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timer should start in 20 seconds
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move level to the left corner and in the right put a timer. each level will have a timer countdown
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add 5 levels more
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when order is complete, hide bubble and shadow
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var progressBar = LK.getAsset('gaugeBar', {' Line Number: 198
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var progressBar = LK.getAsset('gaugeBar', {' Line Number: 198
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add a progres bar below the top background
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aligne inventory items to be equidistant from each other and the sides
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make inventory items 30% bigger
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move items inside of customer bubble 20 pixels up
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make bubble transparent
Code edit (1 edits merged)
Please save this source code
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make sure after level 1 is complete we move to level2
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show inventoy all the time with all the items, resfreshmet, icecream, snacks and umbrella
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every level show all the items availabe in the bottom
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show all items in the bottom on game start
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add transaperncy to bubble
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move items inside buble 20 pixels up
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move item on bubble 20 pixels up
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show all items in inventroy bottom all the time
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add trasnparecny to bottom backtorund
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add transparecny to top background
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make sure bubble is positioned on top of customer
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move bubble closer to customer
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 169
===================================================================
--- original.js
+++ change.js
@@ -93,8 +93,25 @@
checkOrderFulfillment(self);
}
});
});
+// Inventory class
+var Inventory = Container.expand(function () {
+ var self = Container.call(this);
+ self.items = [];
+ self.addItem = function (item) {
+ self.items.push(item);
+ self.addChild(item);
+ };
+ self.updateLayout = function () {
+ var totalItems = self.items.length;
+ var startingPoint = (2048 - totalItems * 250) / 2;
+ for (var i = 0; i < totalItems; i++) {
+ self.items[i].x = startingPoint + i * 250;
+ self.items[i].y = 2732 - 200;
+ }
+ };
+});
// Item class
var Item = Container.expand(function (type) {
var self = Container.call(this);
var itemGraphics = self.attachAsset(type, {
@@ -197,9 +214,10 @@
var selectedItem = null; // Variable to track the currently selected item
var currentLevel = null; // Variable to track the current level
var customers = [];
var items = [];
-var inventory = []; // Inventory array to hold all items from the bar
+var inventory = new Inventory();
+game.addChild(inventory);
var score = 0;
var scoreTxt = new Text2('0', {
size: 90,
fill: "#ffffff",
@@ -286,9 +304,10 @@
item.y = y;
item.width = 200;
item.height = 200;
items.push(item);
- inventory.push(item); // Add item to inventory array
+ inventory.addItem(item); // Add item to inventory container
+ inventory.updateLayout(); // Update inventory layout
item.visible = true; // Show item on game start
game.addChild(item);
}
// Initialize level data
@@ -336,19 +355,21 @@
}
var totalItems = currentLevel.items.length;
var startingPoint = (2048 - totalItems * 250) / 2;
for (var i = 0; i < totalItems; i++) {
- createItem(currentLevel.items[i], startingPoint + i * 250, 2732 - 200);
+ createItem(currentLevel.items[i], 0, 0); // Position will be set by inventory.updateLayout()
}
+ inventory.updateLayout(); // Update inventory layout
}, 1000);
}
} else if (LK.ticks % 300 == 0) {
createCustomer();
}
};
// Create initial items
for (var i = 0; i < currentLevel.items.length; i++) {
- createItem(currentLevel.items[i], 2048 / 2 - 500 + i * 250, 2732 - 200);
+ createItem(currentLevel.items[i], 0, 0); // Position will be set by inventory.updateLayout()
+ inventory.updateLayout(); // Update inventory layout
}
var backgroundBottom = LK.getAsset('backgroundBottom', {
anchorX: 0.5,
anchorY: 1,
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.