User prompt
ADD Sticky note asset to the game
User prompt
move the close and open texts left with 250 units
User prompt
Please fix the bug: 'ReferenceError: catPaw is not defined' in or related to this line: 'game.setChildIndex(catPaw, game.children.length - 1);' Line Number: 223
User prompt
Please fix the bug: 'ReferenceError: catPaw is not defined' in or related to this line: 'game.setChildIndex(catPaw, game.children.length - 1);' Line Number: 223
User prompt
In the order of precedence, catpaw is ahead of close text
User prompt
the close text should not cover the catpaw!
User prompt
The close text should not cover the cat's paw!
User prompt
Move the "Open" text down with 50 units
User prompt
Reduce the text size by half and change the colours to black!
User prompt
Move the "Open" text down with 1400 units
User prompt
Move the "Open" text down with 1300 units
User prompt
Move the "Open" text down with 1000 units
User prompt
Add " Open" text to the game
User prompt
Add " Close" text to the game
User prompt
Add " Open" text to the center of the map
User prompt
Add " Open" text to the center of the map
User prompt
Move the 'Close' text down by 100 units
User prompt
Move the 'Close' text down by 400 units
User prompt
Move down the "close" text with 100 units
User prompt
Add " Close" text to the center of the map
User prompt
Add a "close" text and an "open" text to the map. Place the "close" text in the upper third of the woodenBox IMAGE in the middle. Place the "open" text in the lower third of the woodenBox IMAGE in the middle. ADJUST THE TEXTS NOT TO THE DIMENSIONS OF THE LOADED BOX BUT TO THE DIMENSIONS OF THE WOODENBOX IMAGE
User prompt
Add a "close" text and an "open" text to the map. Place the "close" text in the upper third of the woodenBox in the middle. Place the "open" text in the lower third of the woodenBox in the middle. FIX THEIR POSITION AT THIS POINT IN CASE THE GAME REFRESHES!
User prompt
Add a "close" text and an "open" text to the map. Place the "close" text in the upper third of the woodenBox in the middle. Place the text "open" in the lower third of the woodenBox in the middle.
User prompt
Add a "close" text and an "open" text to the map. Place the "close" text in the top third of the box in the middle. Place the "open" text in the middle of the lower third of the box.
User prompt
REMOVE AND DELETE CLOSE TEXT FROM THE MAP AND THE GAME!
===================================================================
--- original.js
+++ change.js
@@ -205,9 +205,9 @@
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
var toggleSwitch = game.addChild(new ToggleSwitch());
var lightSwitch = game.addChild(new LightSwitch());
-var catPaw = game.addChild(new CatPaw());
+game.setChildIndex(catPaw, game.children.length - 1);
// Add the dark overlay to the game
darkOverlay = game.addChild(new DarkOverlay());
// Add 'Close' text to the center of the map
var closeText = new Text2('Close', {
@@ -215,9 +215,9 @@
fill: "#000000"
});
closeText.anchor.set(0.5, 0.5); // Center the text
closeText.x = 2048 / 2; // Center horizontally
-closeText.y = 2732 / 2 + 400; // Move down by 400 units
+closeText.y = 2732 / 2 + 500; // Move down by 500 units
game.addChild(closeText);
// Add 'Open' text to the game
var openText = new Text2('Open', {
size: 75,
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.