User prompt
When the toggleswitch is in the close position the cat is hidden behind the bottom woodenbox.
User prompt
When the toggleswitch is in the close position the cat is hidden behind the woodenbox.
User prompt
When your box is not visible, the cat is behind the woodenbox
User prompt
Move the arrow asset down by 20 units and right by 50 units
User prompt
Move the arrow asset down by 200 units and right by 100 units
User prompt
move the arrow asset down with 500 units and right with 200 units
User prompt
add arrow asset to the map
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall to the bottom of the woodenbox like a leaf
User prompt
Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'stickyNote.down(x, y, obj);' Line Number: 261
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall like a leaf
User prompt
Move the stickynote left with 300 units
User prompt
Move the stickynote up with 500 units
User prompt
Please fix the bug: 'Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(catPaw, game.children.length - 2);' Line Number: 234
User prompt
The catpaw is displayed before the close text
User prompt
Please fix the bug: 'TypeError: openText is undefined' in or related to this line: 'openText.x = 2048 / 2 + 150; // Move right by 400 units' Line Number: 247
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text right with 600 units
User prompt
Move sticky note down by 600 units
User prompt
Move close and open text right with 400 units
User prompt
Move stickynote down with 600 units
User prompt
move the sticknote asset down with 500 units
User prompt
Add stickynote asset to the game
User prompt
Move stickynote asset down with 2000 units
User prompt
Add stickynote asset to the game
===================================================================
--- original.js
+++ change.js
@@ -140,29 +140,27 @@
anchorY: 0.5
});
self.x = 2048 / 2 - 300; // Move the sticky note left by 300 units
self.y = 2732 / 2 + 700; // Move the sticky note up by 500 units
- // Initialize touch counter
- self.touchCount = 0;
- // Method to make the sticky note fall like a leaf
- self.fallLikeLeaf = function () {
+ self.touchCount = 0; // Initialize touch counter
+ // Method to handle touch events
+ self.down = function (x, y, obj) {
+ self.touchCount++;
+ if (self.touchCount >= 3) {
+ self.fallToBottom();
+ self.touchCount = 0; // Reset touch counter
+ }
+ };
+ // Method to animate falling to the bottom
+ self.fallToBottom = function () {
var fallInterval = LK.setInterval(function () {
- if (self.y < 2732) {
+ if (self.y < 2732 / 2 + 1100) {
self.y += 5; // Move the sticky note down
- self.x += Math.sin(self.y / 50) * 2; // Sway left and right
} else {
LK.clearInterval(fallInterval); // Stop the interval when it reaches the bottom
}
}, 16); // Approximately 60 FPS
};
- // Event handler for when the sticky note is touched
- self.down = function (x, y, obj) {
- self.touchCount++;
- if (self.touchCount >= 3) {
- self.fallLikeLeaf(); // Trigger the fall like a leaf method
- self.touchCount = 0; // Reset touch count
- }
- };
});
// Define a class for the Table
var Table = Container.expand(function () {
var self = Container.call(this);
@@ -240,16 +238,8 @@
var catPaw = game.addChild(new CatPaw());
game.setChildIndex(catPaw, game.children.length - 1);
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
-// Handle touch events on the sticky note
-stickyNote.down = function (x, y, obj) {
- stickyNote.touchCount++;
- if (stickyNote.touchCount >= 3) {
- stickyNote.fallLikeLeaf(); // Trigger the fall like a leaf method
- stickyNote.touchCount = 0; // Reset touch count
- }
-};
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
@@ -292,5 +282,14 @@
lightSwitch.down(x, y, obj);
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
LK.showGameOver(); // End the game
}
+ // Check if the touch is on the sticky note
+ if (stickyNote.intersects({
+ x: localPos.x,
+ y: localPos.y,
+ width: 1,
+ height: 1
+ })) {
+ stickyNote.down(x, y, obj);
+ }
};
\ No newline at end of file
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.