User prompt
If a player clicks on the ceiling light 10 times in a row, the light will drop behind the table. At the same time, darkOverlay will turn on.
User prompt
If the player does not touch the ceilingLight for 2 seconds, the player's swaying gradually slows down and returns to its original vertical position within 7 seconds.
User prompt
If the player does not touch the ceilingLight for 2 seconds, the player's swaying gradually slows down and returns to its original vertical position within 4 seconds.
User prompt
CeilingLight rocks 20 degrees maximum to the left, 20 degrees maximum to the right
User prompt
CeilingLight rocks 45 degrees maximum to the left, 25 degrees maximum to the right
User prompt
If the player does not touch the ceilingLight for 2 seconds, its swaying will gradually slow down more and more and return to its original vertical position in 4 seconds.
User prompt
If the player does not touch the ceilingLight for 2 seconds, its swaying will gradually slow down.
User prompt
CeilingLight rocks 45 degrees maximum to the left, 45 degrees maximum to the right
User prompt
Move up the ceilingLight with 300 units
User prompt
Move up the ceilingLight with 100 units
User prompt
The center of ceilingLight rotation is not in the center of the image, but at the top of the image!
User prompt
If the player touches the ceilingLight, it will begin to sway weakly. If the player presses ceilingLight several times in a row, the swaying is increased to 1.5x speed.
User prompt
Lightswitch-off asset cannot be obscured by anything
User prompt
Place the lightswitch-off asset bottom on top of the lightswitch.
User prompt
Add lightswitch-off asset to the map
User prompt
Add to the map lightswitch-off asset
User prompt
Add to the maplightswitch-off asset
User prompt
Please fix the bug: 'TypeError: Graphics is not a constructor' in or related to this line: 'var overlayGraphics = new Graphics();' Line Number: 61
User prompt
When the player clicks the light switch, the entire map suddenly goes dark by 95% and stays that way until it is switched back on!
User prompt
When the player clicks the light switch, the map suddenly darkens by 95% and stays that way until it is switched back on!
User prompt
When the player clicks the light switch, the track suddenly darkens by 90% and stays that way until it is switched back on;
User prompt
When the player clicks the light switch, the track suddenly darkens by 90%.
User prompt
Move up the ceilingLight with 50 units
User prompt
Move up the ceilingLight with 50 units
User prompt
Move up the ceilingLight with 50 units
===================================================================
--- original.js
+++ change.js
@@ -118,8 +118,10 @@
// Add the ceiling light to the game
var ceilingLight = game.addChild(new CeilingLight());
// Add the box lid to the game
var boxLid = game.addChild(new BoxLid());
+// Initialize game state
+game.isDark = false;
// Initialize game elements
var cat = game.addChild(new Cat());
// Add the table to the game
var table = game.addChild(new Table());
@@ -131,9 +133,15 @@
// Game update loop
game.update = function () {
// Check if the light switch is touched
if (lightSwitch.isTouched) {
- LK.effects.flashScreen(0x000000, 1000); // Darken the screen by 90%
+ if (!game.isDark) {
+ game.setBackgroundColor(0x1a1a1a); // Darken the screen by 90%
+ game.isDark = true;
+ } else {
+ game.setBackgroundColor(0x000000); // Reset to original color
+ game.isDark = false;
+ }
lightSwitch.isTouched = false; // Reset the switch state
}
};
// Handle touch events on the game
@@ -147,7 +155,7 @@
width: 1,
height: 1
})) {
lightSwitch.down(x, y, obj);
- LK.effects.flashScreen(0x000000, 1000); // Darken the screen by 90%
+ lightSwitch.down(x, y, obj);
}
};
\ No newline at end of file
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.