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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var body = self.attachAsset('largeFish', {' Line Number: 892
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var body = self.attachAsset('largeFish', {' Line Number: 891
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var body = self.attachAsset('largeFish', {' Line Number: 891
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var body = self.attachAsset('largeFish', {' Line Number: 893
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Please fix the bug: 'Cannot read properties of undefined (reading 'attachAsset')' in or related to this line: 'var body = self.attachAsset('largeFish', {' Line Number: 891
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 891
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 885
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 878
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 871
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 864
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Please fix the bug: 'body is not defined' in or related to this line: 'var arm = LK.getAsset('tail', {' Line Number: 857
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büyük balığa 8 tane haraket eden ahtapot kolu ekle
User prompt
büyük balık eğer bizden büyükse bizi 2 seferde yiyebilir
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büyük balık artık daha büyük
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göz bebeği ekle
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büyük balığa büyük bir göz ekle
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büyük balığın bedeninde hiçbir iz nokta burun ve göz yok
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büyük balığın sadece büyük bir gözü var
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kuyruk çok kötü oldu lütfen düzelt
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büyük balığın kuyruğunu arkasına al
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büyük balığı sil ve yeniden oluştur
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büyük balığın şeklini sıfırlar ve gerçekçi bir şekilde balık oluştur ortanca balığa benzesin
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büyük balığa burun ağız göz ve kuyruk ekle
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benden büyük balıklar beni tek değil 2 seferde yiyebilsin
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büyük balık ekle
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var BigFish = Container.expand(function () { var self = Container.call(this); var body = self.attachAsset('largeFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5, tint: 0x20375b // Dark blue color }); // Add octopus arms to the BigFish var body = self.attachAsset('largeFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5, tint: 0x20375b // Dark blue color }); // Movement variables self.speedX = (Math.random() * 1.5 + 0.5) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.0; // Update method called automatically by LK engine self.update = function () { // Move big fish self.x += self.speedX; self.y += self.speedY; // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; // Add a large eye to the BigFish var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: 3.0, // Make the eye large scaleY: 3.0 // Make the eye large }); // Add a pupil to the BigFish's eye var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, // Slightly offset to the right of the eye y: -body.height / 4, scaleX: 1.5, // Smaller than the eye scaleY: 1.5 // Smaller than the eye }); return self; }); var Clam = Container.expand(function () { var self = Container.call(this); // Clam body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5, scaleX: 5.0, // Increase scale to make it even more massive scaleY: 5.0, // Increase scale to make it even more massive tint: 0x8B4513, // Change color to brown texture: 'clamTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 10, // Shadow blur radius offsetX: 5, // Horizontal shadow offset offsetY: 5 // Vertical shadow offset } }); // Pearl var pearl = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 - 10, scaleX: 2.0, // Increase size of the pearl scaleY: 2.0, // Increase size of the pearl visible: false }); self.addChild(pearl); // Open and release pearl every 10 seconds var releasePearl = function releasePearl() { // Open clam with animation tween(body, { scaleY: 6.0 // Open clam by increasing scale }, { duration: 1000, // 1 second to open easing: tween.easeInOut, onFinish: function onFinish() { pearl.visible = true; // Show pearl when clam is open LK.setTimeout(function () { // Close clam with animation tween(body, { scaleY: 5.0 // Close clam by returning to original scale }, { duration: 2000, // 2 seconds to close easing: tween.easeInOut, onFinish: function onFinish() { pearl.visible = false; // Hide pearl when clam is closed } }); }, 1000); // Pearl visible for 1 second } }); }; LK.setInterval(releasePearl, 