User prompt
Move down the cat with 200 units
User prompt
Move down the cat with 30 units
User prompt
Move down the cat with 20 units
User prompt
The box and table must not cover the switch.
User prompt
Move down the switch with 300 units
User prompt
Do it
User prompt
Put the box forward
User prompt
The table should never cover the box.
User prompt
Move down the box with 200 units
User prompt
Move down the table with 2000 units
User prompt
Move up the table with 300 units
User prompt
Move down the table with 800 units
User prompt
Add a table to the game
User prompt
Move the wallpaper up by 30 units
User prompt
Move up the wallpaper with 300 unit
User prompt
Add a wallpaper asset to the game
User prompt
Add a wooden box
User prompt
Add a wooden box with a black interior
User prompt
Add a cat paw
User prompt
Please fix the bug: 'TypeError: rockerSwitch.containsPoint is not a function' in or related to this line: 'if (rockerSwitch.containsPoint(localPos)) {' Line Number: 64
Initial prompt
Don't touch useless cat box
===================================================================
--- original.js
+++ change.js
@@ -1,61 +1,66 @@
-/****
+/****
* Classes
-****/
+****/
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Define a class for the Cat
var Cat = Container.expand(function () {
- var self = Container.call(this);
- var catGraphics = self.attachAsset('cat', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 2732 / 2;
+ var self = Container.call(this);
+ var catGraphics = self.attachAsset('cat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2;
+ self.y = 2732 / 2;
});
// Define a class for the Rocker Switch
var RockerSwitch = Container.expand(function () {
- var self = Container.call(this);
- var switchGraphics = self.attachAsset('rockerSwitch', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = 2048 / 2;
- self.y = 2732 / 2 + 300; // Position below the cat
- self.isTouched = false;
- // Event handler for when the switch is touched
- self.down = function (x, y, obj) {
- self.isTouched = true;
- LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
- LK.showGameOver(); // End the game
- };
+ var self = Container.call(this);
+ var switchGraphics = self.attachAsset('rockerSwitch', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = 2048 / 2;
+ self.y = 2732 / 2 + 300; // Position below the cat
+ self.isTouched = false;
+ // Event handler for when the switch is touched
+ self.down = function (x, y, obj) {
+ self.isTouched = true;
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // End the game
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
var cat = game.addChild(new Cat());
var rockerSwitch = game.addChild(new RockerSwitch());
// Game update loop
game.update = function () {
- // Check if the rocker switch is touched
- if (rockerSwitch.isTouched) {
- // Game over logic is handled in the RockerSwitch class
- }
+ // Check if the rocker switch is touched
+ if (rockerSwitch.isTouched) {
+ // Game over logic is handled in the RockerSwitch class
+ }
};
// Handle touch events on the game
game.down = function (x, y, obj) {
- // Convert global coordinates to local game coordinates
- var localPos = game.toLocal(obj.global);
- // Check if the touch is on the rocker switch
- if (rockerSwitch.containsPoint(localPos)) {
- rockerSwitch.down(x, y, obj);
- }
+ // Convert global coordinates to local game coordinates
+ var localPos = game.toLocal(obj.global);
+ // Check if the touch is on the rocker switch
+ if (rockerSwitch.intersects({
+ x: localPos.x,
+ y: localPos.y,
+ width: 1,
+ height: 1
+ })) {
+ rockerSwitch.down(x, y, obj);
+ }
};
\ No newline at end of file
Tricolor cat face view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple coffee table front view.
matte white rockerSwitch front view.
fehér fényű mennyezeti lámpa.
yellow stickyNote with "Let the cat sleep! Xoxo!" text and a red-stain.
thin, black, up and down arrow.