User prompt
200 puanı geçince tüm balıklar ve mayınlar silinir ve final boss gelir
User prompt
stage 2 ile alakalı herşeyi sil
User prompt
kalkan varken ölümsüzüm
User prompt
stage 2 ye geçemiyorum 200 puan üzeri stage 2 ye geçiyor
User prompt
şimdi stage 2 diye yeni bir şey oluşturacağız skor eğer 100 ün üzerindeyse stage 2 ye geçiyorum ve stage 2 de kalkanım aktif oluyor büyük balıklar doğabiliyor
User prompt
stage 2 ile alakalı herşeyi sil
User prompt
stage 2 de balıklar ışınlanıyor ve harakter edemiyorum fix it
User prompt
mayın sayısını arttır
User prompt
stage 1 deki mayın ve ortanca balık sayısı daha fazla
User prompt
stage 1 i fixle ortanca balıklar stage 1 de vardır
User prompt
stage 2 de başlamak istemiyorum
User prompt
karakterimi harekeet edemiyorum balıklar ışınlanıyor hata var düzelt
User prompt
Please fix the bug: 'Timeout.tick error: player.getChildByName is not a function' in or related to this line: 'return child === player.getChildByName('shield');' Line Number: 454
User prompt
Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'visible')' in or related to this line: 'return child === shield;' Line Number: 454
User prompt
Please fix the bug: 'Timeout.tick error: player.getChildByName is not a function' in or related to this line: 'player.getChildByName('shield').visible = true;' Line Number: 453
User prompt
stage 2 de oyuna başlarsam skorum 400 olmalı boyutum da ona göre
User prompt
stage 2 deyken skorum en az 400
User prompt
stage 2 ye geçtiğim zaman beni 400 puan ile başlat ve mavi kalkan 3 saniyeliğine çıksın
User prompt
stage 2 ye geçince yeşil bir ekran olmasın ve kontrol bende olsun oyunu geçiçi olarak stage 2 de başlat
User prompt
balıklar yendiği zaman yok olurlar böylece 1 kez yenmiş olur aynı türden farklı yerlerde spawn olmuş balıklar yenebilir
User prompt
Hayır büyük bir hata var balığı sonsuz kez yiyebiliyorum her balık 1 kez yenebilir
User prompt
apple ı sil tamamen
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 615
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 615
User prompt
Please fix the bug: 'ReferenceError: apple is not defined' in or related to this line: 'if (player.intersects(apple)) {' Line Number: 613
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Clam = Container.expand(function () { var self = Container.call(this); // Clam body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.0 }); // Pearl var pearl = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 - 10, scaleX: 0.5, scaleY: 0.5, visible: false }); self.addChild(pearl); // Open and release pearl every 10 seconds var releasePearl = function releasePearl() { pearl.visible = true; LK.setTimeout(function () { pearl.visible = false; }, 1000); }; LK.setInterval(releasePearl, 10000); return self; }); var Fish = Container.expand(function (type, level) { var self = Container.call(this); // Setup fish properties based on type self.fishType = type || 'smallFish'; self.fishLevel = level || 1; // Size multiplier based on level var sizeMultiplier = 1; if (self.fishLevel === 2) { sizeMultiplier = 1.5; } if (self.fishLevel === 3) { sizeMultiplier = 2; } // Fish body var assetId = self.fishType; var body = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism tint: 0x8A2BE2 // Add a more realistic purple tint }); // Tail var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff; var tail = LK.getAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism tint: 0x8A2BE2, // Add a more realistic purple tint texture: 'fishTailTexture' // Add texture for realism }); tail.tint = tailColor; self.addChild(tail); // Mouth var mouth = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 2, y: body.height / 4, scaleX: sizeMultiplier * 0.5, scaleY: sizeMultiplier * 0.2, tint: 0x000000 }); self.addChild(mouth); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Movement variables self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.5; // Animation var _animateTail = function animateTail() { tween(tail, { scaleX: sizeMultiplier * 0.6 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: sizeMultiplier * 0.8 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail }); } }); }; _animateTail(); // Update method called automatically by LK engine self.update = function () { // Move fish self.x += self.speedX; self.y += self.speedY; // Update rotation based on direction if (self.speedX < 0) { self.scale.x = -1; } else { self.scale.x = 1; } // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } // Limit vertical movement more subtly if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } // Occasionally change vertical direction if (Math.random() < 0.01) { self.speedY = (Math.random() - 0.5) * 1.5; } }; return self; }); var GoldFish = Container.expand(function () { var self = Container.call(this); // GoldFish body var body = self.attachAsset('smallFish', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.0, scaleY: 1.0, tint: 0xFFD700 // Gold color }); // Movement variables self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 2.0; // Update method called automatically by LK engine self.update = function () { // Move goldfish self.x += self.speedX; self.y += self.speedY; // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } }; return self; }); var Mine = Container.expand(function () { var self = Container.call(this); // Mine body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); // Add spikes for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var spike = LK.getAsset('mine', { anchorX: 0.5, anchorY: 0.5, width: 15, height: 3, x: Math.cos(angle) * 25, y: Math.sin(angle) * 25, rotation: angle }); self.addChild(spike); } // Small pulse animation var _animatePulse = function animatePulse() { tween(body, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(body, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: _animatePulse }); } }); }; _animatePulse(); return self; }); var PlayerFish = Container.expand(function () { var self = Container.call(this); // Fish body var body = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5 }); // Tail var tail = self.attachAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0 }); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4 }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4 }); // Size/Level properties self.level = 1; self.initialWidth = body.width; self.initialHeight = body.height; // Movement target self.targetX = null; self.targetY = null; self.speed = 5; // Animation var _animateTail2 = function animateTail() { tween(tail, { scaleX: 0.7 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: 1 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail2 }); } }); }; _animateTail2(); // Growth function self.grow = function () { self.level++; // Calculate new size based on level (capped at level 5) var growthFactor = Math.min(self.level * 0.25 + 1, 2.5); tween(body, { width: self.initialWidth * growthFactor, height: self.initialHeight * growthFactor }, { duration: 500, easing: tween.easeOut }); tween(tail, { width: tail.width * 1.2, height: tail.height * 1.2, x: -(self.initialWidth * growthFactor) / 2 }, { duration: 500, easing: tween.easeOut }); tween(eye, { x: self.initialWidth * growthFactor / 4, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); tween(pupil, { x: self.initialWidth * growthFactor / 4 + 2, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); // Play level up sound LK.getSound('levelUp').play(); }; // Shield properties self.shieldActive = true; self.shieldDuration = 3000; // 3 seconds // Create a visible blue circular shield var shield = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 15.0, // Make the shield much larger than the player fish scaleY: 15.0, // Make the shield much larger than the player fish tint: 0x0000FF, alpha: 0.3 // Make the shield more transparent }); self.addChild(shield); // Deactivate shield after 3 seconds LK.setTimeout(function () { self.shieldActive = false; shield.visible = false; // Hide the shield after duration }, self.shieldDuration); // Update method called automatically by LK engine self.update = function () { if (self.targetX !== null && self.targetY !== null) { // Calculate direction vector var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If we're close enough to the target, stop moving if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.targetX = null; self.targetY = null; } else { // Move towards target self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate fish in the direction of movement var angle = Math.atan2(dy, dx); // Only flip horizontally, no rotation if (dx < 0) { self.scale.x = -1; } else { self.scale.x = 1; } } } // Keep fish in bounds if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y > 2732) { self.y = 2732; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x202438 // Dark blue cave background }); /**** * Game Code ****/ function transitionToNewMap() { gameActive = false; LK.getSound('levelUp').play(); LK.effects.flashScreen(0x00FF00, 1000); // Flash screen green to indicate stage transition var stageTxt = new Text2('Stage 2', { size: 100, fill: 0x00FF00 }); stageTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(stageTxt); LK.setTimeout(function () { LK.gui.center.removeChild(stageTxt); // Clear existing fish and mines fishes.forEach(function (fish) { return fish.destroy(); }); mines.forEach(function (mine) { return mine.destroy(); }); fishes = []; mines = []; // Add new fish types for stage 2 spawnFish(5, 'mediumFish', 2); spawnFish(5, 'largeFish', 3); // Add seaweed var seaweedColors = [0x228B22, 0x2E8B57, 0x006400]; for (var i = 0; i < 5; i++) { var seaweed = LK.getAsset('cave', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 5 * i + 2048 / 10, y: 2732, scaleX: 0.1, scaleY: 0.3, tint: seaweedColors[i % seaweedColors.length] }); game.addChild(seaweed); } gameActive = true; }, 1500); } // Game variables var player = null; var fishes = []; var mines = []; var score = 0; var gameActive = true; var shield = { parent: null }; // Define a shield object with a parent property // Background cave elements var cave = game.addChild(LK.getAsset('cave', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player fish player = new PlayerFish(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // UI var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); scoreTxt.x = -20; scoreTxt.y = 20; var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -levelTxt.width - 20; levelTxt.y = 90; var highScoreTxt = new Text2('High Score: ' + storage.highScore, { size: 50, fill: 0xFFDD00 }); highScoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -highScoreTxt.width - 20; highScoreTxt.y = 160; // Initialize game elements function initializeGame() { // Add a clam to the game var clam = new Clam(); clam.x = 2048 / 2; clam.y = 2732 - 100; clam.visible = true; // Make the clam visible game.addChild(clam); spawnFish(8, 'smallFish', 1); spawnFish(5, 'mediumFish', 2); // Spawn mines spawnMines(8); // Start playing ambient cave sound LK.playMusic('caveAmbience', { loop: true, fade: { start: 0, end: 0.4, duration: 1000 } }); } // Spawn fish function spawnFish(count, type, level) { for (var i = 0; i < count; i++) { var fish = new Fish(type, level); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fishes.push(fish); game.addChild(fish); } } // Spawn mines function spawnMines(count) { for (var i = 0; i < count; i++) { var mine = new Mine(); mine.x = Math.random() * 2048; mine.y = Math.random() * 2732; mines.push(mine); game.addChild(mine); } } // Handle player movement function handleMove(x, y, obj) { if (gameActive) { player.targetX = x; player.targetY = y; } } // Mouse/touch events game.down = function (x, y, obj) { handleMove(x, y, obj); player.speed = 10; // Increase speed when mouse is held down }; game.move = handleMove; game.up = function (x, y, obj) { player.speed = 5; // Reset speed when mouse is released }; // Main game loop game.update = function () { if (!gameActive) { return; } // Change player fish appearance to mine fish at 200 points if (score >= 200 && player.level < 2) { player.level = 2; player.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); } // Check if score reaches 400 to transition to stage 2 if (score >= 400) { transitionToNewMap(); } for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; if (player.intersects(fish) && !player.shieldActive) { // Determine if player can eat the fish if (player.level >= fish.fishLevel) { // Player eats fish LK.getSound('eat').play(); // Add score based on fish type var points = fish.fishLevel * 10; score += points; scoreTxt.setText('Score: ' + score); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); // Spawn a replacement fish if (fish.fishLevel === 1) { spawnFish(1, 'smallFish', 1); } else if (fish.fishLevel === 2) { spawnFish(1, 'mediumFish', 2); } else { spawnFish(1, 'largeFish', 3); } } // Update high score if needed if (score > storage.highScore) { storage.highScore = score; highScoreTxt.setText('High Score: ' + storage.highScore); } } else if (!(fish instanceof GoldFish) && fish.fishLevel > player.level) { // Fish eats player - game over gameActive = false; LK.getSound('explode').play(); // Flash player LK.effects.flashObject(player, 0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } // Check for collisions with mines for (var j = mines.length - 1; j >= 0; j--) { var mine = mines[j]; if (player.intersects(mine) && !player.shieldActive) { // Mine explodes - game over gameActive = false; LK.getSound('explode').play(); // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } // Occasionally spawn a new small fish if (Math.random() < 0.005 && fishes.length < 20) { spawnFish(1, 'smallFish', 1); } }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -8,36 +8,8 @@
/****
* Classes
****/
-var Apple = Container.expand(function () {
- var self = Container.call(this);
- // Apple body
- var body = self.attachAsset('smallFish', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.0,
- scaleY: 1.0,
- tint: 0xFFD700 // Gold color
- });
- // Movement variables
- self.speedX = (Math.random() * 3 + 2) * (Math.random() < 0.5 ? 1 : -1);
- self.speedY = (Math.random() - 0.5) * 2.0;
- // Update method called automatically by LK engine
- self.update = function () {
- // Move apple
- self.x += self.speedX;
- self.y += self.speedY;
- // Bounce off edges
- if (self.x < 0 || self.x > 2048) {
- self.speedX *= -1;
- }
- if (self.y < 0 || self.y > 2732) {
- self.speedY *= -1;
- }
- };
- return self;
-});
var Clam = Container.expand(function () {
var self = Container.call(this);
// Clam body
var body = self.attachAsset('mine', {
@@ -519,14 +491,8 @@
clam.x = 2048 / 2;
clam.y = 2732 - 100;
clam.visible = true; // Make the clam visible
game.addChild(clam);
- var apple = null;
- // Spawn an apple
- apple = new Apple();
- apple.x = Math.random() * 2048;
- apple.y = Math.random() * 2732;
- game.addChild(apple);
spawnFish(8, 'smallFish', 1);
spawnFish(5, 'mediumFish', 2);
// Spawn mines
spawnMines(8);
@@ -592,16 +558,8 @@
// Check if score reaches 400 to transition to stage 2
if (score >= 400) {
transitionToNewMap();
}
- // Check for collisions with apple
- if (player.intersects(apple)) {
- // Player eats apple
- LK.getSound('eat').play();
- score += 100;
- scoreTxt.setText('Score: ' + score);
- apple.destroy();
- }
for (var i = fishes.length - 1; i >= 0; i--) {
var fish = fishes[i];
if (player.intersects(fish) && !player.shieldActive) {
// Determine if player can eat the fish