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MOVE CLOSE TEXT UP WITH 70 UNITS
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IT'S STILL NOT!
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Enough with the sidetalk! I clearly stated that the "close" text should be in the top third of the box, in the middle, and "open" should be in the lower third of the box, in the middle!
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add "close" text to in the centre of the upper quarter of the box
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remove and delete close text from the game
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add "open" text to in the centre of the lower quarter of the box
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move the "close" text up with 50 units
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Please fix the bug: 'TypeError: toggleSwitch is undefined' in or related to this line: 'closeText.x = toggleSwitch.x; // Center horizontally above the toggle switch' Line Number: 227
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move the "close" text above toggleSwitch
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Slow down the ceilingLight swing
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The moment the ceilingLight starts to fall, turn on darkOverlay
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The moment the top of the ceilingLight image leaves the top of the screen, turn on darkOverlay
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Double the speed at which the ceiling light falls to the ground
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Double the speed at which the ceiling light falls to the ground
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Double the speed at which the ceiling light falls to the ground
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Double the speed at which the ceiling light falls to the ground
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Increase the ceilingLight drop rate to double the current one
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Increase the ceilingLight's drop rate to one and a half times the current one
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If the player touches the ceilingLight ten times in a row, the ceilingLight will fall to the ground at slow speed
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If the player touches the ceilingLight ten times in a row, the ceilingLight will fall to the ground at medium speed
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The boxlid is only visible when the player switches the toggleswitch from close to open
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Place the inscription "close" in the upper third of the box, in the middle
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Move the catpaw left with 20 units
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MOve the catpaw left with 100 units
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Ove the catpaw right with 100 units
===================================================================
--- original.js
+++ change.js
@@ -203,27 +203,18 @@
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
-var toggleSwitch = game.addChild(new ToggleSwitch());
-// Create and position the 'open' text
-var openText = new Text2('open', {
- size: 100,
- fill: "#000000"
-});
-openText.anchor.set(0.5, 0.5); // Center the anchor
-openText.x = woodenBox.x; // Center horizontally on the wooden box
-openText.y = woodenBox.y + woodenBox.height / 6; // Position in the center of the lower third of the box
-game.addChild(openText);
// Create and position the 'close' text
var closeText = new Text2('close', {
size: 100,
fill: "#000000"
});
-closeText.anchor.set(0.5, 0.5); // Center the anchor
-closeText.x = woodenBox.x; // Center horizontally on the wooden box
-closeText.y = woodenBox.y - woodenBox.height / 6; // Position in the center of the upper third of the box
+closeText.anchor.set(0.5, 0.33); // Set anchor to upper third
+closeText.x = woodenBox.x; // Center horizontally in the box
+closeText.y = woodenBox.y - woodenBox.height / 3 - 70; // Move the 'close' text up by 70 units
game.addChild(closeText);
+var toggleSwitch = game.addChild(new ToggleSwitch());
var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.