User prompt
200 puanı geçince tüm balıklar ve mayınlar silinir ve final boss gelir
User prompt
stage 2 ile alakalı herşeyi sil
User prompt
kalkan varken ölümsüzüm
User prompt
stage 2 ye geçemiyorum 200 puan üzeri stage 2 ye geçiyor
User prompt
şimdi stage 2 diye yeni bir şey oluşturacağız skor eğer 100 ün üzerindeyse stage 2 ye geçiyorum ve stage 2 de kalkanım aktif oluyor büyük balıklar doğabiliyor
User prompt
stage 2 ile alakalı herşeyi sil
User prompt
stage 2 de balıklar ışınlanıyor ve harakter edemiyorum fix it
User prompt
mayın sayısını arttır
User prompt
stage 1 deki mayın ve ortanca balık sayısı daha fazla
User prompt
stage 1 i fixle ortanca balıklar stage 1 de vardır
User prompt
stage 2 de başlamak istemiyorum
User prompt
karakterimi harekeet edemiyorum balıklar ışınlanıyor hata var düzelt
User prompt
Please fix the bug: 'Timeout.tick error: player.getChildByName is not a function' in or related to this line: 'return child === player.getChildByName('shield');' Line Number: 454
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'return child === shield;' Line Number: 454
User prompt
Please fix the bug: 'Timeout.tick error: player.getChildByName is not a function' in or related to this line: 'player.getChildByName('shield').visible = true;' Line Number: 453
User prompt
stage 2 de oyuna başlarsam skorum 400 olmalı boyutum da ona göre
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stage 2 deyken skorum en az 400
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stage 2 ye geçtiğim zaman beni 400 puan ile başlat ve mavi kalkan 3 saniyeliğine çıksın
User prompt
stage 2 ye geçince yeşil bir ekran olmasın ve kontrol bende olsun oyunu geçiçi olarak stage 2 de başlat
User prompt
balıklar yendiği zaman yok olurlar böylece 1 kez yenmiş olur aynı türden farklı yerlerde spawn olmuş balıklar yenebilir
User prompt
Hayır büyük bir hata var balığı sonsuz kez yiyebiliyorum her balık 1 kez yenebilir
User prompt
apple ı sil tamamen
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 615
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 615
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 613
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Clam = Container.expand(function () {
var self = Container.call(this);
// Clam body
var body = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.0
});
// Pearl
var pearl = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -body.height / 2 - 10,
scaleX: 0.5,
scaleY: 0.5,
visible: false
});
self.addChild(pearl);
// Open and release pearl every 10 seconds
var releasePearl = function releasePearl() {
pearl.visible = true;
LK.setTimeout(function () {
pearl.visible = false;
}, 1000);
};
LK.setInterval(releasePearl, 10000);
return self;
});
var Fish = Container.expand(function (type, level) {
var self = Container.call(this);
// Setup fish properties based on type
self.fishType = type || 'smallFish';
self.fishLevel = level || 1;
// Size multiplier based on level
var sizeMultiplier = 1;
if (self.fishLevel === 2) {
sizeMultiplier = 1.5;
}
if (self.fishLevel === 3) {
sizeMultiplier = 2;
}
// Fish body
var assetId = self.fishType;
var body = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9),
// Vary size slightly for realism
scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9),
// Vary size slightly for realism
tint: 0x8A2BE2 // Add a more realistic purple tint
});
// Tail
var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff;
var tail = LK.getAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0,
scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8),
// Vary size slightly for realism
scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8),
// Vary size slightly for realism
tint: 0x8A2BE2,
// Add a more realistic purple tint
texture: 'fishTailTexture' // Add texture for realism
});
tail.tint = tailColor;
self.addChild(tail);
// Mouth
var mouth = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 2,
y: body.height / 4,
scaleX: sizeMultiplier * 0.5,
scaleY: sizeMultiplier * 0.2,
tint: 0x000000
});
self.addChild(mouth);
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Movement variables
self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1);
self.speedY = (Math.random() - 0.5) * 1.5;
// Animation
var _animateTail = function animateTail() {
tween(tail, {
scaleX: sizeMultiplier * 0.6
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: sizeMultiplier * 0.8
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail
});
}
});
};
_animateTail();
// Update method called automatically by LK engine
self.update = function () {
// Move fish
self.x += self.speedX;
self.y += self.speedY;
// Update rotation based on direction
if (self.speedX < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
// Bounce off edges
if (self.x < 0) {
self.x = 0;
self.speedX *= -1;
} else if (self.x > 2048) {
self.x = 2048;
self.speedX *= -1;
}
// Limit vertical movement more subtly
if (self.y < 0) {
self.y = 0;
self.speedY *= -1;
} else if (self.y > 2732) {
self.y = 2732;
self.speedY *= -1;
}
// Ensure fish stay within bounds
self.x = Math.max(0, Math.min(self.x, 2048));
self.y = Math.max(0, Math.min(self.y, 2732));
// Occasionally change vertical direction
if (Math.random() < 0.01) {
self.speedY = (Math.random() - 0.5) * 1.5;
}
};
return self;
});
var GoldFish = Container.expand(function () {
var self = Container.call(this);
// GoldFish body
var body = self.attachAsset('smallFish', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.0,
scaleY: 1.0,
tint: 0xFFD700 // Gold color
});
// Movement variables
self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1);
self.speedY = (Math.random() - 0.5) * 2.0;
// Update method called automatically by LK engine
self.update = function () {
// Move goldfish
self.x += self.speedX;
self.y += self.speedY;
// Bounce off edges
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
};
return self;
});
var Mine = Container.expand(function () {
var self = Container.call(this);
// Mine body
var body = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
// Add spikes
for (var i = 0; i < 8; i++) {
var angle = i / 8 * Math.PI * 2;
var spike = LK.getAsset('mine', {
anchorX: 0.5,
anchorY: 0.5,
width: 15,
height: 3,
x: Math.cos(angle) * 25,
y: Math.sin(angle) * 25,
rotation: angle
});
self.addChild(spike);
}
// Small pulse animation
var _animatePulse = function animatePulse() {
tween(body, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(body, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: _animatePulse
});
}
});
};
_animatePulse();
return self;
});
var PlayerFish = Container.expand(function () {
var self = Container.call(this);
// Fish body
var body = self.attachAsset('playerFish', {
anchorX: 0.5,
anchorY: 0.5
});
// Tail
var tail = self.attachAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0
});
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4
});
// Size/Level properties
self.level = 1;
self.initialWidth = body.width;
self.initialHeight = body.height;
// Movement target
self.targetX = null;
self.targetY = null;
self.speed = 5;
// Animation
var _animateTail2 = function animateTail() {
tween(tail, {
scaleX: 0.7
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: 1
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail2
});
}
});
};
_animateTail2();
// Growth function
self.grow = function () {
self.level++;
// Calculate new size based on level (capped at level 5)
var growthFactor = Math.min(self.level * 0.25 + 1, 2.5);
tween(body, {
width: self.initialWidth * growthFactor,
height: self.initialHeight * growthFactor
}, {
duration: 500,
easing: tween.easeOut
});
tween(tail, {
width: tail.width * 1.2,
height: tail.height * 1.2,
x: -(self.initialWidth * growthFactor) / 2
}, {
duration: 500,
easing: tween.easeOut
});
tween(eye, {
x: self.initialWidth * growthFactor / 4,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
tween(pupil, {
x: self.initialWidth * growthFactor / 4 + 2,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
// Play level up sound
LK.getSound('levelUp').play();
};
// Update method called automatically by LK engine
self.update = function () {
if (self.targetX !== null && self.targetY !== null) {
// Calculate direction vector
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If we're close enough to the target, stop moving
if (distance < self.speed) {
self.x = self.targetX;
self.y = self.targetY;
self.targetX = null;
self.targetY = null;
} else {
// Move towards target
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
// Rotate fish in the direction of movement
var angle = Math.atan2(dy, dx);
// Only flip horizontally, no rotation
if (dx < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
}
}
// Keep fish in bounds
if (self.x < 0) {
self.x = 0;
}
if (self.y < 0) {
self.y = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
if (self.y > 2732) {
self.y = 2732;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x202438 // Dark blue cave background
});
/****
* Game Code
****/
var player = null;
var fishes = [];
var mines = [];
var score = 0;
var gameActive = true;
var shield = {
parent: null
}; // Define a shield object with a parent property
// Background cave elements
var cave = game.addChild(LK.getAsset('cave', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
// Initialize player fish
player = new PlayerFish();
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
// UI
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
scoreTxt.x = -20;
scoreTxt.y = 20;
var levelTxt = new Text2('Level: 1', {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(levelTxt);
levelTxt.x = -levelTxt.width - 20;
levelTxt.y = 90;
