User prompt
add border to font in diamond coutner
User prompt
make diamond coutner font text black
Code edit (3 edits merged)
Please save this source code
User prompt
make diamond icon transparent
Code edit (1 edits merged)
Please save this source code
User prompt
move diamond counter 200 pixels to the left and 200 down
User prompt
move diamond coutner 200 pixels to the left
User prompt
make diamon icon transparent
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bring diaamond coutner in front of diamond icon
User prompt
move diamond counter 200 pxels to the left but do not move icon
User prompt
move diaomnd iconn 100 pixels to the right but do not move counter
User prompt
center diamons counter in the middle of the diamond icon
User prompt
move diamond icon 200 pixles to the right
User prompt
move diaomnd counter number 200 pixels to the left but do not move diaomn icon
User prompt
move diamond counter 200 pixels to the left
User prompt
move diaomnd coutner 200 pixels to the left
User prompt
show diamond count in front of diamond icon
User prompt
instead of diamons text in the top right, use the diamond asset. counter should be inside the diamond
User prompt
Please fix the bug: 'TypeError: diamondCounterTxt.setText is not a function' in or related to this line: 'diamondCounterTxt.setText(diamondCount.toString());' Line Number: 431
User prompt
instead of diamons text in the top right, use the diamond asset
User prompt
replace coing references by diamond
User prompt
add pop effect when diamon spawns moving upwards and then fast downwards
Code edit (1 edits merged)
Please save this source code
User prompt
coins shpeed should be slower than stars
User prompt
coins should increase and dedcrease their size way less
===================================================================
--- original.js
+++ change.js
@@ -357,9 +357,11 @@
diamondIcon.y = 20;
diamondCounterContainer.addChild(diamondIcon);
diamondCounterTxt = new Text2('0', {
size: 70,
- fill: "#000000"
+ fill: "#ffffff",
+ stroke: "#000000",
+ strokeThickness: 5
});
diamondCounterTxt.anchor.set(0.5, 0.5);
diamondCounterTxt.x = diamondIcon.width / 2 - 200;
diamondCounterTxt.y = diamondIcon.height / 2;
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect