User prompt
in player add the player2 asset and swap between the 2 to make a frame animation
Code edit (2 edits merged)
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User prompt
add a background asset
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var moveInterval = setInterval(function () {' Line Number: 70
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'var moveInterval = setInterval(function () {' Line Number: 70
Code edit (1 edits merged)
Please save this source code
User prompt
make the player the move progressive
User prompt
player must move the the next path progressively
Code edit (2 edits merged)
Please save this source code
User prompt
don't use move event but tap event : when tapping left move to the path at the left and when tapping right to the path at the right
User prompt
Please fix the bug: 'Uncaught ReferenceError: playerPositions is not defined' in or related to this line: 'var nearestPosition = playerPositions.reduce(function (prev, curr) {' Line Number: 61
User prompt
it's a classical endless runner with 3 paths so don't move player with the mouse but use 3 fixed x positions left, center and right
Code edit (1 edits merged)
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User prompt
don't spawn all coins in one time
Code edit (1 edits merged)
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User prompt
add a pooling system for coins
Code edit (1 edits merged)
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User prompt
add initialization code in gameInitialize, don't forget to let variables in global scope
User prompt
add an mpty gameInitialize function
Initial prompt
Greedy Runner
/**** 
* Classes
****/ 
// Assets will be automatically created and loaded during gameplay
// Coin class
var Coin = Container.expand(function () {
	var self = Container.call(this);
	var coinGraphics = self.attachAsset('coin', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		self.y += 5; // Move coin downwards
		if (self.y > 2732) {
			self.reset();
		}
	};
	self.reset = function () {
		self.y = -50;
		self.x = Math.random() * 2048;
	};
});
// Player class
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics1 = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var playerGraphics2 = self.attachAsset('player2', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	playerGraphics2.visible = false; // Initially hide player2 asset
	var frame = 0;
	self.update = function () {
		frame++;
		if (frame % 10 === 0) {
			// Swap frames every 10 game ticks
			var visible = playerGraphics1.visible;
			playerGraphics1.visible = !visible;
			playerGraphics2.visible = visible;
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize arrays and variables
var coins = [];
var score = 0;
var scoreTxt;
// Create player
var player;
// Handle move events
game.down = function (x, y, obj) {
	// If tap is on the left half of the screen, move player to the left
	if (x < 2048 / 2) {
		if (playerPositionIndex > 0) {
			playerPositionIndex--;
		}
	} else {
		// If tap is on the right half of the screen, move player to the right
		if (playerPositionIndex < 2) {
			playerPositionIndex++;
		}
	}
	// Make the player move progressively to the next path
	var targetX = playerPositions[playerPositionIndex];
	var moveStep = (targetX - player.x) / 10;
	var moveInterval = LK.setInterval(function () {
		if (Math.abs(targetX - player.x) <= Math.abs(moveStep)) {
			player.x = targetX;
			LK.clearInterval(moveInterval);
		} else {
			player.x += moveStep;
		}
	}, 1000 / 60);
};
// Update game every tick
game.update = function () {
	// Update coins and check for collisions
	for (var i = coins.length - 1; i >= 0; i--) {
		if (player.intersects(coins[i])) {
			score += 1;
			scoreTxt.setText(score);
			coins[i].reset();
		}
	}
};
// Initialize game
function gameInitialize() {
	// Initialize arrays and variables
	// Attach the background asset to the game
	var background = game.attachAsset('background', {
		anchorX: 0.0,
		anchorY: 0.0
	});
	score = 0;
	scoreTxt = new Text2('0', {
		size: 150,
		fill: "#ffffff"
	});
	scoreTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(scoreTxt);
	coins = [];
	var newCoin = new Coin();
	newCoin.reset();
	coins.push(newCoin);
	game.addChild(newCoin);
	// Define the three fixed x positions for the player
	playerPositions = [2048 / 4, 2048 / 2, 2048 / 4 * 3];
	// Create a variable to store the current player position index
	playerPositionIndex = 1;
	// Create player
	player = game.addChild(new Player());
	player.x = playerPositions[playerPositionIndex]; // Start at the center position
	player.y = 2732 - 200;
}
gameInitialize(); ===================================================================
--- original.js
+++ change.js
@@ -22,12 +22,27 @@
 });
 // Player class
