User prompt
arkaplana detaylar ekle süngerbop dünyası gibi
User prompt
daha büyükl
User prompt
çok daha büyük kalkan
User prompt
daha büyük ve daha saydam
User prompt
daha büyük
User prompt
Kalkanın çapı büyük olmalı
User prompt
kalkanı büyüt balıktan büyük ve yarı saydam olmalı
User prompt
kalkanı görünür yap ve mavi yuvarlak olsun
User prompt
ilk doğduğumda 3 saniye olacak bir kalkan yap ve bu kalkan varken ölümsüzüm
User prompt
2. kısım geldiğinde sürekli yeşil ışık yanıyor win değil stage 2 yazsın ve bu sefer etrafta büyük ahtapotlar ve küçük balıklar olsun biraz da yosun
User prompt
200 puanı geçince you win yazmasın bana yeni bir map yarat alt kısmı mercanlarla dolu olan bir yer ordaki balıklar ve mayınlar stage 2 de olmasın
User prompt
200 puan olunca stage 2 ye geçsin
User prompt
balıklara ağız ekler misin ve kuyrukları daha gerçekçi olsun
User prompt
Please fix the bug: 'ReferenceError: shield is not defined' in or related to this line: 'if (player.intersects(fish) && !shield.parent) {' Line Number: 437
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geri al
User prompt
mercanı göremiyorum yaptığın son hamleyi geri al ve , mapin alt kısmına mercanlar ekle renkli olsun
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denizin dibine mercan ekle
User prompt
mousa a basılı tutunca balığım hızlansın
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kalkan daha geniş olsun
User prompt
kalkan aktifse ölmiyim
User prompt
kalkan daha geniş bir alan kaplasın hafif saydam mavi olsun
User prompt
doğduğumda 3 saniyeliğine bir kalkan olsun mavi ve beni yiyemesinler
User prompt
skor kılçık olmasın vazgeçtim ilk hali iyi
User prompt
skor kılçık olarak gözüksün ve kılçık giderek büyüsün farklı sembollerle göster
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Fish = Container.expand(function (type, level) {
var self = Container.call(this);
// Setup fish properties based on type
self.fishType = type || 'smallFish';
self.fishLevel = level || 1;
// Size multiplier based on level
var sizeMultiplier = 1;
if (self.fishLevel === 2) {
sizeMultiplier = 1.5;
}
if (self.fishLevel === 3) {
sizeMultiplier = 2;
}
// Fish body
var assetId = self.fishType;
var body = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Tail
var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff;
var tail = LK.getAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0,
scaleX: sizeMultiplier * 0.8,
scaleY: sizeMultiplier * 0.8
});
tail.tint = tailColor;
self.addChild(tail);
// Mouth
var mouth = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 2,
y: body.height / 4,
scaleX: sizeMultiplier * 0.5,
scaleY: sizeMultiplier * 0.2,
tint: 0x000000
});
self.addChild(mouth);
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Movement variables
self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1);
self.speedY = (Math.random() - 0.5) * 1.5;
// Animation
var _animateTail = function animateTail() {
tween(tail, {
scaleX: sizeMultiplier * 0.6
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: sizeMultiplier * 0.8
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail
});
}
});
};
_animateTail();
// Update method called automatically by LK engine
self.update = function () {
// Move fish
self.x += self.speedX;
self.y += self.speedY;
// Update rotation based on direction
if (self.speedX < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
// Bounce off edges
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
// Limit vertical movement more subtly
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
// Occasionally change vertical direction
if (Math.random() < 0.01) {
self.speedY = (Math.random() - 0.5) * 1.5;
}
};
