User prompt
remove arrows asset from the game
User prompt
Stop playing sound effect when the player clicked again the remote asset
User prompt
Please fix the bug: 'TypeError: christmasSound.isPlaying is not a function' in or related to this line: 'if (christmasSound.isPlaying()) {' Line Number: 217
User prompt
When the sound effect is on playing and the player clicks again on the remote asset, the stop playing sound.
User prompt
Play Christmassound sound when the player clicks on the remote asset
User prompt
thx xd
User prompt
Add remote asset onto the table
User prompt
Add cookies asset to the game
User prompt
Add remote asset to the right down quarter of the map
User prompt
add remote asset to the right down center of the map
User prompt
add remote asset to the down center of the map
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 382
User prompt
Please fix the bug: 'LightSwitch is not defined' in or related to this line: 'var lightSwitch = game.addChild(new LightSwitch());' Line Number: 370
User prompt
remove lightswitch asset and ledLight asset from the map
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.intersects({' Line Number: 408
User prompt
Please fix the bug: 'ReferenceError: ledLight is not defined' in or related to this line: 'ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active' Line Number: 393
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.isTouched && ceilingLight.visible) {' Line Number: 384
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 381
User prompt
Please fix the bug: 'LightSwitch is not defined' in or related to this line: 'var lightSwitch = game.addChild(new LightSwitch());' Line Number: 370
User prompt
Please fix the bug: 'ReferenceError: ledLight is not defined' in or related to this line: 'ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active' Line Number: 394
User prompt
Please fix the bug: 'ReferenceError: lightSwitch is not defined' in or related to this line: 'if (lightSwitch.isTouched && ceilingLight.visible) {' Line Number: 385
User prompt
Please fix the bug: 'ledLight is not defined' in or related to this line: 'game.setChildIndex(ledLight, game.children.length - 1); // Ensure ledLight is rendered above darkOverlay' Line Number: 381
User prompt
Please fix the bug: 'LightSwitch is not defined' in or related to this line: 'var lightSwitch = game.addChild(new LightSwitch());' Line Number: 370
User prompt
remove lightswitch asset and ledLight from the map
/**** * Classes ****/ // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 720 - 350 - 300; // Move the box lid up by 300 units }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); // Method to animate the cat paw stretching towards the toggle switch self.stretchPaw = function () { var targetX = toggleSwitch.x; var targetY = toggleSwitch.y; var stretchInterval = LK.setInterval(function () { if (catPaw.x < targetX) { catPaw.x += 5; // Move the paw towards the toggle switch } if (catPaw.y > targetY) { catPaw.y -= 5; // Move the paw upwards towards the toggle switch } if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) { LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch catPaw.visible = false; // Hide the cat paw toggleSwitch.isTouched = true; // Set toggle switch as touched LK.getSound('ts').play(); // Play 'ts' sound when the cat paw touches the toggle switch } }, 16); // Approximately 60 FPS }; var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 1050; // Move the cat down by 1050 units to ensure it does not cover the cat paw }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20 + 70; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4 - Math.PI / 18; // Rotate the cat paw 35 degrees to the right (10 degrees left from original) }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for Cookies var Cookies = Container.expand(function () { var self = Container.call(this); var cookiesGraphics = self.attachAsset('cookies', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 500; // Position the cookies to the right side of the table self.y = 2732 / 2 + 1200; // Position the cookies below the mug }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the Mug var Mug = Container.expand(function () { var self = Container.call(this); var mugGraphics = self.attachAsset('hotChocolate', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; // Position the mug to the right side of the table self.y = 2732 / 2 + 1000; // Move the mug up by 200 units // Create steam effect var steam = new Container(); var steamGraphics = LK.getAsset('steam', { anchorX: 0.5, anchorY: 1.0, alpha: 0.5 }); steam.addChild(steamGraphics); steam.y = -100; // Position steam above the mug self.addChild(steam); // Animate steam rising steam.update = function () { steam.y -= 0.5; // Move steam upwards at half speed if (steam.y < -150) { steam.y = -100; // Reset steam position } }; self.update = function () { steam.update(); }; }); // Define a class for the Remote var Remote = Container.expand(function () { var self = Container.call(this); // Event handler for when the remote is touched self.down = function (x, y, obj) { if (self.soundPlaying) { LK.getSound('Christmassound').stop(); // Stop sound if it's playing self.soundPlaying = false; } else { LK.getSound('Christmassound').play(); // Play sound if it's not playing self.soundPlaying = true; } }; var remoteGraphics = self.attachAsset('remote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 300; // Position the remote on the left side of the table self.y = 2732 / 2 + 1200; // Position the remote on the table }); // Define a class for Snowflake var Snowflake = Container.expand(function () { var self = Container.call(this); var snowflakeGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; // Random horizontal position self.y = -50; // Start above the screen