User prompt
When the toggleswitch is in the close position the cat is hidden behind the bottom woodenbox.
User prompt
When the toggleswitch is in the close position the cat is hidden behind the woodenbox.
User prompt
When your box is not visible, the cat is behind the woodenbox
User prompt
Move the arrow asset down by 20 units and right by 50 units
User prompt
Move the arrow asset down by 200 units and right by 100 units
User prompt
move the arrow asset down with 500 units and right with 200 units
User prompt
add arrow asset to the map
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall to the bottom of the woodenbox like a leaf
User prompt
Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'stickyNote.down(x, y, obj);' Line Number: 261
User prompt
If the player touches the stickynotes three times in a row, the stickynotes will fall like a leaf
User prompt
Move the stickynote left with 300 units
User prompt
Move the stickynote up with 500 units
User prompt
Please fix the bug: 'Error: The supplied DisplayObject must be a child of the caller' in or related to this line: 'game.setChildIndex(catPaw, game.children.length - 2);' Line Number: 234
User prompt
The catpaw is displayed before the close text
User prompt
Please fix the bug: 'TypeError: openText is undefined' in or related to this line: 'openText.x = 2048 / 2 + 150; // Move right by 400 units' Line Number: 247
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text left with 100 units
User prompt
Move close and open text right with 600 units
User prompt
Move sticky note down by 600 units
User prompt
Move close and open text right with 400 units
User prompt
Move stickynote down with 600 units
User prompt
move the sticknote asset down with 500 units
User prompt
Add stickynote asset to the game
User prompt
Move stickynote asset down with 2000 units
User prompt
Add stickynote asset to the game
/****
* Classes
****/
// Define a class for the Box Lid
var BoxLid = Container.expand(function () {
var self = Container.call(this);
var boxLidGraphics = self.attachAsset('boxLid', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Center the box lid horizontally
self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
var self = Container.call(this);
var catGraphics = self.attachAsset('cat', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2;
self.y = 2732 / 2 + 190;
});
// Define a class for the Cat Paw
var CatPaw = Container.expand(function () {
var self = Container.call(this);
var pawGraphics = self.attachAsset('catPaw', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20;
self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units
pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right
});
// Define a class for the Ceiling Light
var CeilingLight = Container.expand(function () {
var self = Container.call(this);
var lightGraphics = self.attachAsset('ceilingLight', {
anchorX: 0.5,
anchorY: 0.0
});
self.x = 2048 / 2; // Center the ceiling light horizontally
self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units
// Initialize swaying properties
self.swaySpeed = 0.005;
self.swayDirection = 1;
self.swaying = false;
self.swayCount = 0;
// Method to start swaying
self.startSwaying = function () {
if (!self.swaying) {
self.swaying = true;
self.swayCount = 0;
self.swaySpeed = 0.01; // Reset sway speed to default
}
};
// Method to update swaying
self.updateSwaying = function () {
if (self.swaying) {
self.rotation += self.swaySpeed * self.swayDirection;
if (self.rotation > 0.349 || self.rotation < -0.349) {
// 20 degrees in radians
self.swayDirection *= -1;
}
self.swayCount++;
if (self.swayCount > 120) {
// 2 seconds at 60 FPS
self.swaySpeed *= 0.99; // Gradually slow down
if (Math.abs(self.rotation) < 0.01) {
self.rotation = 0; // Reset to original position
self.swaying = false; // Stop swaying
}
}
}
};
// Event handler for when the ceiling light is touched
self.down = function (x, y, obj) {
self.startSwaying();
self.clickCount = (self.clickCount || 0) + 1; // Increment click count
if (self.clickCount >= 10) {
self.fallToGround(); // Trigger the fall to ground method
self.clickCount = 0; // Reset click count
}
self.swaySpeed *= 1.2; // Increase swaying speed
self.swayCount = 0; // Reset sway count
};
// Method to make the ceiling light fall to the ground
self.fallToGround = function () {
darkOverlay.toggle(); // Turn on the dark overlay
var fallInterval = LK.setInterval(function () {
if (self.y < 2732 / 2 + 1100) {
self.y += 64; // Move the ceiling light down at double the previous speed
} else {
LK.clearInterval(fallInterval); // Stop the interval when it reaches the ground
self.visible = false; // Hide the ceiling light
}
}, 16); // Approximately 60 FPS
