User prompt
400 puanda stage 2 ye geçicem ve orda farklı balıklar olucak tamam mı
User prompt
vazgeçtim mayınları yemek yok
User prompt
skor 200 den fazlaysa mayınları da yiyebiliyorum
User prompt
200 puanda balığın görünümü değişsin ve mayın balığına dönüşsün
User prompt
stage 2 400 puan istesin
User prompt
en büyük balıkları siler misin
User prompt
Köpek balıklarını sil
User prompt
sharkı sil
User prompt
Please fix the bug: 'ReferenceError: Shark is not defined' in or related to this line: 'if (fish instanceof Shark) {' Line Number: 608
User prompt
köpek balığını sil ve büyük bir balık ekle lütfen
User prompt
KÖPEK BALIĞI UFOYA BENZEMİŞ KÖPEK BALIĞI YAP ŞUNU !
User prompt
köpek balığı ekle köpek balığı bizi ve diğer balıkları yiyebilsin lütfen süper gerçekçi olsun yüzgeçleri unutma
User prompt
kaplumbağayı sil
User prompt
kaplumağaya ayak kafa göz ve ağız kuyruk ekle
User prompt
kaplumbağa ekle
User prompt
en büyük balıkları sil
User prompt
mor balıkların kuyruklarını daha gerçekçi yapar mısın
User prompt
büyük balık kuyruklarını da değiştir
User prompt
balık kuyruk dizaynını değiştir daha gerçekçi yap
User prompt
mor balıkları daha gerçekçi yap
User prompt
yosunları da kaldır arkaplan temiz olmalı
User prompt
midyeyi görünür yap ve coralların hepsini kaldır
User prompt
bir midye ekle ve midye 10 saniye de bir ağzını açıp inci çıkarsın
User prompt
çok daha gerçekçi olsun
User prompt
coral daha gerçekçi olsun
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Clam = Container.expand(function () { var self = Container.call(this); // Clam body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.0 }); // Pearl var pearl = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: -body.height / 2 - 10, scaleX: 0.5, scaleY: 0.5, visible: false }); self.addChild(pearl); // Open and release pearl every 10 seconds var releasePearl = function releasePearl() { pearl.visible = true; LK.setTimeout(function () { pearl.visible = false; }, 1000); }; LK.setInterval(releasePearl, 10000); return self; }); var Fish = Container.expand(function (type, level) { var self = Container.call(this); // Setup fish properties based on type self.fishType = type || 'smallFish'; self.fishLevel = level || 1; // Size multiplier based on level var sizeMultiplier = 1; if (self.fishLevel === 2) { sizeMultiplier = 1.5; } if (self.fishLevel === 3) { sizeMultiplier = 2; } // Fish body var assetId = self.fishType; var body = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.2 + 0.9), // Vary size slightly for realism tint: 0x8A2BE2 // Add a more realistic purple tint }); // Tail var tailColor = self.fishType === 'smallFish' ? 0xffb967 : self.fishType === 'mediumFish' ? 0xff6c67 : 0xc267ff; var tail = LK.getAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0, scaleX: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism scaleY: sizeMultiplier * (Math.random() * 0.3 + 0.8), // Vary size slightly for realism tint: 0x8A2BE2, // Add a more realistic purple tint texture: 'fishTailTexture' // Add texture for realism }); tail.tint = tailColor; self.addChild(tail); // Mouth var mouth = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 2, y: body.height / 4, scaleX: sizeMultiplier * 0.5, scaleY: sizeMultiplier * 0.2, tint: 0x000000 }); self.addChild(mouth); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4, scaleX: sizeMultiplier, scaleY: sizeMultiplier }); // Movement variables self.speedX = (Math.random() * 2 + 1) * (Math.random() < 0.5 ? 1 : -1); self.speedY = (Math.random() - 0.5) * 1.5; // Animation var _animateTail = function animateTail() { tween(tail, { scaleX: sizeMultiplier * 0.6 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: sizeMultiplier * 0.8 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail }); } }); }; _animateTail(); // Update method called automatically by LK engine self.update = function () { // Move fish self.x += self.speedX; self.y += self.speedY; // Update rotation based on direction if (self.speedX < 0) { self.scale.x = -1; } else { self.scale.x = 1; } // Bounce off edges if (self.x < 0 || self.x > 2048) { self.speedX *= -1; } // Limit vertical movement more subtly if (self.y < 0 || self.y > 2732) { self.speedY *= -1; } // Occasionally change vertical direction if (Math.random() < 0.01) { self.speedY = (Math.random() - 0.5) * 1.5; } }; return self; }); var Mine = Container.expand(function () { var self = Container.call(this); // Mine body var body = self.attachAsset('mine', { anchorX: 0.5, anchorY: 0.5 }); // Add spikes for (var i = 0; i < 8; i++) { var angle = i / 8 * Math.PI * 2; var spike = LK.getAsset('mine', { anchorX: 0.5, anchorY: 0.5, width: 15, height: 3, x: