User prompt
400 puanda stage 2 ye geçicem ve orda farklı balıklar olucak tamam mı
User prompt
vazgeçtim mayınları yemek yok
User prompt
skor 200 den fazlaysa mayınları da yiyebiliyorum
User prompt
200 puanda balığın görünümü değişsin ve mayın balığına dönüşsün
User prompt
stage 2 400 puan istesin
User prompt
en büyük balıkları siler misin
User prompt
Köpek balıklarını sil
User prompt
sharkı sil
User prompt
Please fix the bug: 'ReferenceError: Shark is not defined' in or related to this line: 'if (fish instanceof Shark) {' Line Number: 608
User prompt
köpek balığını sil ve büyük bir balık ekle lütfen
User prompt
KÖPEK BALIĞI UFOYA BENZEMİŞ KÖPEK BALIĞI YAP ŞUNU !
User prompt
köpek balığı ekle köpek balığı bizi ve diğer balıkları yiyebilsin lütfen süper gerçekçi olsun yüzgeçleri unutma
User prompt
kaplumbağayı sil
User prompt
kaplumağaya ayak kafa göz ve ağız kuyruk ekle
User prompt
kaplumbağa ekle
User prompt
en büyük balıkları sil
User prompt
mor balıkların kuyruklarını daha gerçekçi yapar mısın
User prompt
büyük balık kuyruklarını da değiştir
User prompt
balık kuyruk dizaynını değiştir daha gerçekçi yap
User prompt
mor balıkları daha gerçekçi yap
User prompt
yosunları da kaldır arkaplan temiz olmalı
User prompt
midyeyi görünür yap ve coralların hepsini kaldır
User prompt
bir midye ekle ve midye 10 saniye de bir ağzını açıp inci çıkarsın
User prompt
çok daha gerçekçi olsun
User prompt
coral daha gerçekçi olsun
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Clam = Container.expand(function () {
var self = Container.call(this);
// Clam body
var body = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 1.5,
scaleY: 1.0
});
// Pearl
var pearl = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: -body.height / 2 - 10,
scaleX: 0.5,
scaleY: 0.5,
visible: false
});
self.addChild(pearl);
// Open and release pearl every 10 seconds
var releasePearl = function releasePearl() {
pearl.visible = true;
LK.setTimeout(function () {
pearl.visible = false;
}, 1000);
};
LK.setInterval(releasePearl, 10000);
return self;
});
var Fish = Container.expand(function (type, level) {
var self = Container.call(this);
// Setup fish properties based on type
self.fishType = type || 'smallFish';
self.fishLevel = level || 1;
// Size multiplier based on level
var sizeMultiplier = 1;
if (self.fishLevel === 2) {
sizeMultiplier = 1.5;
}
if (self.fishLevel === 3) {
sizeMultiplier = 2;
}
// Fish body
var assetId = self.fishType;
var body = self.attachAsset(assetId, {
anchorX: 0.5,
anchorY: 0.5,
scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9),
// Vary size slightly for realism
scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9),
// Vary size slightly for realism
tint: 0x8A2BE2 // Add a more realistic purple tint
});
// Tail
var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff;
var tail = LK.getAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0,
scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8),
// Vary size slightly for realism
scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8),
// Vary size slightly for realism
tint: 0x8A2BE2,
// Add a more realistic purple tint
texture: 'fishTailTexture' // Add texture for realism
});
tail.tint = tailColor;
self.addChild(tail);
// Mouth
var mouth = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 2,
y: body.height / 4,
scaleX: sizeMultiplier * 0.5,
scaleY: sizeMultiplier * 0.2,
tint: 0x000000
});
self.addChild(mouth);
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4,
scaleX: sizeMultiplier,
scaleY: sizeMultiplier
});
// Movement variables
self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1);
self.speedY = (Math.random() - 0.5) * 1.5;
// Animation
var _animateTail = function animateTail() {
tween(tail, {
scaleX: sizeMultiplier * 0.6
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: sizeMultiplier * 0.8
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail
});
}
});
};
_animateTail();
// Update method called automatically by LK engine
self.update = function () {
// Move fish
self.x += self.speedX;
self.y += self.speedY;
// Update rotation based on direction
if (self.speedX < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
// Bounce off edges
if (self.x < 0 || self.x > 2048) {
self.speedX *= -1;
}
// Limit vertical movement more subtly
if (self.y < 0 || self.y > 2732) {
self.speedY *= -1;
}
// Occasionally change vertical direction
if (Math.random() < 0.01) {
self.speedY = (Math.random() - 0.5) * 1.5;
}
};
return self;
});
var Mine = Container.expand(function () {
var self = Container.call(this);
// Mine body
var body = self.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
// Add spikes
for (var i = 0; i < 8; i++) {
var angle = i / 8 * Math.PI * 2;
var spike = LK.getAsset('mine', {
anchorX: 0.5,
anchorY: 0.5,
width: 15,
height: 3,
x: Math.cos(angle) * 25,
y: Math.sin(angle) * 25,
rotation: angle
});
self.addChild(spike);
}
// Small pulse animation
var _animatePulse = function animatePulse() {
tween(body, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(body, {
scaleX: 1,
scaleY: 1
}, {
duration: 800,
easing: tween.easeInOut,
onFinish: _animatePulse
});
}
});
};
_animatePulse();
return self;
});
var PlayerFish = Container.expand(function () {
var self = Container.call(this);
// Fish body
var body = self.attachAsset('playerFish', {
anchorX: 0.5,
anchorY: 0.5
});
// Tail
var tail = self.attachAsset('tail', {
anchorX: 1.0,
anchorY: 0.5,
x: -body.width / 2,
y: 0
});
// Eye
var eye = self.attachAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4,
y: -body.height / 4
});
// Pupil
var pupil = self.attachAsset('pupil', {
anchorX: 0.5,
anchorY: 0.5,
x: body.width / 4 + 2,
y: -body.height / 4
});
// Size/Level properties
self.level = 1;
self.initialWidth = body.width;
self.initialHeight = body.height;
// Movement target
self.targetX = null;
self.targetY = null;
self.speed = 5;
// Animation
var _animateTail2 = function animateTail() {
tween(tail, {
scaleX: 0.7
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(tail, {
scaleX: 1
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: _animateTail2
});
}
});
};
_animateTail2();
// Growth function
self.grow = function () {
self.level++;
// Calculate new size based on level (capped at level 5)
var growthFactor = Math.min(self.level * 0.25 + 1, 2.5);
tween(body, {
width: self.initialWidth * growthFactor,
height: self.initialHeight * growthFactor
}, {
duration: 500,
easing: tween.easeOut
});
tween(tail, {
width: tail.width * 1.2,
height: tail.height * 1.2,
x: -(self.initialWidth * growthFactor) / 2
}, {
duration: 500,
easing: tween.easeOut
});
tween(eye, {
x: self.initialWidth * growthFactor / 4,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
tween(pupil, {
x: self.initialWidth * growthFactor / 4 + 2,
y: -(self.initialHeight * growthFactor) / 4
}, {
duration: 500,
easing: tween.easeOut
});
// Play level up sound
LK.getSound('levelUp').play();
};
// Shield properties
self.shieldActive = true;
self.shieldDuration = 3000; // 3 seconds
// Create a visible blue circular shield
var shield = LK.getAsset('eyeball', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0,
scaleX: 15.0,
// Make the shield much larger than the player fish
scaleY: 15.0,
// Make the shield much larger than the player fish
tint: 0x0000FF,
alpha: 0.3 // Make the shield more transparent
});
self.addChild(shield);
// Deactivate shield after 3 seconds
LK.setTimeout(function () {
self.shieldActive = false;
shield.visible = false; // Hide the shield after duration
}, self.shieldDuration);
// Update method called automatically by LK engine
self.update = function () {
if (self.targetX !== null && self.targetY !== null) {
// Calculate direction vector
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// If we're close enough to the target, stop moving
if (distance < self.speed) {
self.x = self.targetX;
self.y = self.targetY;
self.targetX = null;
self.targetY = null;
} else {
// Move towards target
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
// Rotate fish in the direction of movement
var angle = Math.atan2(dy, dx);
// Only flip horizontally, no rotation
if (dx < 0) {
self.scale.x = -1;
} else {
self.scale.x = 1;
}
}
}
// Keep fish in bounds
if (self.x < 0) {
self.x = 0;
}
if (self.y < 0) {
self.y = 0;
}
if (self.x > 2048) {
self.x = 2048;
}
if (self.y > 2732) {
self.y = 2732;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x202438 // Dark blue cave background
});
/****
* Game Code
****/
function transitionToNewMap() {
gameActive = false;
LK.getSound('levelUp').play();
LK.effects.flashScreen(0x00FF00, 1000); // Flash screen green to indicate stage transition
var stageTxt = new Text2('Stage 2', {
size: 100,
fill: 0x00FF00
});
stageTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(stageTxt);
LK.setTimeout(function () {
LK.gui.center.removeChild(stageTxt);
// Clear existing fish and mines
fishes.forEach(function (fish) {
return fish.destroy();
});
mines.forEach(function (mine) {
return mine.destroy();
});
fishes = [];
mines = [];
// Add new fish types for stage 2
spawnFish(5, 'mediumFish', 2);
spawnFish(5, 'largeFish', 3);
// Add seaweed
var seaweedColors = [0x228B22, 0x2E8B57, 0x006400];
for (var i = 0; i < 5; i++) {
var seaweed = LK.getAsset('cave', {
anchorX: 0.5,
anchorY: 1.0,
x: 2048 / 5 * i + 2048 / 10,
y: 2732,
scaleX: 0.1,
scaleY: 0.3,
tint: seaweedColors[i % seaweedColors.length]
});
game.addChild(seaweed);
}
gameActive = true;
}, 1500);
}
// Game variables
var player = null;
var fishes = [];
var mines = [];
var score = 0;
var gameActive = true;
var shield = {
parent: null
}; // Define a shield object with a parent property
// Background cave elements
var cave = game.addChild(LK.getAsset('cave', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
}));
// Initialize player fish
player = new PlayerFish();
player.x = 2048 / 2;
player.y = 2732 / 2;
game.addChild(player);
// UI
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
scoreTxt.x = -20;
scoreTxt.y = 20;
var levelTxt = new Text2('Level: 1', {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(levelTxt);
levelTxt.x = -levelTxt.width - 20;
levelTxt.y = 90;
var highScoreTxt = new Text2('High Score: ' + storage.highScore, {
size: 50,
fill: 0xFFDD00
});
highScoreTxt.anchor.set(0, 0);
LK.gui.topRight.addChild(highScoreTxt);
highScoreTxt.x = -highScoreTxt.width - 20;
highScoreTxt.y = 160;
// Initialize game elements
function initializeGame() {
// Add a clam to the game
var clam = new Clam();
clam.x = 2048 / 2;
clam.y = 2732 - 100;
clam.visible = true; // Make the clam visible
game.addChild(clam);
// Spawn initial fish
spawnFish(10, 'smallFish', 1);
spawnFish(5, 'mediumFish', 2);
// Spawn mines
spawnMines(8);
// Start playing ambient cave sound
LK.playMusic('caveAmbience', {
loop: true,
fade: {
start: 0,
end: 0.4,
duration: 1000
}
});
}
// Spawn fish
function spawnFish(count, type, level) {
for (var i = 0; i < count; i++) {
var fish = new Fish(type, level);
fish.x = Math.random() * 2048;
fish.y = Math.random() * 2732;
fishes.push(fish);
game.addChild(fish);
}
}
// Spawn mines
function spawnMines(count) {
for (var i = 0; i < count; i++) {
var mine = new Mine();
mine.x = Math.random() * 2048;
mine.y = Math.random() * 2732;
mines.push(mine);
game.addChild(mine);
}
}
// Handle player movement
function handleMove(x, y, obj) {
if (gameActive) {
player.targetX = x;
player.targetY = y;
}
}
// Mouse/touch events
game.down = function (x, y, obj) {
handleMove(x, y, obj);
player.speed = 10; // Increase speed when mouse is held down
};
game.move = handleMove;
game.up = function (x, y, obj) {
player.speed = 5; // Reset speed when mouse is released
};
// Main game loop
game.update = function () {
if (!gameActive) {
return;
}
// Change player fish appearance to mine fish at 200 points
if (score >= 200 && player.level < 2) {
player.level = 2;
player.attachAsset('mine', {
anchorX: 0.5,
anchorY: 0.5
});
}
// Check if score reaches 400 to transition to stage 2
if (score >= 400) {
transitionToNewMap();
}
// Check for collisions with fish
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
if (player.intersects(fish) && !player.shieldActive) {
// Determine if player can eat the fish
if (player.level >= fish.fishLevel) {
// Player eats fish
LK.getSound('eat').play();
// Add score based on fish level
var points = fish.fishLevel * 10;
score += points;
scoreTxt.setText('Score: ' + score);
// Remove fish
fish.destroy();
fishes.splice(i, 1);
// Check if player should level up
if (score >= player.level * 50) {
player.grow();
levelTxt.setText('Level: ' + player.level);
// Spawn a replacement fish
if (fish.fishLevel === 1) {
spawnFish(1, 'smallFish', 1);
} else if (fish.fishLevel === 2) {
spawnFish(1, 'mediumFish', 2);
} else {
spawnFish(1, 'largeFish', 3);
}
}
// Update high score if needed
if (score > storage.highScore) {
storage.highScore = score;
highScoreTxt.setText('High Score: ' + storage.highScore);
}
} else {
// Fish eats player - game over
gameActive = false;
LK.getSound('explode').play();
// Flash player
LK.effects.flashObject(player, 0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
}
// Check for collisions with mines
for (var j = mines.length - 1; j >= 0; j--) {
var mine = mines[j];
if (player.intersects(mine) && !player.shieldActive) {
// Mine explodes - game over
gameActive = false;
LK.getSound('explode').play();
// Flash screen
LK.effects.flashScreen(0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
// Occasionally spawn a new small fish
if (Math.random() < 0.005 && fishes.length < 20) {
spawnFish(1, 'smallFish', 1);
}
};
// Initialize the game
initializeGame(); ===================================================================
--- original.js
+++ change.js
@@ -389,10 +389,11 @@
return mine.destroy();
});
fishes = [];
mines = [];
- // Add octopuses and small fish
- spawnFish(10, 'smallFish', 1);
+ // Add new fish types for stage 2
+ spawnFish(5, 'mediumFish', 2);
+ spawnFish(5, 'largeFish', 3);
// Add seaweed
var seaweedColors = [0x228B22, 0x2E8B57, 0x006400];
for (var i = 0; i < 5; i++) {
var seaweed = LK.getAsset('cave', {