User prompt
can barı daha yukarda
User prompt
1 mayın sadece 1 kez patlayabilir ve patladığında yok olur
User prompt
mayınlar balığa tek atmıyor can barını 1/3 kadar azaltıyor
User prompt
Ana karakterimiz artık bir can barı var mayınlar tek seferde öldürmyüro
User prompt
süre ekranda görünür olsun lütfen
User prompt
60 saniye süre sınırı ekle süre sonunda oyun bitsin eğer süre sonunda 1000 puan üzerindeyse kazansın değilse kaybetsin
User prompt
lütfen ana karakterimizi daha detaylı çiz
User prompt
midyeyi farklı renklerle beraber gerçek bir midyeye benzet yalvarırım sana
User prompt
midyeye gölge ekle ağzı gövdesi belli olsun
User prompt
midyenin ağzını açma efekti gerçekçi olsun lütfen midyeye detay ekle ve inci çok daha büyük olsun ağzını kapatması 2 saniye sürsün
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'visible')' in or related to this line: 'if (clam.pearl.visible && player.intersects(clam.pearl)) {' Line Number: 547
User prompt
Please fix the bug: 'ReferenceError: clam is not defined' in or related to this line: 'if (clam.pearl.visible && player.intersects(clam.pearl)) {' Line Number: 546
User prompt
çok daha büyük yap ve kahverengi olsun ağzını açınca içinden beyaz bir inci çıksın ve onu yiyebileyim
User prompt
midyeyi göremiyorum devasa yap
User prompt
midyeyi görünür ve aşağıda yap büyük olsun
User prompt
kalkan varken ölümsüzüz ama kalkan ilk 3 saniyeden sonra yok olur
User prompt
kalkan ana karakterde
User prompt
Çok daha büyük ve mavi
User prompt
doğunca 3 saniyeliğine bir kalkan etkin ve bu kalkan görünür büyük mavi
User prompt
kalkanı sil
User prompt
kalkanı göremiyorum görünür yap büyük mavi saydam bir kalkan
User prompt
kalkanı görünür yap mavi büyük bir kalkan
User prompt
küçük balıklar daha çok spawn olur ve doğunca ilk 3 saniye kalkana sahibim kalkan varken oyunu kaybetmem
User prompt
+200 puan olan herşeyi sil
User prompt
200 puanı geçince final boss gelmedi ?
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Clam = Container.expand(function () { var self = Container.call(this); // Clam body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5, scaleX: 5.0, // Increase scale to make it even more massive scaleY: 5.0, // Increase scale to make it even more massive tint: 0x8B4513, // Change color to brown texture: 'clamTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 10, // Shadow blur radius offsetX: 5, // Horizontal shadow offset offsetY: 5 // Vertical shadow offset } }); // Pearl var pearl = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 - 10, scaleX: 2.0, // Increase size of the pearl scaleY: 2.0, // Increase size of the pearl visible: false }); self.addChild(pearl); // Open and release pearl every 10 seconds var releasePearl = function releasePearl() { // Open clam with animation tween(body, { scaleY: 6.0 // Open clam by increasing scale }, { duration: 1000, // 1 second to open easing: tween.easeInOut, onFinish: function onFinish() { pearl.visible = true; // Show pearl when clam is open LK.setTimeout(function () { // Close clam with animation tween(body, { scaleY: 5.0 // Close clam by returning to original scale }, { duration: 2000, // 2 seconds to close easing: tween.easeInOut, onFinish: function onFinish() { pearl.visible = false; // Hide pearl when clam is closed } }); }, 1000); // Pearl visible for 1 second } }); }; LK.setInterval(releasePearl, 10000); self.pearl = pearl; return self; }); var Fish = Container.expand(function (type, level) { var self = Container.call(this); // Setup fish properties based on type self.fishType = type || 'smallFish'; self.fishLevel = level || 1; // Size multiplier based on level var sizeMultiplier = 1; if (self.fishLevel === 2) { sizeMultiplier = 1.5; } if (self.fishLevel === 3) { sizeMultiplier = 2; } // Fish body var assetId = self.fishType; var body = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism tint: 0x8A2BE2 // Add a more realistic purple tint }); // Tail var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff; var tail = LK.getAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism tint: 0x8A2BE2, // Add a more realistic purple tint texture: 'fishTailTexture' // Add texture for realism }); tail.tint = tailColor; self.addChild(tail); // Mouth var mouth = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 2, y: body.height / 4, scaleX: sizeMultiplier * 0.5, scaleY: sizeMultiplier * 0.2, tint: 0x000000 }); self.addChild(mouth); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Movement variables self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.5; // Animation var _animateTail = function animateTail() { tween(tail, { scaleX: sizeMultiplier * 0.6 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: sizeMultiplier * 0.8 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail }); } }); }; _animateTail(); // Update method called automatically by LK engine self.update = function () { // Move fish self.x += self.speedX; self.y += self.speedY; // Update rotation based on direction if (self.speedX < 0) { self.scale.x = -1; } else { self.scale.x = 1; } // Bounce off edges if (self.x < 0) { self.x = 0; self.speedX *= -1; } else if (self.x > 2048) { self.x = 2048; self.speedX *= -1; } // Limit vertical movement more subtly if (self.y < 0) { self.y = 0; self.speedY *= -1; } else if (self.y > 2732) { self.y = 2732; self.speedY *= -1; } // Ensure fish stay within bounds self.x = Math.max(0, Math.min(self.x, 2048)); self.y = Math.max(0, Math.min(self.y, 2732)); // Occasionally change vertical direction if (Math.random() < 0.01) { self.speedY = (Math.random() - 0.5) * 1.5; } }; return self; }); var GoldFish = Container.expand(function () { var self = Container.call(this); // GoldFish body var body = self.attachAsset('smallFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0, tint: 0xFFD700 // Gold color }); // Movement variables self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 2.0; // Update method called automatically by LK engine self.update = function () { // Move goldfish self.x += self.speedX; self.y += self.speedY; // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; return self; }); var Mine = Container.expand(function () { var self = Container.call(this); // Mine body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); // Add spikes for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var spike = LK.getAsset('mine', { anchorX: 0.5, anchorY: 0.5, width: 15, height: 3, x: Math.cos(angle) * 25, y: Math.sin(angle) * 25, rotation: angle }); self.addChild(spike); } // Small pulse animation var _animatePulse = function animatePulse() { tween(body, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(body, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: _animatePulse }); } }); }; _animatePulse(); return self; }); var PlayerFish = Container.expand(function () { var self = Container.call(this); // Fish body var body = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, // Slightly larger for more detail scaleY: 1.2, // Slightly larger for more detail tint: 0x7cd1ff, // Base color texture: 'detailedFishTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 5, // Shadow blur radius offsetX: 3, // Horizontal shadow offset offsetY: 3 // Vertical shadow offset } }); // Tail var tail = self.attachAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0x7cd1ff, // Match body color texture: 'detailedTailTexture', // Add texture for realism shadow: { color: 0x000000, // Shadow color blur: 3, // Shadow blur radius offsetX: 2, // Horizontal shadow offset offsetY: 2 // Vertical shadow offset } }); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0xffffff, // White color for eye shadow: { color: 0x000000, // Shadow color blur: 2, // Shadow blur radius offsetX: 1, // Horizontal shadow offset offsetY: 1 // Vertical shadow offset } }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: 1.1, // Slightly larger for more detail scaleY: 1.1, // Slightly larger for more detail tint: 0x000000, // Black color for pupil shadow: { color: 0x000000, // Shadow color blur: 1, // Shadow blur radius offsetX: 0.5, // Horizontal shadow offset offsetY: 0.5 // Vertical shadow offset } }); // Size/Level properties self.level = 1; self.initialWidth = body.width; self.initialHeight = body.height; // Movement target self.targetX = null; self.targetY = null; self.speed = 5; // Animation var _animateTail2 = function animateTail() { tween(tail, { scaleX: 0.7 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: 1 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail2 }); } }); }; _animateTail2(); // Growth function self.grow = function () { self.level++; // Calculate new size based on level (capped at level 5) var growthFactor = Math.min(self.level * 0.25 + 1, 2.5); tween(body, { width: self.initialWidth * growthFactor, height: self.initialHeight * growthFactor }, { duration: 500, easing: tween.easeOut }); tween(tail, { width: tail.width * 1.2, height: tail.height * 1.2, x: -(self.initialWidth * growthFactor) / 2 }, { duration: 500, easing: tween.easeOut }); tween(eye, { x: self.initialWidth * growthFactor / 4, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); tween(pupil, { x: self.initialWidth * growthFactor / 4 + 2, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); // Play level up sound LK.getSound('levelUp').play(); }; // Update method called automatically by LK engine self.update = function () { if (self.targetX !== null && self.targetY !== null) { // Calculate direction vector var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If we're close enough to the target, stop moving if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.targetX = null; self.targetY = null; } else { // Move towards target self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate fish in the direction of movement var angle = Math.atan2(dy, dx); // Only flip horizontally, no rotation if (dx < 0) { self.scale.x = -1; } else { self.scale.x = 1; } } } // Keep fish in bounds if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y > 2732) { self.y = 2732; self.shield.x = self.x; self.shield.y = self.y; } }; // Health bar self.health = 3; // Initialize health self.healthBar = new Container(); self.healthBar.x = -body.width / 2; self.healthBar.y = -body.height / 2 - 10; self.addChild(self.healthBar); for (var i = 0; i < self.health; i++) { var healthSegment = LK.getAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, x: i * 20, y: 0, scaleX: 0.2, scaleY: 0.2, tint: 0x00FF00 // Green color for health }); self.healthBar.addChild(healthSegment); } // Shield var shield = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 3.0, // Larger size scaleY: 3.0, // Larger size tint: 0x0000FF, // Blue color alpha: 0.5 // Semi-transparent }); self.shield = shield; self.shieldActive = true; // Initialize shield as active return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x202438 // Dark blue cave background }); /**** * Game Code ****/ var clam = null; var player = null; var fishes = []; var mines = []; var score = 0; var gameActive = true; // Background cave elements var cave = game.addChild(LK.getAsset('cave', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player fish player = new PlayerFish(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // UI var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); scoreTxt.x = -20; scoreTxt.y = 20; var timerTxt = new Text2('Time: 60', { size: 60, fill: 0xFFFFFF }); timerTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(timerTxt); timerTxt.x = 20; timerTxt.y = 20; var remainingTime = 60; var timerInterval = LK.setInterval(function () { if (remainingTime > 0) { remainingTime--; timerTxt.setText('Time: ' + remainingTime); } }, 1000); var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -levelTxt.width - 20; levelTxt.y = 90; var highScoreTxt = new Text2('High Score: ' + storage.highScore, { size: 50, fill: 0xFFDD00 }); highScoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -highScoreTxt.width - 20; highScoreTxt.y = 160; // Initialize game elements function initializeGame() { // Add a clam to the game clam = new Clam(); clam.x = 2048 / 2; clam.y = 2732 - 50; // Position clam closer to the bottom clam.visible = true; // Make the clam visible game.addChild(clam); // Initialize player score and level score = 0; scoreTxt.setText('Score: ' + score); player.level = 1; player.shieldActive = true; // Set a 60-second timer to end the game LK.setTimeout(function () { gameActive = false; if (score >= 1000) { LK.showYouWin(); // Player wins if score is 1000 or more } else { LK.showGameOver(); // Player loses if score is less than 1000 } LK.clearInterval(timerInterval); // Clear the timer interval when the game ends }, 60000); // 60 seconds LK.setTimeout(function () { player.shieldActive = false; player.shield.visible = false; // Hide the shield after 3 seconds }, 3000); // Shield lasts for 3 seconds // Start game at stage 1 spawnFish(5, 'smallFish', 1); spawnFish(10, 'mediumFish', 2); spawnMines(10); // Start playing ambient cave sound LK.playMusic('caveAmbience', { loop: true, fade: { start: 0, end: 0.4, duration: 1000 } }); } // Spawn fish function spawnFish(count, type, level) { for (var i = 0; i < count; i++) { var fish = new Fish(type, level); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fishes.push(fish); game.addChild(fish); } } // Spawn mines function spawnMines(count) { for (var i = 0; i < count; i++) { var mine = new Mine(); mine.x = Math.random() * 2048; mine.y = Math.random() * 2732; mines.push(mine); game.addChild(mine); } } // Handle player movement function handleMove(x, y, obj) { if (gameActive) { player.targetX = x; player.targetY = y; // Ensure player moves towards the target player.update(); } } // Mouse/touch events game.down = function (x, y, obj) { handleMove(x, y, obj); player.speed = 10; // Increase speed when mouse is held down }; game.move = handleMove; game.up = function (x, y, obj) { player.speed = 5; // Reset speed when mouse is released }; // Main game loop game.update = function () { if (!gameActive) { return; } // Update player movement player.update(); // Check if player intersects with the pearl and can eat it if (clam.pearl.visible && player.intersects(clam.pearl)) { clam.pearl.visible = false; // Hide the pearl after eating LK.getSound('eat').play(); score += 50; // Add score for eating the pearl scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); } } for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; if (player.intersects(fish) && !fish.eaten) { fish.eaten = true; fish.destroy(); fishes.splice(i, 1); // Determine if player can eat the fish if (player.level >= fish.fishLevel) { // Player eats fish fish.eaten = true; LK.getSound('eat').play(); // Add score based on fish type var points = fish.fishLevel * 10; score += points; scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); // Spawn a replacement fish if (fish.fishLevel === 1) { spawnFish(1, 'smallFish', 1); } else if (fish.fishLevel === 2) { spawnFish(1, 'mediumFish', 2); } else { spawnFish(1, 'largeFish', 3); } } // Update high score if needed if (score > storage.highScore) { storage.highScore = score; highScoreTxt.setText('High Score: ' + storage.highScore); } } else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) { if (!player.shieldActive) { // Fish eats player - game over gameActive = false; LK.getSound('explode').play(); // Flash player LK.effects.flashObject(player, 0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } } // Check for collisions with mines for (var j = mines.length - 1; j >= 0; j--) { var mine = mines[j]; if (player.intersects(mine)) { if (!player.shieldActive) { // Mine explodes - reduce health by 1/3 player.health -= 1 / 3; LK.getSound('explode').play(); LK.effects.flashObject(player, 0xFF0000, 500); // Update health bar var segmentsToRemove = Math.ceil(player.healthBar.children.length / 3); for (var k = 0; k < segmentsToRemove; k++) { if (player.healthBar.children.length > 0) { player.healthBar.removeChildAt(player.healthBar.children.length - 1); } } // Check if health is depleted if (player.health <= 0) { gameActive = false; // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } // Remove mine after explosion mine.destroy(); mines.splice(j, 1); } } } // Occasionally spawn a new small fish if (Math.random() < 0.02 && fishes.length < 30) { // Increased spawn rate and max count spawnFish(1, 'smallFish', 1); } }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -751,8 +751,11 @@
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
+ // Remove mine after explosion
+ mine.destroy();
+ mines.splice(j, 1);
}
}
}
// Occasionally spawn a new small fish