User prompt
MOve the catpaw left with 100 units
User prompt
MOve the catpaw left with 100 units
User prompt
write black "close" text in the right center of the box
User prompt
write "close" in the upper third of the box
User prompt
Cat is ahead of catpaw in the order
User prompt
A catpaw can never cover the cat
User prompt
A catpaw can never cover the cat!
User prompt
move the catpaw left with 20 units
User prompt
rotate the catpaw right with 45 angle
User prompt
rotate the catpaw left with 45 angle
User prompt
The center of the toggle switch should not be in the middle of the image, but in the upper third of the image!
User prompt
The center of toggleSwitcht rotation is in the center of the box.
User prompt
The center of toggleSwitcht rotation is not in the center of the image, but at the top of the toggleSwitcht.
User prompt
The center of toggleSwitcht rotation is not in the center of the image, but at the top of the toggleSwitcht.
User prompt
The center of toggleSwitcht rotation is not in the center of the image, but at the toggleSwitcht.
User prompt
Mirror the toggleSwitch asset vertically when clicked
User prompt
move catpaw right with 45 units
User prompt
move catpaw right with 200 units
User prompt
move catpaw right with 50 units
User prompt
Do not mirror the lamp horizontally when the player clicked on it!
User prompt
Mirror the light switch asset vertically when clicked
User prompt
Mirror the image of the light switch asset in a horizontal direction when the player clicks on it.
User prompt
Mirror the light switch asset vertically when clicked
User prompt
Mirror the light switch asset vertically when clicked
User prompt
Mirror the light switch asset vertically when clicked
===================================================================
--- original.js
+++ change.js
@@ -28,9 +28,9 @@
var pawGraphics = self.attachAsset('catPaw', {
anchorX: 0.5,
anchorY: 0.5
});
- self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 100;
+ self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 100 - 100;
self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units
pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right
});
// Define a class for the Ceiling Light
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.