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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < self.innerLines.length; i++) {' Line Number: 120
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separate innerLines into innerLeftLines and innerRightLines
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in Road update, make innerLineLeft x move progressively to innerLeftLineEndX
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'innerLineLeft.x = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 102
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Please fix the bug: 'Uncaught ReferenceError: innerLineOffset is not defined' in or related to this line: 'var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineOffset;' Line Number: 73
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in road update, also update innerLines x using cos of the rotation
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in road update, also update innerLines x to make innerlines seem follow the rotation direction
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in road update, also update innerLines x so that the lines follow the rotation
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there shoulld be innerLines on the left and on the right (at 1/3 and 2/3)
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in Raod, add innerLines array that will hold dashed lines
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add a shadow to player
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now add the rightLine based on the leftLine
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add a leftLine to the road class using line asset
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add a road class instead of a single asset
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do this
===================================================================
--- original.js
+++ change.js
@@ -57,9 +57,9 @@
anchorY: 0.5
});
var lineOffset = 250;
var innerLineStartOffset = 850;
- var innerLineEndOffset = 250;
+ var innerLineEndOffset = 500;
var innerLeftLineStartX = -roadGraphics.width / 2 + innerLineStartOffset;
var innerLeftLineEndX = -roadGraphics.width / 2 + innerLineEndOffset;
var leftLine = self.attachAsset('line', {
anchorX: 0.5,
@@ -84,20 +84,20 @@
for (var i = 0; i < 1; i++) {
var innerLineLeft = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
- width: 20,
- height: 100,
+ width: 40,
+ height: 400,
rotation: 0.16
});
innerLineLeft.x = innerLeftLineStartX;
- innerLineLeft.y = -roadGraphics.height / 2 + i * 300;
+ innerLineLeft.y = 300; //-roadGraphics.height / 2 + i * 300;
self.innerLeftLines.push(innerLineLeft);
var innerLineRight = self.attachAsset('line', {
anchorX: 0.5,
anchorY: 0.5,
- width: 20,
- height: 100,
+ width: 40,
+ height: 400,
rotation: -0.16,
alpha: 0
});
innerLineRight.x = roadGraphics.width / 2 - innerLineStartOffset;
@@ -106,15 +106,15 @@
}
self.update = function () {
// Add any update logic for the road if needed
for (var i = 0; i < self.innerLeftLines.length; i++) {
- self.innerLeftLines[i].y += 5;
+ //self.innerLeftLines[i].y += 5;
if (self.innerLeftLines[i].y > roadGraphics.height / 2) {
self.innerLeftLines[i].y = -roadGraphics.height / 2;
}
// Move innerLineLeft x progressively to innerLeftLineEndX
- if (self.innerLeftLines[i].x < innerLeftLineEndX) {
- innerLineLeft.x += (innerLeftLineEndX - self.innerLeftLines[i].x) * 0.01;
+ if (self.innerLeftLines[i].x != innerLeftLineEndX) {
+ innerLineLeft.x += (innerLeftLineEndX - self.innerLeftLines[i].x) * 0.001;
}
}
for (var i = 0; i < self.innerRightLines.length; i++) {
self.innerRightLines[i].y += 5;
@@ -202,9 +202,9 @@
newCoin.reset();
coins.push(newCoin);
game.addChild(newCoin);
// Define the three fixed x positions for the player
- playerPositions = [2048 / 4, 2048 / 2, 2048 / 4 * 3];
+ playerPositions = [2048 / 6, 2048 / 2, 5 * 2048 / 6];
// Create a variable to store the current player position index
playerPositionIndex = 1;
// Create player
player = game.addChild(new Player());
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect