User prompt
Play 'ls' sound when the player touches the lightswitch asset
User prompt
Play 'ts' sound when the player touches the lightswitch asset
User prompt
Play 'ts' sound when the player reach the toggleSwitch asset
User prompt
Play 'ts' sound when the catpaw touches the toggleSwitch asset
User prompt
play ts asset sound when the player touches toggleswitch asset
User prompt
play ts asset sound when the the player or the catpaw touches toggleswitch asset
User prompt
Ensure darkOverlay does not darken the ledLight asset by adjusting rendering order
User prompt
Ensure that darkoverlay asset Do not darken the ledlight asset
User prompt
Ensure that darkoverlay asset not effective to the ledlight asset
User prompt
Ensure that ledlight asset is only visible, when the darkOverlay asset is active
User prompt
Make LED light visible only when darkOverlay is active
User prompt
ledLight asset only visible when the darkOverlay asset is active
User prompt
Please fix the bug: 'lightSwitch is undefined' in or related to this line: 'ledLight.x = lightSwitch.x; // Align LED light with the light switch' Line Number: 304
User prompt
place ledlight asset onto the lightswitch asset
User prompt
Add led light asset to the game
User prompt
when the cat and the paw are hidedm then hide boxlid too.
User prompt
You operate completely stupid! Finally fix the box lock to a real one!
User prompt
Swap Open and Close Texts
User prompt
Change the close and the open texts
User prompt
when the toggleswitch is not activated hide the boxlid from the map
User prompt
Move the lidbox bottom to the top of the box
User prompt
The boxlid is visible only when the toggleswitch is on state.
User prompt
The boxlid is visible only when the toggleswitch is on.
User prompt
move boxlid bottom to the top of the box
User prompt
Add boxlid to the map
/**** * Classes ****/ // Define a class for the Arrow var Arrow = Container.expand(function () { var self = Container.call(this); var arrowGraphics = self.attachAsset('arrows', { anchorX: 0.5, anchorY: 0.66 }); self.x = 2048 / 2 + 350; // Move the arrow right by 350 units self.y = 2732 / 2 + 720; // Move the arrow down by 720 units }); // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 720 - 350; // Position the box lid to the top of the wooden box }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); // Method to animate the cat paw stretching towards the toggle switch self.stretchPaw = function () { var targetX = toggleSwitch.x; var targetY = toggleSwitch.y; var stretchInterval = LK.setInterval(function () { if (catPaw.x < targetX) { catPaw.x += 5; // Move the paw towards the toggle switch } if (catPaw.y > targetY) { catPaw.y -= 5; // Move the paw upwards towards the toggle switch } if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) { LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch catPaw.visible = false; // Hide the cat paw toggleSwitch.isTouched = true; // Set toggle switch as touched LK.getSound('ts').play(); // Play 'ts' sound when the cat paw touches the toggle switch } }, 16); // Approximately 60 FPS }; var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 950; // Move the cat down by 950 units }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20 + 70; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LED Light var LEDLight = Container.expand(function () { var self = Container.call(this); var ledGraphics = self.attachAsset('ledLight', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the LED light horizontally self.y = 2732 / 2 - 1000; // Position the LED light above the center }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units self.touchCount = 0; // Initialize touch counter // Method to handle touch events self.down = function (x, y, obj) { self.touchCount++; if (self.touchCount >= 3) { self.fallToBottom(); self.touchCount = 0; // Reset touch counter } }; // Method to animate falling to the bottom self.fallToBottom = function () { var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 5; // Move the sticky note down } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom } }, 16); // Approximately 60 FPS }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 2200; // Move the table down by 2000 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 750; // Move the toggle switch down by 50 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.getSound('ts').play(); boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid if (boxLid.visible) { LK.setTimeout(function () { cat.visible = boxLid.visible; // Make the cat visible only if the box lid is visible var targetY = 2732 / 2 + 100; // Target position for the cat var moveInterval = LK.setInterval(function () { if (cat.y > targetY) { cat.y -= 10; // Move the cat upwards at double speed } else { LK.clearInterval(moveInterval); // Stop the interval when the cat reaches the target position cat.stretchPaw(); // Trigger the paw stretch animation catPaw.visible = true; // Show the cat paw when the toggle switch is open switchGraphics.scale.y *= -1; // Flip the toggle switch vertically LK.setTimeout(function () { catPaw.visible = false; // Hide the cat paw when the toggle switch is closed boxLid.visible = false; // Hide the box lid when the cat and paw are hidden cat.y = 2732 / 2 + 950; // Move the cat back behind the box }, 500); } }, 16); // Approximately 60 FPS }, 500); } else { cat.visible = false; // Hide the cat when the box lid is not visible catPaw.visible = false; // Hide the cat paw when the toggle switch is closed } // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the light switch to the game var lightSwitch = game.addChild(new LightSwitch()); // Add the LED light to the game var ledLight = new LEDLight(); ledLight.x = lightSwitch.x; // Align LED light with the light switch ledLight.y = lightSwitch.y; // Align LED light with the light switch game.addChild(ledLight); // Add the ceiling light to the game, ensuring it is in front of the wallpaper var wallpaper = game.addChild(new Wallpaper()); // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); boxLid.visible = false; // Ensure the box lid is initially invisible when the game starts // Initialize game elements var cat = game.addChild(new Cat()); cat.visible = true; // Ensure the cat is visible when the game starts // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); var toggleSwitch = game.addChild(new ToggleSwitch()); toggleSwitch.isTouched = false; // Ensure toggle switch is in close state when the game starts var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); catPaw.visible = false; // Ensure the cat's paw is initially invisible when the game starts game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the arrow to the game var arrow = game.addChild(new Arrow()); // Add the dark overlay to the game darkOverlay = game.addChild(new DarkOverlay()); // Re-add the LED light to ensure it is rendered on top of the dark overlay game.setChildIndex(ledLight, game.children.length - 1); // Add 'Close' text to the center of the map var closeText = new Text2('Close', { size: 75, fill: 0x000000 }); closeText.anchor.set(0.5, 0.5); // Center the text closeText.x = 2048 / 2 + 350; // Move right by 600 units closeText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units game.addChild(closeText); // Add 'Open' text to the game var openText = new Text2('Open', { size: 75, fill: 0x000000 }); openText.anchor.set(0.5, 0.5); // Center the text openText.x = 2048 / 2 + 350; // Move right by 600 units openText.y = 2732 / 2 + 500; // Move down by 500 units game.addChild(openText); // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light ledLight.visible = darkOverlay.visible; // Ensure LED light is only visible when darkOverlay is active // Move the cat down by 600 units if (toggleSwitch.isTouched) { if (!boxLid.visible) { cat.y = 2732 / 2 + 790; // Ensure the cat's position is set correctly when visible } LK.getSound('ts').play(); // Play 'ts' sound when the player reaches the toggleSwitch toggleSwitch.isTouched = false; // Reset the switch state } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } // Check if the touch is on the sticky note if (stickyNote.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { stickyNote.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -166,9 +166,9 @@
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
- LK.getSound('ts').play(); // Play 'ts' sound when the player touches the lightswitch
+ LK.getSound('ls').play(); // Play 'ls' sound when the light switch is touched
// Mirror the light switch vertically
switchGraphics.scale.y *= -1;
};
});
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.