return self;
});
var Mine = Container.expand(function () {
var self = Container.call(this);
// Mine body
var body = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
// Add spikes
for (var i = 0; i < 8; i++) {
var angle = i / 8 * Math.PI * 2;
var spike = LK.getAsset('mine', {
anchorX: 0.5,
anchorY: 0.5,
width: 15,
height: 3,
x: Math.cos(angle) * 25,
y: Math.sin(angle) * 25,
rotation: angle
});
self.addChild(spike);
}
// Small pulse animation
var _animatePulse = function animatePulse() {
tween(body, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(body, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: _animatePulse
});
}
});
};
_animatePulse();
return self;
});
var PlayerFish = Container.expand(function () {
var self = Container.call(this);
// Fish body
var body = self.attachAsset('playerFish', {
anchorX: 0.5,
anchorY: 0.5
});
// Tail
var tail = self.attachAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0
});
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4
});
// Size/Level properties
self.level = 1;
self.initialWidth = body.width;
self.initialHeight = body.height;
// Movement target
self.targetX = null;
self.targetY = null;
self.speed = 5;
// Animation
var _animateTail2 = function animateTail() {
tween(tail, {
scaleX: 0.7
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: 1
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail2
});
}
});
};
_animateTail2();
// Growth function
self.grow = function () {
self.level++;
// Calculate new size based on level (capped at level 5)
var growthFactor = Math.min(self.level * 0.25 + 1, 2.5);
tween(body, {
width: self.initialWidth * growthFactor,
height: self.initialHeight * growthFactor
}, {
duration: 500,
easing: tween.easeOut
});
tween(tail, {
width: tail.width * 1.2,
height: tail.height * 1.2,
x: -(self.initialWidth * growthFactor) / 2
}, {
duration: 500,
easing: tween.easeOut
});
tween(eye, {
x: self.initialWidth * growthFactor / 4,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
tween(pupil, {
x: self.initialWidth * growthFactor / 4 + 2,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
// Play level up sound
LK.getSound('levelUp').play();
};
// Shield properties
self.shieldActive = true;
self.shieldDuration = 3000; // 3 seconds
// Create a visible blue circular shield
var shield = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 15.0,
// Make the shield much larger than the player fish
scaleY: 15.0,
// Make the shield much larger than the player fish
tint: 0x0000FF,
alpha: 0.3 // Make the shield more transparent
});
self.addChild(shield);
// Deactivate shield after 3 seconds
LK.setTimeout(function () {
self.shieldActive = false;
shield.visible = false; // Hide the shield after duration
}, self.shieldDuration);
// Update method called automatically by LK engine
self.update = function () {
if (self.targetX !== null && self.targetY !== null) {
// Calculate direction vector
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If we're close enough to the target, stop moving
if (distance < self.speed) {
self.x = self.targetX;
self.y = self.targetY;
self.targetX = null;
self.targetY = null;
} else {
// Move towards target
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
// Rotate fish in the direction of movement
var angle = Math.atan2(dy, dx);
// Only flip horizontally, no rotation
if (dx < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
}
}
// Keep fish in bounds
if (self.x < 0) {
self.x = 0;
}
if (self.y < 0) {
self.y = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
if (self.y > 2732) {
self.y = 2732;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x202438 // Dark blue cave background
});
/****
* Game Code
