User prompt
MOVE CLOSE TEXT UP WITH 70 UNITS
User prompt
IT'S STILL NOT!
User prompt
Enough with the sidetalk! I clearly stated that the "close" text should be in the top third of the box, in the middle, and "open" should be in the lower third of the box, in the middle!
User prompt
add "close" text to in the centre of the upper quarter of the box
User prompt
remove and delete close text from the game
User prompt
add "open" text to in the centre of the lower quarter of the box
User prompt
move the "close" text up with 50 units
User prompt
Please fix the bug: 'TypeError: toggleSwitch is undefined' in or related to this line: 'closeText.x = toggleSwitch.x; // Center horizontally above the toggle switch' Line Number: 227
User prompt
move the "close" text above toggleSwitch
User prompt
Slow down the ceilingLight swing
User prompt
The moment the ceilingLight starts to fall, turn on darkOverlay
User prompt
The moment the top of the ceilingLight image leaves the top of the screen, turn on darkOverlay
User prompt
Double the speed at which the ceiling light falls to the ground
User prompt
Double the speed at which the ceiling light falls to the ground
User prompt
Double the speed at which the ceiling light falls to the ground
User prompt
Double the speed at which the ceiling light falls to the ground
User prompt
Increase the ceilingLight drop rate to double the current one
User prompt
Increase the ceilingLight's drop rate to one and a half times the current one
User prompt
If the player touches the ceilingLight ten times in a row, the ceilingLight will fall to the ground at slow speed
User prompt
If the player touches the ceilingLight ten times in a row, the ceilingLight will fall to the ground at medium speed
User prompt
The boxlid is only visible when the player switches the toggleswitch from close to open
User prompt
Place the inscription "close" in the upper third of the box, in the middle
User prompt
Move the catpaw left with 20 units
User prompt
MOve the catpaw left with 100 units
User prompt
Ove the catpaw right with 100 units
/**** * Classes ****/ // Define a class for the Box Lid var BoxLid = Container.expand(function () { var self = Container.call(this); var boxLidGraphics = self.attachAsset('boxLid', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the box lid horizontally self.y = 2732 / 2 + 270; // Position the box lid to fit the bottom to the top of the box }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 190; }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 110 - 50 + 10 + 45 - 20 - 20; self.y = 2732 / 2 + 550; // Move the cat arm up by 10 units pawGraphics.rotation = Math.PI / 4; // Rotate the cat paw 45 degrees to the right }); // Define a class for the Ceiling Light var CeilingLight = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('ceilingLight', { anchorX: 0.5, anchorY: 0.0 }); self.x = 2048 / 2; // Center the ceiling light horizontally self.y = 2732 / 2 - 1400; // Move the ceiling light up by 300 units // Initialize swaying properties self.swaySpeed = 0.01; self.swayDirection = 1; self.swaying = false; self.swayCount = 0; // Method to start swaying self.startSwaying = function () { if (!self.swaying) { self.swaying = true; self.swayCount = 0; self.swaySpeed = 0.01; // Reset sway speed to default } }; // Method to update swaying self.updateSwaying = function () { if (self.swaying) { self.rotation += self.swaySpeed * self.swayDirection; if (self.rotation > 0.349 || self.rotation < -0.349) { // 20 degrees in radians self.swayDirection *= -1; } self.swayCount++; if (self.swayCount > 120) { // 2 seconds at 60 FPS self.swaySpeed *= 0.99; // Gradually slow down if (Math.abs(self.rotation) < 0.01) { self.rotation = 0; // Reset to original position self.swaying = false; // Stop swaying } } } }; // Event handler for when the ceiling light is touched self.down = function (x, y, obj) { self.startSwaying(); self.clickCount = (self.clickCount || 0) + 1; // Increment click count if (self.clickCount >= 10) { self.y = 2732 / 2 + 1100; // Drop the ceiling light to the ground self.visible = false; // Hide the ceiling light self.clickCount = 0; // Reset click count } self.swaySpeed *= 1.5; // Increase swaying speed self.swayCount = 0; // Reset sway count }; }); // Define a class for the DarkOverlay var DarkOverlay = Container.expand(function () { var self = Container.call(this); var overlayGraphics = LK.getAsset('darkOverlay', { anchorX: 0.0, anchorY: 0.0, width: 2048, height: 2732, alpha: 0.95 }); self.addChild(overlayGraphics); self.visible = false; // Initially hidden // Method to toggle visibility self.toggle = function () { self.visible = !self.visible; }; }); // Define a class for the LightSwitch var LightSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('lightswitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 + 800; self.y = 2732 / 2 - 500; // Move the light switch up by 500 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; // Mirror the light switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 2200; // Move the table down by 2000 units }); // Define a class for the Toggle Switch var ToggleSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('toggleSwitch', { anchorX: 0.5, anchorY: 0.33 }); self.x = 2048 / 2; self.y = 2732 / 2 + 700; // Move the toggle switch up by 20 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; boxLid.visible = !boxLid.visible; // Toggle the visibility of the box lid // Mirror the toggle switch vertically switchGraphics.scale.y *= -1; }; }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 10; // Move the wallpaper left by 10 units self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 720; // Move the wooden box down by 220 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the wallpaper to the game var wallpaper = game.addChild(new Wallpaper()); // Add the ceiling light to the game, ensuring it is in front of the wallpaper ceilingLight = game.addChild(new CeilingLight()); game.setChildIndex(ceilingLight, game.children.length - 1); // Add the box lid to the game var boxLid = game.addChild(new BoxLid()); // Initialize game elements var cat = game.addChild(new Cat()); // Add the table to the game var table = game.addChild(new Table()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); // Create and position the 'close' text var closeText = new Text2('close', { size: 100, fill: "#000000" }); closeText.anchor.set(0.5, 0.33); // Set anchor to upper third closeText.x = woodenBox.x; // Center horizontally in the box closeText.y = woodenBox.y - woodenBox.height / 3; // Position in the upper third of the box game.addChild(closeText); var toggleSwitch = game.addChild(new ToggleSwitch()); var lightSwitch = game.addChild(new LightSwitch()); var catPaw = game.addChild(new CatPaw()); // Add the dark overlay to the game darkOverlay = game.addChild(new DarkOverlay()); // Game update loop game.update = function () { // Check if the light switch is touched if (lightSwitch.isTouched && ceilingLight.visible) { darkOverlay.toggle(); // Toggle the dark overlay lightSwitch.isTouched = false; // Reset the switch state } ceilingLight.updateSwaying(); // Update swaying effect for ceiling light }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the light switch if (lightSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { lightSwitch.down(x, y, obj); LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game } };
===================================================================
--- original.js
+++ change.js
@@ -78,10 +78,9 @@
self.down = function (x, y, obj) {
self.startSwaying();
self.clickCount = (self.clickCount || 0) + 1; // Increment click count
if (self.clickCount >= 10) {
- self.y = 2732 / 2 + 1100; // Drop the ceiling light behind the table at half the speed
- darkOverlay.toggle(); // Turn on the dark overlay
+ self.y = 2732 / 2 + 1100; // Drop the ceiling light to the ground
self.visible = false; // Hide the ceiling light
self.clickCount = 0; // Reset click count
}
self.swaySpeed *= 1.5; // Increase swaying speed
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.