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make enemy2 randmon movement less shaky
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when various enemy2 are spawned, have them move randomly and not have the same movement
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'randomOffsetX')' in or related to this line: 'self.randomOffsetX = Math.random() * 100; // Random offset for X movement' Line Number: 1159
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when various enemy2 are spawned, have them move randomly and not have the same movement
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make sure boss3 asset and boss3bullet assets are used for boss annd bullets on level 3
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create a boss3 asset for boss3 level and also create boss3bullet
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use boss mirror image when it moves to the left
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make sure that if the player selects a powerup or closes the menu with the close button, either way, it will only always increase one in the level counter.
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flash screen white twice when boss is spawned
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play bossappear sound when boss is spawned
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reduce frequency of boss bullet
Code edit (1 edits merged)
Please save this source code
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when boss shoots bossbullet play bossbullet
Code edit (1 edits merged)
Please save this source code
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on tick check if backtound music is playing if not play
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on game start play backgroundmusic on loop
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when an enemy is hit by a herobullet play hit
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when an enemy is destroyed play boom
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when a herobullet is shot, play shoot
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make sure level is increased when a powerup is selected
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also increase level on powerup screen when a powerup is selected as well as when its closed
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each level should spanwn as many enemy2 after a waves as the level number. so level1 will spanw them by one, level 2 two, and so on
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also when all levels are complete and it is starting again from first level, make everything faster
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when all levels are complete, start agan from first level, but double the previous run hitpoins for enemies.
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'levelNumber')' in or related to this line: 'console.log("Current Level:", currentLevel.levelNumber);' Line Number: 791
===================================================================
--- original.js
+++ change.js
@@ -248,14 +248,14 @@
anchorY: 0.5
});
self.speed = 4; // Different speed for Enemy2
self.hitpoints = 4; // Different hitpoints for Enemy2
- self.randomFactorX = Math.random() * 20;
- self.randomFactorY = Math.random() * 10;
+ self.randomFactorX = Math.random() * 20 + 10; // Ensure a minimum value to reduce shakiness
+ self.randomFactorY = Math.random() * 10 + 5; // Ensure a minimum value to reduce shakiness
self.update = function () {
self.y += self.speed;
- self.x += Math.sin(LK.ticks / (30 + Math.random() * 20)) * 5; // Add random sideways movement
- self.y += Math.sin(LK.ticks / (15 + Math.random() * 10)) * 2; // Add random bouncy movement
+ self.x += Math.sin(LK.ticks / (30 + self.randomFactorX)) * 5; // Add unique random sideways movement
+ self.y += Math.sin(LK.ticks / (15 + self.randomFactorY)) * 2; // Add unique random bouncy movement
// Logic to increase and decrease size
if (LK.ticks % 120 < 60) {
self.scale.x += 0.001;
self.scale.y += 0.001;
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.