****/
function transitionToNewMap() {
gameActive = false;
LK.getSound('levelUp').play();
LK.effects.flashScreen(0x00FF00, 1000); // Flash screen green to indicate stage transition
var stageTxt = new Text2('Stage 2', {
size: 100,
fill: 0x00FF00
});
stageTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(stageTxt);
LK.setTimeout(function () {
LK.gui.center.removeChild(stageTxt);
// Clear existing fish and mines
fishes.forEach(function (fish) {
return fish.destroy();
});
mines.forEach(function (mine) {
return mine.destroy();
});
fishes = [];
mines = [];
// Add octopuses and small fish
spawnFish(3, 'largeFish', 3); // Representing octopuses
spawnFish(10, 'smallFish', 1);
// Add seaweed
var seaweedColors = [0x228B22, 0x2E8B57, 0x006400];
for (var i = 0; i < 5; i++) {
var seaweed = LK.getAsset('cave', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 5 * i + 2048 / 10,
y: 2732,
scaleX: 0.1,
scaleY: 0.3,
tint: seaweedColors[i % seaweedColors.length]
});
game.addChild(seaweed);
}
gameActive = true;
}, 1500);
}
// Add colorful corals to the bottom of the sea
var coralColors = [0xff7f50, 0xff4500, 0xff6347, 0xff8c00, 0xffd700];
for (var i = 0; i < 5; i++) {
var coral = LK.getAsset('cave', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 5 * i + 2048 / 10,
y: 2732,
scaleX: 0.2,
scaleY: 0.1,
tint: coralColors[i]
});
game.addChild(coral);
}
// Game variables
var player = null;
var fishes = [];
var mines = [];
var score = 0;
var gameActive = true;
var shield = {
parent: null
}; // Define a shield object with a parent property
// Background cave elements
var cave = game.addChild(LK.getAsset('cave', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
// Initialize player fish
player = new PlayerFish();
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
// UI
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
scoreTxt.x = -20;
scoreTxt.y = 20;
var levelTxt = new Text2('Level: 1', {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(levelTxt);
levelTxt.x = -levelTxt.width - 20;
levelTxt.y = 90;
var highScoreTxt = new Text2('High Score: ' + storage.highScore, {
size: 50,
fill: 0xFFDD00
});
highScoreTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(highScoreTxt);
highScoreTxt.x = -highScoreTxt.width - 20;
highScoreTxt.y = 160;
// Initialize game elements
function initializeGame() {
// Spawn initial fish
spawnFish(10, 'smallFish', 1);
spawnFish(5, 'mediumFish', 2);
spawnFish(3, 'largeFish', 3);
// Spawn mines
spawnMines(8);
// Start playing ambient cave sound
LK.playMusic('caveAmbience', {
loop: true,
fade: {
start: 0,
end: 0.4,
duration: 1000
}
});
// Add background elements to create a SpongeBob-like world
var backgroundElements = [{
id: 'coral',
color: 0xff7f50,
scaleX: 0.2,
scaleY: 0.1
}, {
id: 'coral',
color: 0xff4500,
scaleX: 0.2,
scaleY: 0.1
}, {
id: 'coral',
color: 0xff6347,
scaleX: 0.2,
scaleY: 0.1
}, {
id: 'coral',
color: 0xff8c00,
scaleX: 0.2,
scaleY: 0.1
}, {
id: 'coral',
color: 0xffd700,
scaleX: 0.2,
scaleY: 0.1
}, {
id: 'seaweed',
color: 0x228B22,
scaleX: 0.1,
scaleY: 0.3
}, {
id: 'seaweed',
color: 0x2E8B57,
scaleX: 0.1,
scaleY: 0.3
}, {
id: 'seaweed',
color: 0x006400,
scaleX: 0.1,
scaleY: 0.3
}];
backgroundElements.forEach(function (element, index) {
var bgElement = LK.getAsset('cave', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / backgroundElements.length * index + 2048 / (backgroundElements.length * 2),
y: 2732,
scaleX: element.scaleX,
scaleY: element.scaleY,
tint: element.color
});
game.addChild(bgElement);
});
}
// Spawn fish
function spawnFish(count, type, level) {
for (var i = 0; i < count; i++) {
var fish = new Fish(type, level);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fishes.push(fish);
