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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'HeroBullet2.prototype.attachAsset('herobullet2', {' Line Number: 503
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when powerup2 is selected make sure to start using herobullet2 and its asset
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when powerup2 is selected, player should start using herobullet2
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create hero bullet2
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play hit sound when herobullet is destroyed
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remove play hit from game
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hit is not being played when enemy or boss is hit, please fix this
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please make sure hit is played when enemy is hit
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use hit sound when an enemy hitpoint is deducted
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create herobullet2. when player chooses upgrade2 user herobullet2 aasset and increase hit rate
Code edit (1 edits merged)
Please save this source code
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add .5 alpha to menu
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make menu powerup alpha .5
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move powerups 300 pixels up
Code edit (1 edits merged)
Please save this source code
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move diamons cost of powerups closer to diamond icon vertically
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Please fix the bug: 'TypeError: LK.getScreenWidth is not a function' in or related to this line: 'screenGraphics.width = LK.getScreenWidth() * 0.5; // Adjust width to half of the screen width dynamically' Line Number: 390
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allow powerup shop to have the size changed
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remove menu background from top of the screen where score and diamonds are
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make enemy2 movement smoother
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var fairyGraphics = self.attachAsset('fairy', {' Line Number: 315
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reduce hitbox area of fairy
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when enemy2 touches sides it should nto stay there but move the other way
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enemy2 should not go offscreen sideways, but it should down on the screen
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make sure enemy2 does not go offscreen
===================================================================
--- original.js
+++ change.js
@@ -336,9 +336,9 @@
};
});
var HeroBullet2 = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
+ var bulletGraphics = self.attachAsset('herobullet2', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -7; // Different speed for HeroBullet2
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect