User prompt
can barı daha yukarda
User prompt
1 mayın sadece 1 kez patlayabilir ve patladığında yok olur
User prompt
mayınlar balığa tek atmıyor can barını 1/3 kadar azaltıyor
User prompt
Ana karakterimiz artık bir can barı var mayınlar tek seferde öldürmyüro
User prompt
süre ekranda görünür olsun lütfen
User prompt
60 saniye süre sınırı ekle süre sonunda oyun bitsin eğer süre sonunda 1000 puan üzerindeyse kazansın değilse kaybetsin
User prompt
lütfen ana karakterimizi daha detaylı çiz
User prompt
midyeyi farklı renklerle beraber gerçek bir midyeye benzet yalvarırım sana
User prompt
midyeye gölge ekle ağzı gövdesi belli olsun
User prompt
midyenin ağzını açma efekti gerçekçi olsun lütfen midyeye detay ekle ve inci çok daha büyük olsun ağzını kapatması 2 saniye sürsün
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'visible')' in or related to this line: 'if (clam.pearl.visible && player.intersects(clam.pearl)) {' Line Number: 547
User prompt
Please fix the bug: 'ReferenceError: clam is not defined' in or related to this line: 'if (clam.pearl.visible && player.intersects(clam.pearl)) {' Line Number: 546
User prompt
çok daha büyük yap ve kahverengi olsun ağzını açınca içinden beyaz bir inci çıksın ve onu yiyebileyim
User prompt
midyeyi göremiyorum devasa yap
User prompt
midyeyi görünür ve aşağıda yap büyük olsun
User prompt
kalkan varken ölümsüzüz ama kalkan ilk 3 saniyeden sonra yok olur
User prompt
kalkan ana karakterde
User prompt
Çok daha büyük ve mavi
User prompt
doğunca 3 saniyeliğine bir kalkan etkin ve bu kalkan görünür büyük mavi
User prompt
kalkanı sil
User prompt
kalkanı göremiyorum görünür yap büyük mavi saydam bir kalkan
User prompt
kalkanı görünür yap mavi büyük bir kalkan
User prompt
küçük balıklar daha çok spawn olur ve doğunca ilk 3 saniye kalkana sahibim kalkan varken oyunu kaybetmem
User prompt
+200 puan olan herşeyi sil
User prompt
200 puanı geçince final boss gelmedi ?
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Clam = Container.expand(function () { var self = Container.call(this); // Clam body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.0 }); // Pearl var pearl = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 - 10, scaleX: 0.5, scaleY: 0.5, visible: false }); self.addChild(pearl); // Open and release pearl every 10 seconds var releasePearl = function releasePearl() { pearl.visible = true; LK.setTimeout(function () { pearl.visible = false; }, 1000); }; LK.setInterval(releasePearl, 10000); return self; }); var Fish = Container.expand(function (type, level) { var self = Container.call(this); // Setup fish properties based on type self.fishType = type || 'smallFish'; self.fishLevel = level || 1; // Size multiplier based on level var sizeMultiplier = 1; if (self.fishLevel === 2) { sizeMultiplier = 1.5; } if (self.fishLevel === 3) { sizeMultiplier = 2; } // Fish body var assetId = self.fishType; var body = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism tint: 0x8A2BE2 // Add a more realistic purple tint }); // Tail var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff; var tail = LK.getAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism tint: 0x8A2BE2, // Add a more realistic purple tint texture: 'fishTailTexture' // Add texture for realism }); tail.tint = tailColor; self.addChild(tail); // Mouth var mouth = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 2, y: body.height / 4, scaleX: sizeMultiplier * 0.5, scaleY: sizeMultiplier * 0.2, tint: 0x000000 }); self.addChild(mouth); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Movement variables self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.5; // Animation var _animateTail = function animateTail() { tween(tail, { scaleX: sizeMultiplier * 0.6 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: sizeMultiplier * 0.8 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail }); } }); }; _animateTail(); // Update method called automatically by LK engine self.update = function () { // Move fish self.x += self.speedX; self.y += self.speedY; // Update rotation based on direction if (self.speedX < 0) { self.scale.x = -1; } else { self.scale.x = 1; } // Bounce off edges if (self.x < 0) { self.x = 0; self.speedX *= -1; } else if (self.x > 2048) { self.x = 2048; self.speedX *= -1; } // Limit vertical movement more subtly if (self.y < 0) { self.y = 0; self.speedY *= -1; } else if (self.y > 2732) { self.y = 2732; self.speedY *= -1; } // Ensure fish stay within bounds self.x = Math.max(0, Math.min(self.x, 2048)); self.y = Math.max(0, Math.min(self.y, 2732)); // Occasionally change vertical direction if (Math.random() < 0.01) { self.speedY = (Math.random() - 0.5) * 1.5; } }; return self; }); var GoldFish = Container.expand(function () { var self = Container.call(this); // GoldFish body var body = self.attachAsset('smallFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0, tint: 0xFFD700 // Gold color }); // Movement variables self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 2.0; // Update method called automatically by LK engine self.update = function () { // Move goldfish self.x += self.speedX; self.y += self.speedY; // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; return self; }); var Mine = Container.expand(function () { var self = Container.call(this); // Mine body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); // Add spikes for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var spike = LK.getAsset('mine', { anchorX: 0.5, anchorY: 0.5, width: 15, height: 3, x: Math.cos(angle) * 25, y: Math.sin(angle) * 25, rotation: angle }); self.addChild(spike); } // Small pulse animation var _animatePulse = function animatePulse() { tween(body, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(body, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: _animatePulse }); } }); }; _animatePulse(); return self; }); var PlayerFish = Container.expand(function () { var self = Container.call(this); // Fish body var body = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5 }); // Tail var tail = self.attachAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0 }); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4 }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4 }); // Size/Level properties self.level = 1; self.initialWidth = body.width; self.initialHeight = body.height; // Movement target self.targetX = null; self.targetY = null; self.speed = 5; // Animation var _animateTail2 = function animateTail() { tween(tail, { scaleX: 0.7 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: 1 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail2 }); } }); }; _animateTail2(); // Growth function self.grow = function () { self.level++; // Calculate new size based on level (capped at level 5) var growthFactor = Math.min(self.level * 0.25 + 1, 2.5); tween(body, { width: self.initialWidth * growthFactor, height: self.initialHeight * growthFactor }, { duration: 500, easing: tween.easeOut }); tween(tail, { width: tail.width * 1.2, height: tail.height * 1.2, x: -(self.initialWidth * growthFactor) / 2 }, { duration: 500, easing: tween.easeOut }); tween(eye, { x: self.initialWidth * growthFactor / 4, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); tween(pupil, { x: self.initialWidth * growthFactor / 4 + 2, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); // Play level up sound LK.getSound('levelUp').play(); }; // Update method called automatically by LK engine self.update = function () { if (self.targetX !== null && self.targetY !== null) { // Calculate direction vector var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If we're close enough to the target, stop moving if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.targetX = null; self.targetY = null; } else { // Move towards target self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate fish in the direction of movement var angle = Math.atan2(dy, dx); // Only flip horizontally, no rotation if (dx < 0) { self.scale.x = -1; } else { self.scale.x = 1; } } } // Keep fish in bounds if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y > 2732) { self.y = 2732; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x202438 // Dark blue cave background }); /**** * Game Code ****/ var player = null; var fishes = []; var mines = []; var score = 0; var gameActive = true; var shield = { parent: null }; // Define a shield object with a parent property // Background cave elements var cave = game.addChild(LK.getAsset('cave', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player fish player = new PlayerFish(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // UI var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); scoreTxt.x = -20; scoreTxt.y = 20; var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -levelTxt.width - 20; levelTxt.y = 90; var highScoreTxt = new Text2('High Score: ' + storage.highScore, { size: 50, fill: 0xFFDD00 }); highScoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -highScoreTxt.width - 20; highScoreTxt.y = 160; // Initialize game elements function initializeGame() { // Add a clam to the game var clam = new Clam(); clam.x = 2048 / 2; clam.y = 2732 - 100; clam.visible = true; // Make the clam visible game.addChild(clam); // Initialize player score and level score = 0; scoreTxt.setText('Score: ' + score); player.level = 1; player.shieldActive = true; LK.setTimeout(function () { player.shieldActive = false; }, 3000); // Shield lasts for 3 seconds shield.visible = false; // Start game at stage 1 spawnFish(5, 'smallFish', 1); spawnFish(10, 'mediumFish', 2); spawnMines(10); // Start playing ambient cave sound LK.playMusic('caveAmbience', { loop: true, fade: { start: 0, end: 0.4, duration: 1000 } }); } // Spawn fish function spawnFish(count, type, level) { for (var i = 0; i < count; i++) { var fish = new Fish(type, level); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fishes.push(fish); game.addChild(fish); } } // Spawn mines function spawnMines(count) { for (var i = 0; i < count; i++) { var mine = new Mine(); mine.x = Math.random() * 2048; mine.y = Math.random() * 2732; mines.push(mine); game.addChild(mine); } } // Handle player movement function handleMove(x, y, obj) { if (gameActive) { player.targetX = x; player.targetY = y; // Ensure player moves towards the target player.update(); } } // Mouse/touch events game.down = function (x, y, obj) { handleMove(x, y, obj); player.speed = 10; // Increase speed when mouse is held down }; game.move = handleMove; game.up = function (x, y, obj) { player.speed = 5; // Reset speed when mouse is released }; // Main game loop game.update = function () { if (!gameActive) { return; } // Update player movement player.update(); for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; if (player.intersects(fish) && !fish.eaten) { fish.eaten = true; fish.destroy(); fishes.splice(i, 1); // Determine if player can eat the fish if (player.level >= fish.fishLevel) { // Player eats fish fish.eaten = true; LK.getSound('eat').play(); // Add score based on fish type var points = fish.fishLevel * 10; score += points; scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); // Spawn a replacement fish if (fish.fishLevel === 1) { spawnFish(1, 'smallFish', 1); } else if (fish.fishLevel === 2) { spawnFish(1, 'mediumFish', 2); } else { spawnFish(1, 'largeFish', 3); } } // Update high score if needed if (score > storage.highScore) { storage.highScore = score; highScoreTxt.setText('High Score: ' + storage.highScore); } } else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) { if (!player.shieldActive) { // Fish eats player - game over gameActive = false; LK.getSound('explode').play(); // Flash player LK.effects.flashObject(player, 0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } } // Check for collisions with mines for (var j = mines.length - 1; j >= 0; j--) { var mine = mines[j]; if (player.intersects(mine)) { if (!player.shieldActive) { // Mine explodes - game over gameActive = false; LK.getSound('explode').play(); // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } // Occasionally spawn a new small fish if (Math.random() < 0.02 && fishes.length < 30) { // Increased spawn rate and max count spawnFish(1, 'smallFish', 1); } }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -442,9 +442,12 @@
// Initialize player score and level
score = 0;
scoreTxt.setText('Score: ' + score);
player.level = 1;
- player.shieldActive = false;
+ player.shieldActive = true;
+ LK.setTimeout(function () {
+ player.shieldActive = false;
+ }, 3000); // Shield lasts for 3 seconds
shield.visible = false;
// Start game at stage 1
spawnFish(5, 'smallFish', 1);
spawnFish(10, 'mediumFish', 2);
@@ -537,37 +540,42 @@
storage.highScore = score;
highScoreTxt.setText('High Score: ' + storage.highScore);
}
} else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) {
- // Fish eats player - game over
+ if (!player.shieldActive) {
+ // Fish eats player - game over
+ gameActive = false;
+ LK.getSound('explode').play();
+ // Flash player
+ LK.effects.flashObject(player, 0xFF0000, 1000);
+ // Show game over
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1500);
+ }
+ }
+ }
+ }
+ // Check for collisions with mines
+ for (var j = mines.length - 1; j >= 0; j--) {
+ var mine = mines[j];
+ if (player.intersects(mine)) {
+ if (!player.shieldActive) {
+ // Mine explodes - game over
gameActive = false;
LK.getSound('explode').play();
- // Flash player
- LK.effects.flashObject(player, 0xFF0000, 1000);
+ // Flash screen
+ LK.effects.flashScreen(0xFF0000, 1000);
// Show game over
LK.setTimeout(function () {
LK.showGameOver();
}, 1500);
}
}
}
- // Check for collisions with mines
- for (var j = mines.length - 1; j >= 0; j--) {
- var mine = mines[j];
- if (player.intersects(mine)) {
- // Mine explodes - game over
- gameActive = false;
- LK.getSound('explode').play();
- // Flash screen
- LK.effects.flashScreen(0xFF0000, 1000);
- // Show game over
- LK.setTimeout(function () {
- LK.showGameOver();
- }, 1500);
- }
- }
// Occasionally spawn a new small fish
- if (Math.random() < 0.005 && fishes.length < 20) {
+ if (Math.random() < 0.02 && fishes.length < 30) {
+ // Increased spawn rate and max count
spawnFish(1, 'smallFish', 1);
}
};
// Initialize the game