User prompt
Move down the cat with 200 units
User prompt
Move down the cat with 30 units
User prompt
Move down the cat with 20 units
User prompt
The box and table must not cover the switch.
User prompt
Move down the switch with 300 units
User prompt
Do it
User prompt
Put the box forward
User prompt
The table should never cover the box.
User prompt
Move down the box with 200 units
User prompt
Move down the table with 2000 units
User prompt
Move up the table with 300 units
User prompt
Move down the table with 800 units
User prompt
Add a table to the game
User prompt
Move the wallpaper up by 30 units
User prompt
Move up the wallpaper with 300 unit
User prompt
Add a wallpaper asset to the game
User prompt
Add a wooden box
User prompt
Add a wooden box with a black interior
User prompt
Add a cat paw
User prompt
Please fix the bug: 'TypeError: rockerSwitch.containsPoint is not a function' in or related to this line: 'if (rockerSwitch.containsPoint(localPos)) {' Line Number: 64
Initial prompt
Don't touch useless cat box
/**** * Classes ****/ // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Define a class for the Cat var Cat = Container.expand(function () { var self = Container.call(this); var catGraphics = self.attachAsset('cat', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 20; }); // Define a class for the Cat Paw var CatPaw = Container.expand(function () { var self = Container.call(this); var pawGraphics = self.attachAsset('catPaw', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 - 200; // Position above the cat }); // Define a class for the Rocker Switch var RockerSwitch = Container.expand(function () { var self = Container.call(this); var switchGraphics = self.attachAsset('rockerSwitch', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2 + 600; // Move the rocker switch down by 300 units self.isTouched = false; // Event handler for when the switch is touched self.down = function (x, y, obj) { self.isTouched = true; LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // End the game }; }); // Define a class for the Table var Table = Container.expand(function () { var self = Container.call(this); var tableGraphics = self.attachAsset('table', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the table horizontally self.y = 2732 / 2 + 2200; // Move the table down by 2000 units }); // Define a class for the Wallpaper var Wallpaper = Container.expand(function () { var self = Container.call(this); var wallpaperGraphics = self.attachAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wallpaper horizontally self.y = 2732 / 2 - 300; // Move the wallpaper up by 300 units }); // Define a class for the Wooden Box var WoodenBox = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('woodenBox', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; // Center the wooden box horizontally self.y = 2732 / 2 + 700; // Move the wooden box down by 200 units }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Add the wallpaper to the game var wallpaper = game.addChild(new Wallpaper()); // Initialize game elements var cat = game.addChild(new Cat()); var catPaw = game.addChild(new CatPaw()); var rockerSwitch = game.addChild(new RockerSwitch()); // Add the table to the game var table = game.addChild(new Table()); // Add the rocker switch to the game var rockerSwitch = game.addChild(new RockerSwitch()); // Add the wooden box to the game var woodenBox = game.addChild(new WoodenBox()); // Add the rocker switch to the game var rockerSwitch = game.addChild(new RockerSwitch()); // Game update loop game.update = function () { // Check if the rocker switch is touched if (rockerSwitch.isTouched) { // Game over logic is handled in the RockerSwitch class } }; // Handle touch events on the game game.down = function (x, y, obj) { // Convert global coordinates to local game coordinates var localPos = game.toLocal(obj.global); // Check if the touch is on the rocker switch if (rockerSwitch.intersects({ x: localPos.x, y: localPos.y, width: 1, height: 1 })) { rockerSwitch.down(x, y, obj); } };
===================================================================
--- original.js
+++ change.js
@@ -9,9 +9,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2;
- self.y = 2732 / 2;
+ self.y = 2732 / 2 + 20;
});
// Define a class for the Cat Paw
var CatPaw = Container.expand(function () {
var self = Container.call(this);
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.