self.speedY = 1 + Math.random() * 2; // Random falling speed self.update = function () { self.y += self.speedY; if (self.y > 2732) { self.y = -50; // Reset to top self.x = Math.random() * 2048; // Random horizontal position } }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 750; // Move the sticky note to the left side of the box self.y = 2732 / 2 + 1020; // Move the sticky note down by 300 units self.touchCount = 0; // Initialize touch counter // Method to handle touch events self.down = function (x, y, obj) { self.touchCount++; if (self.touchCount >= 3) { self.fallToBottom(); self.touchCount = 0; // Reset touch counter } }; // Method to animate falling to the bottom self.fallToBottom = function () { var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 5; // Move the sticky note down } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom } }, 16); // Approximately 60 FPS }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 1700; // Move the table up by 500 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 750; // Move the toggle switch down by 50 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ts').play(); boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid if (boxLid.visible) { LK.setTimeout(function () { cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible var targetY = 2732 / 2 + 100; // Target position for the cat var moveInterval = LK.setInterval(function () { if (cat.y > targetY) { cat.y -= 10; // Move the cat upwards at double speed } else { LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position cat.stretchPaw(); // Trigger the paw stretch animation catPaw.visible = true; // Show the cat paw when the toggle switch is open switchGraphics.scale.y *= -1; // Flip the toggle switch vertically LK.setTimeout(function () { catPaw.visible = false; // Hide the cat paw when the toggle switch is closed boxLid.visible = false; // Hide the box lid when the cat and paw are hidden cat.y = 2732 / 2 + 950; // Move the cat back behind the box }, 500); } }, 16); // Approximately 60 FPS }, 500); } else { cat.visible = false; // Hide the cat when the box lid is not visible catPaw.visible = false; // Hide the cat paw when the toggle switch is closed } // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wall var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wall horizontally self.y = 2732 / 2 - 100; // Move the wall up by 100 units }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize snowflakes var snowflakes = []; for (var i = 0; i < 100; i++) { var snowflake = new Snowflake(); game.addChild(snowflake); snowflakes.push(snowflake); } // Add the wall to the game var wall = game.addChild(new Wall()); // Add the ceiling light to the game, ensuring it is in front of the wallpaper var wallpaper = game.addChildAt(new Wallpaper(), 0); // Ensure wallpaper is rendered behind other elements // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts // Initialize game elements var cat = game.addChild(new Cat()); cat.visible = true; // Ensure the cat is visible when the game starts // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); // Add the remote to the game var remote = game.addChild(new Remote()); // Add the mug to the game var mug = game.addChild(new Mug()); var cookies = game.addChild(new Cookies()); var toggleSwitch = game.addChild(new ToggleSwitch()); toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts // Removed the LightSwitch instance creation as the class is not defined var catPaw = game.addChild(new CatPaw()); catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the dark overlay to the game var darkOverlay = game.addChild(new DarkOverlay()); game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper // Game update loop game.update = function () { ceilingLight.updateSwaying(); // Update swaying effect for ceiling light // Update snowflakes for (var i = 0; i < snowflakes.length; i++) { snowflakes[i].update(); } // Move the cat down by 600 units if (toggleSwitch.isTouched) { if (!boxLid.visible) { cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible } LK.getSound('ts').play(); // Play 'ts' sound when the player reaches the toggleSwitch toggleSwitch.isTouched = false; // Reset the switch state } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the sticky note if (stickyNote.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { stickyNote.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -1,17 +1,7 @@
/****
* Classes
****/
-// Define a class for the Arrow
-var Arrow = Container.expand(function () {
- var self = Container.call(this);
- var arrowGraphics = self.attachAsset('arrows', {
- anchorX: 0.5,
- anchorY: 0.66
- });
- self.x = 2048 / 2 + 350; // Move the arrow right by 350 units
- self.y = 2732 / 2 + 720; // Move the arrow down by 720 units
-});
// Define a class for the Box Lid
var BoxLid = Container.expand(function () {
var self = Container.call(this);
var boxLidGraphics = self.attachAsset('boxLid', {
@@ -384,10 +374,8 @@
catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
-// Add the arrow to the game
-var arrow = game.addChild(new Arrow());
// Add the dark overlay to the game
var darkOverlay = game.addChild(new DarkOverlay());
game.setChildIndex(darkOverlay, game.children.length - 1); // Ensure darkOverlay is rendered above wallpaper
// Game update loop
fehér fényű mennyezeti lámpa.
Photorealistic ginger cat face, front view..
Photorealistic wonderfull Snowy winter garden at night
Photorealistic snowflakes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Photorealistic gold-colored, silver snowflakes Christmas tablecloth, front view.
photorealistic red and gold standing and opened postcard with Merry Christmas text
photorealistic red mug of hot chocolate. ows.
multimedia remote switch
photorealistic red plate of cookies, profile view.