Code edit (1 edits merged)
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move powerup1 2 and 3 200 pixels up inside the powerup menu
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make powerup menu 50% size bigger on code
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move powerup menu 300 pixels up
Code edit (1 edits merged)
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move not now message 300 pixels down
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add more movement to boss withing the top of the screen. they should move from side to side and top down, randomly
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bosses should also move upwards randomly and smoothly
Code edit (1 edits merged)
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please add action to apply shiedl when powerup3 is purchased and not powerup1
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use boom sound when shield is destroyed
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'HeroBullet.prototype.attachAsset('herobullet3', {' Line Number: 448
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create a function that creates a shield that protects the fairy from hits
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when shield is selected show overlay of shield on top of fairy
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when powerup3 is selected, add a protective shiedl around the fairy. this will last only for one hit from an enemy
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make sure herobullet3 behave the samem whay as herobullet as colliding with enemies
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make sure powerup screen is closed when powerup1 is selected
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when player chooses powerup1 then update herobullet image, to herobullet3
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create a herobullet3
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fix undefined error reading length on herobullet2 and powerup2
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move message of ot enough diamond to the bottom of the screen and make it whie
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add a little alpha to herobullet
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make sure herobullet2 also hits enemies
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'HeroBullet2.prototype.attachAsset('herobullet2', {' Line Number: 503
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when powerup2 is selected make sure to start using herobullet2 and its asset
===================================================================
--- original.js
+++ change.js
@@ -468,9 +468,9 @@
strokeThickness: 5
});
powerup1Cost.anchor.set(0.5, 0);
powerup1Cost.x = powerup1.x;
- powerup1Cost.y = powerup1DiamondIcon.y + powerup1DiamondIcon.height / 2 + 10;
+ powerup1Cost.y = powerup1DiamondIcon.y + powerup1DiamondIcon.height / 2 + 100;
self.addChild(powerup1Cost);
var powerup2 = LK.getAsset('powerup2', {
anchorX: 0.5,
anchorY: 0.5
8-bit. cartoon. white star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon 8 bit fairy dust. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Cartoon, 8bit, fireball. Black border. Cicular.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon, 8 bit, shield. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, axe. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark electric ball, 8bit, cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit, cartoon, treasure chest frame. very big empty center. only a fine border of chest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shoot
Sound effect
boom
Sound effect
Hit
Sound effect
backgroundmusic
Sound effect
bossbullet
Sound effect
bossappear
Sound effect
hit
Sound effect
diamondcollect
Sound effect
hooray
Sound effect
nono
Sound effect
letsgo
Sound effect
death
Sound effect
yes
Sound effect