User prompt
When the cat sticks its head out of the box, it stretches its arm from under the head to the toggleswitch
User prompt
When the game loads, the boxlid should not be visible yet
User prompt
The center of the toggleswitch should be in the bottom third of the image.
User prompt
The center of rotation of the toggleswitch should be in the lower third of the image.
User prompt
set toggleswitch to close state when the game starts
User prompt
mirror the toggleswitch in game logic
User prompt
move up the toggleswitch with 200 units
User prompt
move up the catpaw with 100 units
User prompt
When the game loads, the catpaw should not appear
User prompt
When the game loads, mirror the toggleswitch to the up position, in the direction of the close text!
User prompt
When the game loads, set the toggleswitch to close!
User prompt
When the player switches the toggle switch to the open state for the first time when the game is loaded, the boxlid will be visible first, followed by the cat after half a second delay.
User prompt
When the game is loaded, when the player first switches the toggle switch to the open state, the boxlid will be visible first, followed by a 1-second delay of the cat
User prompt
Make the cat asset 50 units lower when the toggleswitch is open.
User prompt
Make the cat asset 50 units lower when the toggleswitch is open.
User prompt
Make the cat asset 100 units lower when the toggleswitch is open.
User prompt
move down the cat with 400 units
User prompt
move down the cat with 100 units
User prompt
When the game is start the toggle switch is on close
User prompt
Move down the cat asset with 400 units
User prompt
move the cat down with 400 units
User prompt
Ensure the cat is visible when the toggle switch is set to close
User prompt
Ensure the cat is visible when the player set the toggleswitch to open
User prompt
fix it
User prompt
place the cat asset to center of the map
===================================================================
--- original.js
+++ change.js
@@ -24,8 +24,24 @@
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
var self = Container.call(this);
+ // Method to animate the cat paw stretching towards the toggle switch
+ self.stretchPaw = function () {
+ var targetX = toggleSwitch.x;
+ var targetY = toggleSwitch.y;
+ var stretchInterval = LK.setInterval(function () {
+ if (catPaw.x < targetX) {
+ catPaw.x += 5; // Move the paw towards the toggle switch
+ }
+ if (catPaw.y > targetY) {
+ catPaw.y -= 5; // Move the paw upwards towards the toggle switch
+ }
+ if (Math.abs(catPaw.x - targetX) < 5 && Math.abs(catPaw.y - targetY) < 5) {
+ LK.clearInterval(stretchInterval); // Stop the interval when the paw reaches the toggle switch
+ }
+ }, 16); // Approximately 60 FPS
+ };
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
@@ -198,8 +214,9 @@
if (boxLid.visible) {
LK.setTimeout(function () {
cat.visible = true; // Make the cat visible after half a second delay
cat.y = 2732 / 2 + 100; // Move the cat 100 units lower when the toggle switch is open
+ cat.stretchPaw(); // Trigger the paw stretch animation
}, 500);
} else {
cat.visible = false; // Hide the cat when the box lid is not visible
}
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.