var highScoreTxt = new Text2('High Score: ' + storage.highScore, {
size: 50,
fill: 0xFFDD00
});
highScoreTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(highScoreTxt);
highScoreTxt.x = -highScoreTxt.width - 20;
highScoreTxt.y = 160;
// Initialize game elements
function initializeGame() {
// Add a clam to the game
var clam = new Clam();
clam.x = 2048 / 2;
clam.y = 2732 - 100;
clam.visible = true; // Make the clam visible
game.addChild(clam);
// Initialize player score and level
score = 0;
scoreTxt.setText('Score: ' + score);
player.level = 1;
player.shieldActive = false;
shield.visible = false;
// Start game at stage 1
spawnFish(5, 'smallFish', 1);
spawnFish(10, 'mediumFish', 2);
spawnMines(10);
// Start playing ambient cave sound
LK.playMusic('caveAmbience', {
loop: true,
fade: {
start: 0,
end: 0.4,
duration: 1000
}
});
}
// Spawn fish
function spawnFish(count, type, level) {
for (var i = 0; i < count; i++) {
var fish = new Fish(type, level);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fishes.push(fish);
game.addChild(fish);
}
}
// Spawn mines
function spawnMines(count) {
for (var i = 0; i < count; i++) {
var mine = new Mine();
mine.x = Math.random() * 2048;
mine.y = Math.random() * 2732;
mines.push(mine);
game.addChild(mine);
}
}
// Handle player movement
function handleMove(x, y, obj) {
if (gameActive) {
player.targetX = x;
player.targetY = y;
// Ensure player moves towards the target
player.update();
}
}
// Mouse/touch events
game.down = function (x, y, obj) {
handleMove(x, y, obj);
player.speed = 10; // Increase speed when mouse is held down
};
game.move = handleMove;
game.up = function (x, y, obj) {
player.speed = 5; // Reset speed when mouse is released
};
// Main game loop
game.update = function () {
if (!gameActive) {
return;
}
// Update player movement
player.update();
// Clear all fish and mines and spawn final boss when score exceeds 200
if (score >= 200 && player.level < 2) {
player.level = 2;
// Clear all fish
for (var i = fishes.length - 1; i >= 0; i--) {
fishes[i].destroy();
fishes.splice(i, 1);
}
// Clear all mines
for (var j = mines.length - 1; j >= 0; j--) {
mines[j].destroy();
mines.splice(j, 1);
}
// Spawn final boss
var finalBoss = new Fish('largeFish', 3);
finalBoss.x = 2048 / 2;
finalBoss.y = 2732 / 2;
game.addChild(finalBoss);
}
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
if (player.intersects(fish) && !fish.eaten) {
fish.eaten = true;
fish.destroy();
fishes.splice(i, 1);
// Determine if player can eat the fish
if (player.level >= fish.fishLevel) {
// Player eats fish
fish.eaten = true;
LK.getSound('eat').play();
// Add score based on fish type
var points = fish.fishLevel * 10;
score += points;
scoreTxt.setText('Score: ' + score);
// Check if player should level up
if (score >= player.level * 50) {
player.grow();
levelTxt.setText('Level: ' + player.level);
// Spawn a replacement fish
if (fish.fishLevel === 1) {
spawnFish(1, 'smallFish', 1);
} else if (fish.fishLevel === 2) {
spawnFish(1, 'mediumFish', 2);
} else {
spawnFish(1, 'largeFish', 3);
}
}
// Update high score if needed
if (score > storage.highScore) {
storage.highScore = score;
highScoreTxt.setText('High Score: ' + storage.highScore);
}
} else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) {
// Fish eats player - game over
gameActive = false;
LK.getSound('explode').play();
// Flash player
LK.effects.flashObject(player, 0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
}
// Check for collisions with mines
for (var j = mines.length - 1; j >= 0; j--) {
var mine = mines[j];
if (player.intersects(mine)) {
// Mine explodes - game over
gameActive = false;
LK.getSound('explode').play();
// Flash screen
LK.effects.flashScreen(0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
// Occasionally spawn a new small fish
if (Math.random() < 0.005 && fishes.length < 20) {
spawnFish(1, 'smallFish', 1);
}
};
// Initialize the game
initializeGame(); ===================================================================
--- original.js
+++ change.js
@@ -503,15 +503,26 @@
return;
}
// Update player movement
player.update();
- // Change player fish appearance to mine fish at 200 points
+ // Clear all fish and mines and spawn final boss when score exceeds 200
if (score >= 200 && player.level < 2) {
player.level = 2;
- player.attachAsset('mine', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ // Clear all fish
+ for (var i = fishes.length - 1; i >= 0; i--) {
+ fishes[i].destroy();
+ fishes.splice(i, 1);
+ }
+ // Clear all mines
+ for (var j = mines.length - 1; j >= 0; j--) {
+ mines[j].destroy();
+ mines.splice(j, 1);
+ }
+ // Spawn final boss
+ var finalBoss = new Fish('largeFish', 3);
+ finalBoss.x = 2048 / 2;
+ finalBoss.y = 2732 / 2;
+ game.addChild(finalBoss);
}
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
if (player.intersects(fish) && !fish.eaten) {