10000); self.pearl = pearl; return self; }); var Fish = Container.expand(function (type, level) { var self = Container.call(this); // Setup fish properties based on type self.fishType = type || 'smallFish'; self.fishLevel = level || 1; // Size multiplier based on level var sizeMultiplier = 1; if (self.fishLevel === 2) { sizeMultiplier = 1.5; } if (self.fishLevel === 3) { sizeMultiplier = 2; } // Fish body var assetId = self.fishType; var body = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism tint: 0x8A2BE2 // Add a more realistic purple tint }); // Tail var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff; var tail = LK.getAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism tint: 0x8A2BE2, // Add a more realistic purple tint texture: 'fishTailTexture' // Add texture for realism }); tail.tint = tailColor; self.addChild(tail); // Mouth var mouth = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 2, y: body.height / 4, scaleX: sizeMultiplier * 0.5, scaleY: sizeMultiplier * 0.2, tint: 0x000000 }); self.addChild(mouth); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Movement variables self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.5; // Animation var _animateTail = function animateTail() { tween(tail, { scaleX: sizeMultiplier * 0.6 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: sizeMultiplier * 0.8 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail }); } }); }; _animateTail(); // Update method called automatically by LK engine self.update = function () { // Move fish self.x += self.speedX; self.y += self.speedY; // Update rotation based on direction if (self.speedX < 0) { self.scale.x = -1; } else { self.scale.x = 1; } // Bounce off edges if (self.x < 0) { self.x = 0; self.speedX *= -1; } else if (self.x > 2048) { self.x = 2048; self.speedX *= -1; } // Limit vertical movement more subtly if (self.y < 0) { self.y = 0; self.speedY *= -1; } else if (self.y > 2732) { self.y = 2732; self.speedY *= -1; } // Ensure fish stay within bounds self.x = Math.max(0, Math.min(self.x, 2048)); self.y = Math.max(0, Math.min(self.y, 2732)); // Occasionally change vertical direction if (Math.random() < 0.01) { self.speedY = (Math.random() - 0.5) * 1.5; } }; return self; }); var GoldFish = Container.expand(function () { var self = Container.call(this); // GoldFish body var body = self.attachAsset('smallFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0, tint: 0xFFD700 // Gold color }); // Movement variables self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 2.0; // Update method called automatically by LK engine self.update = function () { // Move goldfish self.x += self.speedX; self.y += self.speedY; // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; return self; }); var Mine = Container.expand(function () { var self = Container.call(this); // Mine body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); // Add spikes for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var spike = LK.getAsset('mine', { anchorX: 0.5, anchorY: 0.5, width: 15, height: 3, x: Math.cos(angle) * 25, y: Math.sin(angle) * 25, rotation: angle }); self.addChild(spike); } // Small pulse animation var _animatePulse = function animatePulse() { tween(body, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(body, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: _animatePulse }); } }); }; _animatePulse(); return self; }); var PlayerFish = Container.expand(function () { var self = Container.call(this); // Fish body var body = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, // Slightly larger for more detail scaleY: 1.2, // Slightly larger for more detail tint: 0x7cd1ff, // Base color texture: 'detailedFishTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 5, // Shadow blur radius offsetX: 3, // Horizontal shadow offset offsetY: 3 // Vertical shadow offset } }); // Tail var tail = self.attachAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0x7cd1ff, // Match body color texture: 'detailedTailTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 3, // Shadow blur radius offsetX: 2, // Horizontal shadow offset offsetY: 2 // Vertical shadow offset } }); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0xffffff, // White color for eye shadow: { color: 0x000000, // Shadow color blur: 2, // Shadow blur radius offsetX: 1, // Horizontal shadow offset offsetY: 1 // Vertical shadow offset } }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0x000000, // Black color for pupil shadow: { color: 0x000000, // Shadow color blur: 1, // Shadow blur radius offsetX: 0.5, // Horizontal shadow offset offsetY: 0.5 // Vertical shadow offset } }); // Size/Level properties self.level = 1; self.initialWidth = body.width; self.initialHeight = body.height; // Movement target self.targetX = null; self.targetY = null; self.speed = 5; // Animation var _animateTail2 = function animateTail() { tween(tail, { scaleX: 0.7 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: 1 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail2 }); } }); }; _animateTail2(); // Growth function self.grow = function () { self.level++; // Calculate new size based on level (capped at level 5) var growthFactor = Math.min(self.level * 0.25 + 1, 2.5); tween(body, { width: self.initialWidth * growthFactor, height: self.initialHeight * growthFactor }, { duration: 500, easing: tween.easeOut }); tween(tail, { width: tail.width * 1.2, height: tail.height * 1.2, x: -(self.initialWidth * growthFactor) / 2 }, { duration: 500, easing: tween.easeOut }); tween(eye, { x: self.initialWidth * growthFactor / 4, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); tween(pupil, { x: self.initialWidth * growthFactor / 4 + 2, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); // Play level up sound LK.getSound('levelUp').play(); }; // Update method called automatically by LK engine self.update = function () { if (self.targetX !== null && self.targetY !== null) { // Calculate direction vector var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If we're close enough to the target, stop moving if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.targetX = null; self.targetY = null; } else { // Move towards target self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate fish in the direction of movement var angle = Math.atan2(dy, dx); // Only flip horizontally, no rotation if (dx < 0) { self.scale.x = -1; } else { self.scale.x = 1; } } } // Keep fish in bounds if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y > 2732) { self.y = 2732; self.shield.x = self.x; self.shield.y = self.y; } }; // Health bar self.health = 3; // Initialize health self.healthBar = new Container(); self.healthBar.x = -body.width / 2; self.healthBar.y = -body.height / 2 - 30; // Move health bar higher above the player fish self.addChild(self.healthBar); for (var i = 0; i < self.health; i++) { var healthSegment = LK.getAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, x: i * 20, y: 0, scaleX: 0.2, scaleY: 0.2, tint: 0x00FF00 // Green color for health }); self.healthBar.addChild(healthSegment); } // Shield var shield = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.0, // Larger size scaleY: 3.0, // Larger size tint: 0x0000FF, // Blue color alpha: 0.5 // Semi-transparent }); self.shield = shield; self.shieldActive = true; // Initialize shield as active return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x202438 // Dark blue cave background }); /**** * Game Code ****/ var clam = null; var player = null; var fishes = []; var mines = []; var score = 0; var gameActive = true; // Background cave elements var cave = game.addChild(LK.getAsset('cave', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player fish player = new PlayerFish(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // UI var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); scoreTxt.x = -20; scoreTxt.y = 20; var timerTxt = new Text2('Time: 60', { size: 60, fill: 0xFFFFFF }); timerTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(timerTxt); timerTxt.x = 20; timerTxt.y = 20; var remainingTime = 60; var timerInterval = LK.setInterval(function () { if (remainingTime > 0) { remainingTime--; timerTxt.setText('Time: ' + remainingTime); } }, 1000); var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -levelTxt.width - 20; levelTxt.y = 90; var highScoreTxt = new Text2('High Score: ' + storage.highScore, { size: 50, fill: 0xFFDD00 }); highScoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -highScoreTxt.width - 20; highScoreTxt.y = 160; // Initialize game elements function initializeGame() { // Add a clam to the game clam = new Clam(); clam.x = 2048 / 2; clam.y = 2732 - 50; // Position clam closer to the bottom clam.visible = true; // Make the clam visible game.addChild(clam); // Initialize player score and level score = 0; scoreTxt.setText('Score: ' + score); player.level = 1; player.shieldActive = true; // Set a 60-second timer to end the game LK.setTimeout(function () { gameActive = false; if (score >= 1000) { LK.showYouWin(); // Player wins if score is 1000 or more } else { LK.showGameOver(); // Player loses if score is less than 1000 } LK.clearInterval(timerInterval); // Clear the timer interval when the game ends }, 60000); // 60 seconds LK.setTimeout(function () { player.shieldActive = false; player.shield.visible = false; // Hide the shield after 3 seconds }, 3000); // Shield lasts for 3 seconds // Start game at stage 1 spawnFish(5, 'smallFish', 1); spawnFish(10, 'mediumFish', 2); spawnMines(10); var bigFish = new BigFish(); bigFish.x = Math.random() * 2048; bigFish.y = Math.random() * 2732; game.addChild(bigFish); // Start playing ambient cave sound LK.playMusic('caveAmbience', { loop: true, fade: { start: 0, end: 0.4, duration: 1000 } }); } // Spawn fish function spawnFish(count, type, level) { for (var i = 0; i < count; i++) { var fish = new Fish(type, level); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fishes.push(fish); game.addChild(fish); } } // Spawn mines function spawnMines(count) { for (var i = 0; i < count; i++) { var mine = new Mine(); mine.x = Math.random() * 2048; mine.y = Math.random() * 2732; mines.push(mine); game.addChild(mine); } } // Handle player movement function handleMove(x, y, obj) { if (gameActive) { player.targetX = x; player.targetY = y; // Ensure player moves towards the target player.update(); } } // Mouse/touch events game.down = function (x, y, obj) { handleMove(x, y, obj); player.speed = 10; // Increase speed when mouse is held down }; game.move = handleMove; game.up = function (x, y, obj) { player.speed = 5; // Reset speed when mouse is released }; // Main game loop game.update = function () { if (!gameActive) { return; } // Update player movement player.update(); // Check if player intersects with the pearl and can eat it if (clam.pearl.visible && player.intersects(clam.pearl)) { clam.pearl.visible = false; // Hide the pearl after eating LK.getSound('eat').play(); score += 50; // Add score for eating the pearl scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); } } for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; if (player.intersects(fish) && !fish.eaten) { fish.eaten = true; fish.destroy(); fishes.splice(i, 1); // Determine if player can eat the fish if (player.level >= fish.fishLevel) { // Player eats fish fish.eaten = true; LK.getSound('eat').play(); // Add score based on fish type var points = fish.fishLevel * 10; score += points; scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); // Spawn a replacement fish if (fish.fishLevel === 1) { spawnFish(1, 'smallFish', 1); } else if (fish.fishLevel === 2) { spawnFish(1, 'mediumFish', 2); } else { spawnFish(1, 'largeFish', 3); } } // Update high score if needed if (score > storage.highScore) { storage.highScore = score; highScoreTxt.setText('High Score: ' + storage.highScore); } } else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) { if (!player.shieldActive) { // Check if BigFish is larger than the player if (fish instanceof BigFish && fish.scaleX > player.scaleX) { // BigFish eats player - reduce health by 1/2 player.health -= 1 / 2; LK.getSound('explode').play(); LK.effects.flashObject(player, 0xFF0000, 500); // Update health bar var segmentsToRemove = Math.ceil(player.healthBar.children.length / 2); for (var k = 0; k < segmentsToRemove; k++) { if (player.healthBar.children.length > 0) { player.healthBar.removeChildAt(player.healthBar.children.length - 1); } } // Check if health is depleted if (player.health <= 0) { gameActive = false; // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } } } } // Check for collisions with mines for (var j = mines.length - 1; j >= 0; j--) { var mine = mines[j]; if (player.intersects(mine)) { if (!player.shieldActive) { // Mine explodes - reduce health by 1/3 player.health -= 1 / 3; LK.getSound('explode').play(); LK.effects.flashObject(player, 0xFF0000, 500); // Update health bar var segmentsToRemove = Math.ceil(player.healthBar.children.length / 3); for (var k = 0; k < segmentsToRemove; k++) { if (player.healthBar.children.length > 0) { player.healthBar.removeChildAt(player.healthBar.children.length - 1); } } // Check if health is depleted if (player.health <= 0) { gameActive = false; // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // Remove mine after explosion mine.destroy(); mines.splice(j, 1); } } } // Occasionally spawn a new small fish if (Math.random() < 0.02 && fishes.length < 30) { // Increased spawn rate and max count spawnFish(1, 'smallFish', 1); } }; // Initialize the game initializeGame(); // Add octopus arms to the BigFish for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var arm = LK.getAsset('tail', { anchorX: 0.5, anchorY: 0.5, x: Math.cos(angle) * body.width, y: Math.sin(angle) * body.height, rotation: angle, scaleX: 0.5, scaleY: 0.5, tint: 0x20375b // Match BigFish color }); self.addChild(arm); // Animate the arm to move var _animateArm = function animateArm(arm, angle) { tween(arm, { x: Math.cos(angle) * (body.width + 10), y: Math.sin(angle) * (body.height + 10) }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(arm, { x: Math.cos(angle) * body.width, y: Math.sin(angle) * body.height }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { _animateArm(arm, angle); } }); } }); }; _animateArm(arm, angle); }
===================================================================
--- original.js
+++ change.js
@@ -10,16 +10,23 @@
* Classes
****/
var BigFish = Container.expand(function () {
var self = Container.call(this);
- // BigFish body
var body = self.attachAsset('largeFish', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2.5,
scaleY: 2.5,
tint: 0x20375b // Dark blue color
});
+ // Add octopus arms to the BigFish
+ var body = self.attachAsset('largeFish', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.5,
+ scaleY: 2.5,
+ tint: 0x20375b // Dark blue color
+ });
// Movement variables
self.speedX = (Math.random() * 1.5 + 0.5) * (Math.random() < 0.5 ? 1 : -1);
self.speedY = (Math.random() - 0.5) * 1.0;
// Update method called automatically by LK engine