User prompt
Move up the cat arm with 10 units
User prompt
Move up the cat arm with 20 units
User prompt
Move up the cat arm with 20 units
User prompt
Match the top of the cat's arm to the top of the box.
User prompt
Fit the bottom of the lamp to the top of the box
User prompt
Place the lamp on top of the box.
User prompt
Add a lamp
User prompt
Add a lamp
User prompt
Add a box
User prompt
Add a box roof
User prompt
Move up the switch with 20 units
User prompt
Hide the cat arm behind the cat.
User prompt
Do it
User prompt
The box must not cover the catarm.
User prompt
The box, the table and the switch must not cover the cat arm.
User prompt
Move down the cat arm with 400 units
User prompt
Move down the cat arm with 400 units
User prompt
Move down the cat with 20 units
User prompt
Move up the cat with 20 units
User prompt
Move up the cat with 20 units
User prompt
Move up the cat with 20 units
User prompt
Move up the switch with 30 units
User prompt
Move down the switch with 50 units
User prompt
Move down the switch with 100 units
User prompt
Move down the box with 20 units
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,17 @@
/****
* Classes
****/
+// Define a class for the Box Roof
+var BoxRoof = Container.expand(function () {
+ var self = Container.call(this);
+ var roofGraphics = self.attachAsset('woodenBox', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2; // Center the box roof horizontally
+ self.y = 2732 / 2 + 500; // Position the box roof above the wooden box
+});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
var self = Container.call(this);
@@ -87,8 +97,9 @@
// Add the table to the game
var table = game.addChild(new Table());
// Add the wooden box to the game
var woodenBox = game.addChild(new WoodenBox());
+var boxRoof = game.addChild(new BoxRoof());
var rockerSwitch = game.addChild(new RockerSwitch());
var catPaw = game.addChild(new CatPaw());
// Game update loop
game.update = function () {
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.