 var Player = Container.expand(function () {
 	var self = Container.call(this);
-	var playerGraphics = self.attachAsset('player', {
+	var playerGraphics1 = self.attachAsset('player', {
 		anchorX: 0.5,
 		anchorY: 0.5
 	});
+	var playerGraphics2 = self.attachAsset('player2', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	playerGraphics2.visible = false; // Initially hide player2 asset
+	var frame = 0;
+	self.update = function () {
+		frame++;
+		if (frame % 10 === 0) {
+			// Swap frames every 10 game ticks
+			var visible = playerGraphics1.visible;
+			playerGraphics1.visible = !visible;
+			playerGraphics2.visible = visible;
+		}
+	};
 });
 
 /**** 
 * Initialize Game
:quality(85)/https://cdn.frvr.ai/66cb777cc36bc8152d8f8031.png%3F3) 
 Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
:quality(85)/https://cdn.frvr.ai/66ccf14b9c4e45d382d11309.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66ce18e5423e03c81f87a015.png%3F3) 
 a traffic cone. video game sprite
:quality(85)/https://cdn.frvr.ai/66ce2581423e03c81f87a053.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66ce25c4423e03c81f87a056.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d0bbac423e03c81f87a179.png%3F3) 
 face view of a big start button in the shape of a dollar bill. video game style
:quality(85)/https://cdn.frvr.ai/66d1fc0e4c0bfbf86463ae2d.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d428c01a40feadd85fc2ad.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d42e241a40feadd85fc2e9.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d43f291a40feadd85fc37b.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d490b11a40feadd85fc4af.png%3F3) 
 a tree. video game style
:quality(85)/https://cdn.frvr.ai/66d4d0c367ce33ddda304025.png%3F3) 
 a black garbage bag. video game style
:quality(85)/https://cdn.frvr.ai/66d4de00401d2c2487b96f5a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d4e47c651049126fa096cc.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d4e4be401d2c2487b96f78.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d555bd651049126fa096f0.png%3F3) 
 Dollar bill. Perspective. video game sprite
:quality(85)/https://cdn.frvr.ai/66d6f447a3e8b4a4a4829fb3.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d844022a19586325bec80d.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d844362a19586325bec810.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d8c2645c7c6fbac545d122.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66d9373598ec289fd45d77b2.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66dd38dddaaa27ee3942c131.png%3F3) 
 perspective of a simple snake rolled up on itself.. video game sprite
:quality(85)/https://cdn.frvr.ai/66dd3a2bdaaa27ee3942c13e.png%3F3) 
 Ball of dry desert bushes. video game sprite
:quality(85)/https://cdn.frvr.ai/66dd3c02daaa27ee3942c154.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66ddb2e9bf754a83aa523fb1.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66ddb7aecc485d4eb466960b.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66de8560d88e3b2f9d0d34dd.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e0a42193e17031e44d9902.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e0a8f4ccaaa6aa21e29430.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e2701b2345adf8f56be232.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e271832345adf8f56be236.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e271d62345adf8f56be241.png%3F3) 
 tractor. high definition video game sprite
:quality(85)/https://cdn.frvr.ai/66e272f12345adf8f56be257.png%3F3) 
 street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
:quality(85)/https://cdn.frvr.ai/66e278682345adf8f56be29e.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e27f5a2345adf8f56be2fe.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e35a3953e2dd7786ae56f8.png%3F3) 
 a dog sleeping on a street. video game sprite
:quality(85)/https://cdn.frvr.ai/66e35caa53e2dd7786ae571a.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66e887ca939ae2c335f047d6.png%3F3) 
 desert bush. video game sprite
:quality(85)/https://cdn.frvr.ai/66f09079353aeac5eb1686c0.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66f09358353aeac5eb1686cc.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66f0985a353aeac5eb168728.png%3F3) 
 :quality(85)/https://cdn.frvr.ai/66f09a6c353aeac5eb16875a.png%3F3) 
 profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
:quality(85)/https://cdn.frvr.ai/66f09bc6353aeac5eb16879c.png%3F3) 
 simple red and white magnet. video game style
:quality(85)/https://cdn.frvr.ai/66f0f3e0673e5ef9433cb9ac.png%3F3) 
 gold sign with a "X" and a "2". video game style
:quality(85)/https://cdn.frvr.ai/66f14bbd07176eca63330db8.png%3F3) 
 bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect