User prompt
When the toggleswitch is in the close position the cat is hidden behind the bottom woodenbox.
User prompt
When the toggleswitch is in the close position the cat is hidden behind the woodenbox.
User prompt
When your box is not visible, the cat is behind the woodenbox
User prompt
Move the arrow asset down by 20 units and right by 50 units
User prompt
Move the arrow asset down by 200 units and right by 100 units
User prompt
move the arrow asset down with 500 units and right with 200 units
User prompt
add arrow asset to the map
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall to the bottom of the woodenbox like a leaf
User prompt
Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'stickyNote.down(x, y, obj);' Line Number: 261
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall like a leaf
User prompt
Move the stickynote left with 300 units
User prompt
Move the stickynote up with 500 units
User prompt
Please fix the bug: 'Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(catPaw, game.children.length - 2);' Line Number: 234
User prompt
The catpaw is displayed before the close text
User prompt
Please fix the bug: 'TypeError: openText is undefined' in or related to this line: 'openText.x = 2048 / 2 + 150; // Move right by 400 units' Line Number: 247
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text right with 600 units
User prompt
Move sticky note down by 600 units
User prompt
Move close and open text right with 400 units
User prompt
Move stickynote down with 600 units
User prompt
move the sticknote asset down with 500 units
User prompt
Add stickynote asset to the game
User prompt
Move stickynote asset down with 2000 units
User prompt
Add stickynote asset to the game
/**** * Classes ****/ // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 190; }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.005; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.fallToGround(); // Trigger the fall to ground method self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.2; // Increase swaying speed self.swayCount = 0; // Reset sway count }; // Method to make the ceiling light fall to the ground self.fallToGround = function () { darkOverlay.toggle(); // Turn on the dark overlay var fallInterval = LK.setInterval(function () { if (self.y < 2732 / 2 + 1100) { self.y += 64; // Move the ceiling light down at double the previous speed } else { LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground self.visible = false; // Hide the ceiling light } }, 16); // Approximately 60 FPS }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the StickyNote var StickyNote = Container.expand(function () { var self = Container.call(this); var stickyNoteGraphics = self.attachAsset('stickyNote', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the sticky note horizontally self.y = 2732 / 2 + 1200; // Move the sticky note down by an additional 600 units }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 2200; // Move the table down by 2000 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 700; // Move the toggle switch up by 20 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the wallpaper to the game var wallpaper = game.addChild(new Wallpaper()); // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); // Initialize game elements var cat = game.addChild(new Cat()); // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); var toggleSwitch = game.addChild(new ToggleSwitch()); var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); game.setChildIndex(catPaw, game.children.length - 1); // Add the sticky note to the game var stickyNote = game.addChild(new StickyNote()); // Add the dark overlay to the game darkOverlay = game.addChild(new DarkOverlay()); // Add 'Close' text to the center of the map var closeText = new Text2('Close', { size: 75, fill: "#000000" }); closeText.anchor.set(0.5, 0.5); // Center the text closeText.x = 2048 / 2 + 250; // Move right by 500 units closeText.y = 2732 / 2 + 500; // Move down by 500 units game.addChild(closeText); // Add 'Open' text to the game var openText = new Text2('Open', { size: 75, fill: "#000000" }); openText.anchor.set(0.5, 0.5); // Center the text openText.x = 2048 / 2 + 250; // Move right by 500 units openText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units game.addChild(openText); // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } };
===================================================================
--- original.js
+++ change.js
@@ -227,18 +227,18 @@
size: 75,
fill: "#000000"
});
closeText.anchor.set(0.5, 0.5); // Center the text
-closeText.x = 2048 / 2 + 350; // Move right by 600 units
+closeText.x = 2048 / 2 + 250; // Move right by 500 units
closeText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(closeText);
// Add 'Open' text to the game
var openText = new Text2('Open', {
size: 75,
fill: "#000000"
});
openText.anchor.set(0.5, 0.5); // Center the text
-openText.x = 2048 / 2 + 350; // Move right by 600 units
+openText.x = 2048 / 2 + 250; // Move right by 500 units
openText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units
game.addChild(openText);
// Game update loop
game.update = function () {
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.