game.addChild(fish);
}
}
// Spawn mines
function spawnMines(count) {
for (var i = 0; i < count; i++) {
var mine = new Mine();
mine.x = Math.random() * 2048;
mine.y = Math.random() * 2732;
mines.push(mine);
game.addChild(mine);
}
}
// Handle player movement
function handleMove(x, y, obj) {
if (gameActive) {
player.targetX = x;
player.targetY = y;
}
}
// Mouse/touch events
game.down = function (x, y, obj) {
handleMove(x, y, obj);
player.speed = 10; // Increase speed when mouse is held down
};
game.move = handleMove;
game.up = function (x, y, obj) {
player.speed = 5; // Reset speed when mouse is released
};
// Main game loop
game.update = function () {
if (!gameActive) {
return;
}
// Check if score reaches 200 to transition to stage 2
if (score >= 200) {
transitionToNewMap();
}
// Check for collisions with fish
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
if (player.intersects(fish) && !player.shieldActive) {
// Determine if player can eat the fish
if (player.level >= fish.fishLevel) {
// Player eats fish
LK.getSound('eat').play();
// Add score based on fish level
var points = fish.fishLevel * 10;
score += points;
scoreTxt.setText('Score: ' + score);
// Remove fish
fish.destroy();
fishes.splice(i, 1);
// Check if player should level up
if (score >= player.level * 50) {
player.grow();
levelTxt.setText('Level: ' + player.level);
// Spawn a replacement fish
if (fish.fishLevel === 1) {
spawnFish(1, 'smallFish', 1);
} else if (fish.fishLevel === 2) {
spawnFish(1, 'mediumFish', 2);
} else {
spawnFish(1, 'largeFish', 3);
}
}
// Update high score if needed
if (score > storage.highScore) {
storage.highScore = score;
highScoreTxt.setText('High Score: ' + storage.highScore);
}
} else {
// Fish eats player - game over
gameActive = false;
LK.getSound('explode').play();
// Flash player
LK.effects.flashObject(player, 0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
}
// Check for collisions with mines
for (var j = mines.length - 1; j >= 0; j--) {
var mine = mines[j];
if (player.intersects(mine) && !player.shieldActive) {
// Mine explodes - game over
gameActive = false;
LK.getSound('explode').play();
// Flash screen
LK.effects.flashScreen(0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
// Occasionally spawn a new small fish
if (Math.random() < 0.005 && fishes.length < 20) {
spawnFish(1, 'smallFish', 1);
}
};
// Initialize the game
initializeGame(); ===================================================================
--- original.js
+++ change.js
@@ -448,8 +448,62 @@
end: 0.4,
duration: 1000
}
});
+ // Add background elements to create a SpongeBob-like world
+ var backgroundElements = [{
+ id: 'coral',
+ color: 0xff7f50,
+ scaleX: 0.2,
+ scaleY: 0.1
+ }, {
+ id: 'coral',
+ color: 0xff4500,
+ scaleX: 0.2,
+ scaleY: 0.1
+ }, {
+ id: 'coral',
+ color: 0xff6347,
+ scaleX: 0.2,
+ scaleY: 0.1
+ }, {
+ id: 'coral',
+ color: 0xff8c00,
+ scaleX: 0.2,
+ scaleY: 0.1
+ }, {
+ id: 'coral',
+ color: 0xffd700,
+ scaleX: 0.2,
+ scaleY: 0.1
+ }, {
+ id: 'seaweed',
+ color: 0x228B22,
+ scaleX: 0.1,
+ scaleY: 0.3
+ }, {
+ id: 'seaweed',
+ color: 0x2E8B57,
+ scaleX: 0.1,
+ scaleY: 0.3
+ }, {
+ id: 'seaweed',
+ color: 0x006400,
+ scaleX: 0.1,
+ scaleY: 0.3
+ }];
+ backgroundElements.forEach(function (element, index) {
+ var bgElement = LK.getAsset('cave', {
+ anchorX: 0.5,
+ anchorY: 1.0,
+ x: 2048 / backgroundElements.length * index + 2048 / (backgroundElements.length * 2),
+ y: 2732,
+ scaleX: element.scaleX,
+ scaleY: element.scaleY,
+ tint: element.color
+ });
+ game.addChild(bgElement);
+ });
}
// Spawn fish
function spawnFish(count, type, level) {
for (var i = 0; i < count; i++) {