};
});
// Define a class for the DarkOverlay
var DarkOverlay = Container.expand(function () {
var self = Container.call(this);
var overlayGraphics = LK.getAsset('darkOverlay', {
anchorX: 0.0,
anchorY: 0.0,
width: 2048,
height: 2732,
alpha: 0.95
});
self.addChild(overlayGraphics);
self.visible = false; // Initially hidden
// Method to toggle visibility
self.toggle = function () {
self.visible = !self.visible;
};
});
// Define a class for the LightSwitch
var LightSwitch = Container.expand(function () {
var self = Container.call(this);
var switchGraphics = self.attachAsset('lightswitch', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2 + 800;
self.y = 2732 / 2 - 500; // Move the light switch up by 500 units
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
// Mirror the light switch vertically
switchGraphics.scale.y *= -1;
};
});
// Define a class for the Sticky Note
var StickyNote = Container.expand(function () {
var self = Container.call(this);
var stickyNoteGraphics = self.attachAsset('stickyNote', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Center the sticky note horizontally
self.y = 2732 / 2 - 1000; // Position the sticky note above the center
});
// Define a class for the Table
var Table = Container.expand(function () {
var self = Container.call(this);
var tableGraphics = self.attachAsset('table', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Center the table horizontally
self.y = 2732 / 2 + 2200; // Move the table down by 2000 units
});
// Define a class for the Toggle Switch
var ToggleSwitch = Container.expand(function () {
var self = Container.call(this);
var switchGraphics = self.attachAsset('toggleSwitch', {
anchorX: 0.5,
anchorY: 0.33
});
self.x = 2048 / 2;
self.y = 2732 / 2 + 700; // Move the toggle switch up by 20 units
self.isTouched = false;
// Event handler for when the switch is touched
self.down = function (x, y, obj) {
self.isTouched = true;
boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid
// Mirror the toggle switch vertically
switchGraphics.scale.y *= -1;
};
});
// Define a class for the Wallpaper
var Wallpaper = Container.expand(function () {
var self = Container.call(this);
var wallpaperGraphics = self.attachAsset('wallpaper', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units
self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units
});
// Define a class for the Wooden Box
var WoodenBox = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.attachAsset('woodenBox', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2; // Center the wooden box horizontally
self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Add the wallpaper to the game
var wallpaper = game.addChild(new Wallpaper());
// Add the sticky note to the game
var stickyNote = game.addChild(new StickyNote());
// Add the ceiling light to the game, ensuring it is in front of the wallpaper
ceilingLight = game.addChild(new CeilingLight());
game.setChildIndex(ceilingLight, game.children.length - 1);
// Add the box lid to the game
var boxLid = game.addChild(new BoxLid());
// Initialize game elements
var cat = game.addChild(new Cat());
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
var lightSwitch = game.addChild(new LightSwitch());
var catPaw = game.addChild(new CatPaw());
game.setChildIndex(catPaw, game.children.length - 1);
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
size: 75,
fill: "#000000"
});
closeText.anchor.set(0.5, 0.5); // Center the text
closeText.x = 2048 / 2 - 250; // Move left by 250 units
closeText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(closeText);
// Add 'Open' text to the game
var openText = new Text2('Open', {
size: 75,
fill: "#000000"
});
openText.anchor.set(0.5, 0.5); // Center the text
openText.x = 2048 / 2 - 250; // Move left by 250 units
openText.y = 2732 / 2 - 500 + 1400 + 50; // Move down by 1450 units
game.addChild(openText);
// Game update loop
game.update = function () {
// Check if the light switch is touched
if (lightSwitch.isTouched && ceilingLight.visible) {
darkOverlay.toggle(); // Toggle the dark overlay
lightSwitch.isTouched = false; // Reset the switch state
}
ceilingLight.updateSwaying(); // Update swaying effect for ceiling light
};
// Handle touch events on the game
game.down = function (x, y, obj) {
// Convert global coordinates to local game coordinates
var localPos = game.toLocal(obj.global);
// Check if the touch is on the light switch
if (lightSwitch.intersects({
x: localPos.x,
y: localPos.y,
width: 1,
height: 1
})) {
lightSwitch.down(x, y, obj);
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
LK.showGameOver(); // End the game
}
};
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.