Math.cos(angle) * 25, y: Math.sin(angle) * 25, rotation: angle }); self.addChild(spike); } // Small pulse animation var _animatePulse = function animatePulse() { tween(body, { scaleX: 1.1, scaleY: 1.1 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(body, { scaleX: 1, scaleY: 1 }, { duration: 800, easing: tween.easeInOut, onFinish: _animatePulse }); } }); }; _animatePulse(); return self; }); var PlayerFish = Container.expand(function () { var self = Container.call(this); // Fish body var body = self.attachAsset('playerFish', { anchorX: 0.5, anchorY: 0.5 }); // Tail var tail = self.attachAsset('tail', { anchorX: 1.0, anchorY: 0.5, x: -body.width / 2, y: 0 }); // Eye var eye = self.attachAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4, y: -body.height / 4 }); // Pupil var pupil = self.attachAsset('pupil', { anchorX: 0.5, anchorY: 0.5, x: body.width / 4 + 2, y: -body.height / 4 }); // Size/Level properties self.level = 1; self.initialWidth = body.width; self.initialHeight = body.height; // Movement target self.targetX = null; self.targetY = null; self.speed = 5; // Animation var _animateTail2 = function animateTail() { tween(tail, { scaleX: 0.7 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(tail, { scaleX: 1 }, { duration: 300, easing: tween.easeInOut, onFinish: _animateTail2 }); } }); }; _animateTail2(); // Growth function self.grow = function () { self.level++; // Calculate new size based on level (capped at level 5) var growthFactor = Math.min(self.level * 0.25 + 1, 2.5); tween(body, { width: self.initialWidth * growthFactor, height: self.initialHeight * growthFactor }, { duration: 500, easing: tween.easeOut }); tween(tail, { width: tail.width * 1.2, height: tail.height * 1.2, x: -(self.initialWidth * growthFactor) / 2 }, { duration: 500, easing: tween.easeOut }); tween(eye, { x: self.initialWidth * growthFactor / 4, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); tween(pupil, { x: self.initialWidth * growthFactor / 4 + 2, y: -(self.initialHeight * growthFactor) / 4 }, { duration: 500, easing: tween.easeOut }); // Play level up sound LK.getSound('levelUp').play(); }; // Shield properties self.shieldActive = true; self.shieldDuration = 3000; // 3 seconds // Create a visible blue circular shield var shield = LK.getAsset('eyeball', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: 15.0, // Make the shield much larger than the player fish scaleY: 15.0, // Make the shield much larger than the player fish tint: 0x0000FF, alpha: 0.3 // Make the shield more transparent }); self.addChild(shield); // Deactivate shield after 3 seconds LK.setTimeout(function () { self.shieldActive = false; shield.visible = false; // Hide the shield after duration }, self.shieldDuration); // Update method called automatically by LK engine self.update = function () { if (self.targetX !== null && self.targetY !== null) { // Calculate direction vector var dx = self.targetX - self.x; var dy = self.targetY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // If we're close enough to the target, stop moving if (distance < self.speed) { self.x = self.targetX; self.y = self.targetY; self.targetX = null; self.targetY = null; } else { // Move towards target self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; // Rotate fish in the direction of movement var angle = Math.atan2(dy, dx); // Only flip horizontally, no rotation if (dx < 0) { self.scale.x = -1; } else { self.scale.x = 1; } } } // Keep fish in bounds if (self.x < 0) { self.x = 0; } if (self.y < 0) { self.y = 0; } if (self.x > 2048) { self.x = 2048; } if (self.y > 2732) { self.y = 2732; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x202438 // Dark blue cave background }); /**** * Game Code ****/ function transitionToNewMap() { gameActive = false; LK.getSound('levelUp').play(); LK.effects.flashScreen(0x00FF00, 1000); // Flash screen green to indicate stage transition var stageTxt = new Text2('Stage 2', { size: 100, fill: 0x00FF00 }); stageTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(stageTxt); LK.setTimeout(function () { LK.gui.center.removeChild(stageTxt); // Clear existing fish and mines fishes.forEach(function (fish) { return fish.destroy(); }); mines.forEach(function (mine) { return mine.destroy(); }); fishes = []; mines = []; // Add octopuses and small fish spawnFish(10, 'smallFish', 1); // Add seaweed var seaweedColors = [0x228B22, 0x2E8B57, 0x006400]; for (var i = 0; i < 5; i++) { var seaweed = LK.getAsset('cave', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 5 * i + 2048 / 10, y: 2732, scaleX: 0.1, scaleY: 0.3, tint: seaweedColors[i % seaweedColors.length] }); game.addChild(seaweed); } gameActive = true; }, 1500); } // Game variables var player = null; var fishes = []; var mines = []; var score = 0; var gameActive = true; var shield = { parent: null }; // Define a shield object with a parent property // Background cave elements var cave = game.addChild(LK.getAsset('cave', { anchorX: 0, anchorY: 0, x: 0, y: 0 })); // Initialize player fish player = new PlayerFish(); player.x = 2048 / 2; player.y = 2732 / 2; game.addChild(player); // UI var scoreTxt = new Text2('Score: 0', { size: 60, fill: 0xFFFFFF }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); scoreTxt.x = -20; scoreTxt.y = 20; var levelTxt = new Text2('Level: 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0, 0); LK.gui.topRight.addChild(levelTxt); levelTxt.x = -levelTxt.width - 20; levelTxt.y = 90; var highScoreTxt = new Text2('High Score: ' + storage.highScore, { size: 50, fill: 0xFFDD00 }); highScoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(highScoreTxt); highScoreTxt.x = -highScoreTxt.width - 20; highScoreTxt.y = 160; // Initialize game elements function initializeGame() { // Add a clam to the game var clam = new Clam(); clam.x = 2048 / 2; clam.y = 2732 - 100; clam.visible = true; // Make the clam visible game.addChild(clam); // Spawn initial fish spawnFish(10, 'smallFish', 1); spawnFish(5, 'mediumFish', 2); // Spawn mines spawnMines(8); // Start playing ambient cave sound LK.playMusic('caveAmbience', { loop: true, fade: { start: 0, end: 0.4, duration: 1000 } }); } // Spawn fish function spawnFish(count, type, level) { for (var i = 0; i < count; i++) { var fish = new Fish(type, level); fish.x = Math.random() * 2048; fish.y = Math.random() * 2732; fishes.push(fish); game.addChild(fish); } } // Spawn mines function spawnMines(count) { for (var i = 0; i < count; i++) { var mine = new Mine(); mine.x = Math.random() * 2048; mine.y = Math.random() * 2732; mines.push(mine); game.addChild(mine); } } // Handle player movement function handleMove(x, y, obj) { if (gameActive) { player.targetX = x; player.targetY = y; } } // Mouse/touch events game.down = function (x, y, obj) { handleMove(x, y, obj); player.speed = 10; // Increase speed when mouse is held down }; game.move = handleMove; game.up = function (x, y, obj) { player.speed = 5; // Reset speed when mouse is released }; // Main game loop game.update = function () { if (!gameActive) { return; } // Check if score reaches 200 to transition to stage 2 if (score >= 200) { transitionToNewMap(); } // Check for collisions with fish for (var i = fishes.length - 1; i >= 0; i--) { var fish = fishes[i]; if (player.intersects(fish) && !player.shieldActive) { // Determine if player can eat the fish if (player.level >= fish.fishLevel) { // Player eats fish LK.getSound('eat').play(); // Add score based on fish level var points = fish.fishLevel * 10; score += points; scoreTxt.setText('Score: ' + score); // Remove fish fish.destroy(); fishes.splice(i, 1); // Check if player should level up if (score >= player.level * 50) { player.grow(); levelTxt.setText('Level: ' + player.level); // Spawn a replacement fish if (fish.fishLevel === 1) { spawnFish(1, 'smallFish', 1); } else if (fish.fishLevel === 2) { spawnFish(1, 'mediumFish', 2); } else { spawnFish(1, 'largeFish', 3); } } // Update high score if needed if (score > storage.highScore) { storage.highScore = score; highScoreTxt.setText('High Score: ' + storage.highScore); } } else { // Fish eats player - game over gameActive = false; LK.getSound('explode').play(); // Flash player LK.effects.flashObject(player, 0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } } // Check for collisions with mines for (var j = mines.length - 1; j >= 0; j--) { var mine = mines[j]; if (player.intersects(mine) && !player.shieldActive) { // Mine explodes - game over gameActive = false; LK.getSound('explode').play(); // Flash screen LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.setTimeout(function () { LK.showGameOver(); }, 1500); } } // Occasionally spawn a new small fish if (Math.random() < 0.005 && fishes.length < 20) { spawnFish(1, 'smallFish', 1); } }; // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -390,9 +390,8 @@
});
fishes = [];
mines = [];
// Add octopuses and small fish
- spawnFish(3, 'largeFish', 3); // Representing octopuses
spawnFish(10, 'smallFish', 1);
// Add seaweed
var seaweedColors = [0x228B22, 0x2E8B57, 0x006400];
for (var i = 0; i < 5; i++) {
@@ -466,9 +465,8 @@
game.addChild(clam);
// Spawn initial fish
spawnFish(10, 'smallFish', 1);
spawnFish(5, 'mediumFish', 2);
- spawnFish(3, 'largeFish', 3);
// Spawn mines
spawnMines(8);
// Start playing ambient cave sound
LK.playMusic('caveAmbience', {