User prompt
shadow should be a property of the customer and not a separate entity
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 169
User prompt
add shadows to the customer entity
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 163
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.orderAsset1 = self.attachAsset(order[0], {' Line Number: 162
User prompt
istead of destroying customers, re use them
User prompt
make sure shadows are only created on a customer and not alone
User prompt
make shadows creation and eleteion more performant
User prompt
destroy all shadows that do not bleong to a customer
User prompt
make sure shadows are properly destroyed with player
User prompt
Ensure that shadows are properly destroyed when their corresponding customers are destroyed
User prompt
Remove event listeners when they are no longer needed
User prompt
Properly manage timers and intervals, ensuring they are cleared when no longer needed
User prompt
- Optimize the update function to minimize computational complexity.
User prompt
- Ensure that objects are properly destroyed and removed when they are no longer needed.
User prompt
make sure shadows are only created when a customer is created
User prompt
for score use lk scoe
Code edit (1 edits merged)
Please save this source code
User prompt
double the size of frefreshment in invetory
Code edit (1 edits merged)
Please save this source code
User prompt
make refreshment asset keep its original dimension on the inventoyr
User prompt
make bubbles a little transparent
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 425
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'orderAsset1')' in or related to this line: 'if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {' Line Number: 425
User prompt
keep track of all the customers loctaions per level to make sure they keep distance from each other
===================================================================
--- original.js
+++ change.js
@@ -130,9 +130,10 @@
var OrderBubble = Container.expand(function (order) {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
- anchorY: 0.5
+ anchorY: 0.5,
+ alpha: 0.8 // Set alpha to 0.8 to make it a little transparent
});
self.order = order;
if (Array.isArray(order)) {
if (order.length > 0) {
@@ -206,9 +207,8 @@
};
var selectedItem = null; // Variable to track the currently selected item
var currentLevel = null; // Variable to track the current level
var customers = [];
-var customerLocations = [];
var items = [];
var inventory = []; // Inventory array to hold all items from the bar
var score = 0;
var scoreTxt = new Text2('0', {
@@ -296,13 +296,13 @@
}, 1000);
// Check if all orders are fulfilled
var allOrdersFulfilled = true;
for (var i = 0; i < customers.length; i++) {
- if (customers[i].orderBubble && customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {
+ if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {
allOrdersFulfilled = false;
break;
}
- if (customers[i].orderBubble && customers[i].orderBubble.orderAsset2 && customers[i].orderBubble.orderAsset2.alpha === 1) {
+ if (customers[i].orderBubble.orderAsset2 && customers[i].orderBubble.orderAsset2.alpha === 1) {
allOrdersFulfilled = false;
break;
}
}
@@ -333,13 +333,8 @@
break;
}
}
}
- // Track customer locations
- customers.push({
- x: customer.x,
- y: customer.y
- });
var order = ['towel', 'umbrella', 'refreshment', 'snack'].sort(function () {
return 0.5 - Math.random();
}).slice(0, Math.floor(Math.random() * 2) + 1);
customer.setOrder(order);
@@ -378,28 +373,22 @@
// Initialize level data
var levels = [new Level(1, 3, ['towel', 'umbrella']), new Level(2, 4, ['towel', 'umbrella', 'refreshment']), new Level(3, 5, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(4, 5, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(5, 6, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(6, 7, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(7, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(8, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(9, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(10, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(11, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(12, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(13, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(14, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(15, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(16, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(17, 8, ['towel', 'umbrella', 'refreshment', 'snack']), new Level(18, 8, ['towel', 'umbrella', 'refreshment', 'snack'])];
currentLevel = levels[0];
// Create initial customers
-var customerIndex = 0;
-function addCustomer() {
- if (customerIndex < currentLevel.customerCount) {
- createCustomer();
- customerIndex++;
- LK.setTimeout(addCustomer, 500); // Add a delay of 500ms between each customer
- }
+for (var i = 0; i < currentLevel.customerCount; i++) {
+ createCustomer();
}
-addCustomer();
// Update function
game.update = function () {
levelTxt.setText('LVL ' + currentLevel.levelNumber);
// Check if all orders are fulfilled
var allOrdersFulfilled = true;
for (var i = 0; i < customers.length; i++) {
- if (customers[i].orderBubble && customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {
+ if (customers[i].orderBubble.orderAsset1 && customers[i].orderBubble.orderAsset1.alpha === 1) {
allOrdersFulfilled = false;
break;
}
- if (customers[i].orderBubble && customers[i].orderBubble.orderAsset2 && customers[i].orderBubble.orderAsset2.alpha === 1) {
+ if (customers[i].orderBubble.orderAsset2 && customers[i].orderBubble.orderAsset2.alpha === 1) {
allOrdersFulfilled = false;
break;
}
}
@@ -430,11 +419,11 @@
for (var i = 0; i < items.length; i++) {
items[i].visible = true;
}
// Create new customers for the next level
- customerIndex = 0;
- customerLocations = [];
- addCustomer();
+ for (var i = 0; i < currentLevel.customerCount; i++) {
+ createCustomer();
+ }
// Ensure items are made visible if any customer needs that item
customers.forEach(function (customer) {
customer.getOrder().forEach(function (item) {
var inventoryItem = inventory.find(function (invItem) {
8bit. cartoon. icecream. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon and 8 bit message. reads: Time's Up!. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8bit. cartoon. palm tree.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.