro1 movement game.up = function (x, y, obj) { planets.forEach(function (planet) { if (planet.isMoving) { planet.isMoving = false; } }); }; // Function to handle cuadro1 and distance movement function motionFunction(x, y) { planets.forEach(function (planet, index) { if (planet.isMoving) { planet.x += x - planet.initialX; planet.y += y - planet.initialY; planet.initialX = x; planet.initialY = y; } }); } // Add touch move event to keep cuadro1 moving while the screen is pressed game.move = function (x, y, obj) { planets.forEach(function (planet) { if (planet.isMoving) { motionFunction(x, y); } }); }; // Function to calculate the distance between two points function calculateDistance(x1, y1, x2, y2) { var dx = x2 - x1; var dy = y2 - y1; return Math.sqrt(dx * dx + dy * dy); } game.update = function () { // Update the connection position and rotation network.x = (initialPlanet.x + closestPlanet.x) / 2; network.y = (initialPlanet.y + closestPlanet.y) / 2; network.width = calculateDistance(initialPlanet.x, initialPlanet.y, closestPlanet.x, closestPlanet.y); network.rotation = Math.atan2(closestPlanet.y - initialPlanet.y, closestPlanet.x - initialPlanet.x); // Check if all planets are connected to the network var allConnected = true; planets.forEach(function (planet) { if (calculateDistance(planet.x, planet.y, network.x, network.y) > network.width) { allConnected = false; } }); connectionStatus.setText(allConnected ? 'All planets are connected' : 'Not all planets are connected'); }; // Create a function to find the closest planet function findClosestPlanet(planets, initialPlanet) { var closestPlanet = null; var closestDistance = Infinity; for (var i = 0; i < planets.length; i++) { var planet = planets[i]; if (planet === initialPlanet) { continue; } var distance = calculateDistance(initialPlanet.x, initialPlanet.y, planet.x, planet.y); if (distance < closestDistance) { closestPlanet = planet; closestDistance = distance; } } return closestPlanet; } // Find the closest planet to the initial planet var closestPlanet = findClosestPlanet(planets, initialPlanet); // Create a connection between the initial planet and the closest planet var network = BackgroundContainer.addChild(LK.getAsset('connectplanet', { anchorX: 0.5, anchorY: 0.5, x: (initialPlanet.x + closestPlanet.x) / 2, y: (initialPlanet.y + closestPlanet.y) / 2 })); network.width = calculateDistance(initialPlanet.x, initialPlanet.y, closestPlanet.x, closestPlanet.y); network.rotation = Math.atan2(closestPlanet.y - initialPlanet.y, closestPlanet.x - initialPlanet.x); // Create a text display to show if all planets are connected var connectionStatus = new Text2('', { size: 50, fill: 0xFFFFFF }); connectionStatus.anchor.set(0.5, 0); LK.gui.top.addChild(connectionStatus); ; ;
===================================================================
--- original.js
+++ change.js
@@ -57,18 +57,20 @@
planets.forEach(function (planet) {
if (planet.intersects(obj)) {
planet.assetName = 'visitedPlanet';
planet.changeAsset('visitedPlanet');
+ planet.initialX = x;
+ planet.initialY = y;
+ planet.isMoving = true;
}
- planet.initialX = x;
- planet.initialY = y;
- planet.isMoving = true;
});
};
// Add touch up event to stop cuadro1 movement
game.up = function (x, y, obj) {
planets.forEach(function (planet) {
- planet.isMoving = false;
+ if (planet.isMoving) {
+ planet.isMoving = false;
+ }
});
};
// Function to handle cuadro1 and distance movement
function motionFunction(x, y) {
@@ -82,9 +84,13 @@
});
}
// Add touch move event to keep cuadro1 moving while the screen is pressed
game.move = function (x, y, obj) {
- motionFunction(x, y);
+ planets.forEach(function (planet) {
+ if (planet.isMoving) {
+ motionFunction(x, y);
+ }
+ });
};
// Function to calculate the distance between two points
function calculateDistance(x1, y1, x2, y2) {
var dx = x2 - x1;