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boss should stay on the top 30 % of the screen and have lateral movement
Code edit (2 edits merged)
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make sure coins or powerups only spawn in the positon of the destroyed block
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coin or powerup should only spawn in the position of the enemy that has last been destroyed
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coins and powerups can only spawn when an enemy is destroyed from the enemy position
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'newPowerup.x = enemies[l].x;' Line Number: 279
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boss should have its own asset
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boss should stay on the top 30% of the screen and have random movement
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create a level structure. each level will have 5 waves and a boss
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move coins counter to the top right of the screen
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do not use coins: text just he icon
Code edit (2 edits merged)
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adjust anchor of coin icon to be in the aligned with the middle of the coin count
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invert positions of coin icon and coin count
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move coin icon and count to the top right of the screen
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var coinIcon = game.addChild(LK.getAsset('coin', {' Line Number: 168
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move coins icon also
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move coins counter on the same y position as score but to the right
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use coin icon istead of coins: text
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align score counter and coins counter
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remove coin counter and score from gui
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move coin coutner below score
Code edit (1 edits merged)
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Code edit (1 edits merged)
Please save this source code
User prompt
make sure coin counter is displayed on the top right of the screen. adjust anchor so that it set correctly
===================================================================
--- original.js
+++ change.js
@@ -10,9 +10,19 @@
});
self.speed = 2;
self.hitpoints = 20; // Boss hitpoints
self.update = function () {
- self.y += self.speed;
+ // Ensure the boss stays within the top 30% of the screen
+ if (self.y < 0.3 * 2732) {
+ self.y += self.speed;
+ } else {
+ self.y = 0.3 * 2732;
+ }
+ // Add lateral movement
+ self.x += self.speed;
+ if (self.x < 0 || self.x > 2048) {
+ self.speed = -self.speed; // Reverse direction when hitting screen edges
+ }
// Create and update hitpoints display
if (!self.hitpointsDisplay) {
self.hitpointsDisplay = new Text2(self.hitpoints.toString(), {
size: 100,
@@ -312,9 +322,10 @@
// Spawn boss enemy
var boss = new Boss();
boss.hitpoints = 20; // Set boss hitpoints
boss.x = 2048 / 2;
- boss.y = -50;
+ boss.y = 0;
+ boss.speed = 5; // Set initial speed for lateral movement
enemies.push(boss);
game.addChild(boss);
}
}
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
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shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect