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make blocks hitpoints font color white
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move blocks 100 pixels left
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make increase an decrese of blocks size even less
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make blocks increase and decrease size less
Code edit (1 edits merged)
Please save this source code
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change block make blocks increase and decrease their sizes
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enemy boss should fire bullets at fairy
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Make backgound black
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Fix issue boss not shooting
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Boss should shoot bullets
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Make lifebar green less shiny
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Update lifbar to yellow and red whne it is smaller
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Make lifa r green softer
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Please fix the bug: 'TypeError: self.hitpointsDisplay.setText is not a function' in or related to this line: 'self.hitpointsDisplay.setText(self.hitpoints.toString());' Line Number: 163
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Goblins should also have htopint lifbear insted of text
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Please fix the bug: 'TypeError: self.hitpointsDisplay.setText is not a function' in or related to this line: 'self.hitpointsDisplay.setText(self.hitpoints.toString());' Line Number: 62
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Use lifebar for hitpointa intead of numbers for boss
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Make background color lighetr
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Goblin and boss should have lifebars for hitpointa
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Golbin sjould spawn after a enemy waves is destoryed or disapears on the bottm of the screen
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Goblin should have jumpy movement in the dircetion of teh player
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Goblin should spawn btween wsves and shoot at player
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Create goblin
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Create a new enemy that spawns between waves and move towards player shooting
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Asd bigger particle effect qhen boss is destroyed
===================================================================
--- original.js
+++ change.js
@@ -46,9 +46,9 @@
} else {
self.y = 0.3 * 2732;
}
// Add lateral movement
- self.x += self.speed - 100;
+ self.x += self.speed;
if (self.x < 0 || self.x > 2048) {
self.speed = -self.speed; // Reverse direction when hitting screen edges
}
// Boss shooting logic
@@ -113,9 +113,8 @@
});
self.speed = 3;
self.hitpoints = 3; // Add hitpoints to enemies
self.update = function () {
- self.x -= 100;
self.y += self.speed;
// Logic to increase and decrease block sizes
if (LK.ticks % 120 < 60) {
self.scale.x += 0.002;
@@ -127,9 +126,9 @@
// Create and update hitpoints display
if (!self.hitpointsDisplay) {
self.hitpointsDisplay = new Text2(self.hitpoints.toString(), {
size: 100,
- fill: "#000000"
+ fill: "#ffffff"
});
self.hitpointsDisplay.anchor.set(0.5, 0.5);
self.hitpointsDisplay.y = 0;
self.addChild(self.hitpointsDisplay);
@@ -195,9 +194,9 @@
// Create and update hitpoints display
if (!self.hitpointsDisplay) {
self.hitpointsDisplay = new Text2(self.hitpoints.toString(), {
size: 100,
- fill: "#000000"
+ fill: "#ffffff"
});
self.hitpointsDisplay.anchor.set(0.5, 0.5);
self.hitpointsDisplay.y = 0;
self.addChild(self.hitpointsDisplay);
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect