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Please fix the bug: 'ReferenceError: playerGraphics2 is not defined' in or related to this line: 'playerGraphics2.visible = false; // Initially hide player2 asset' Line Number: 640
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for player, use 'player_1_1',player_1_2' and 'player_2_1','player_2_2' and 'player_3_1','player_3_2' to switch player skin depending on level.
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add a class for background
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Add coin switch depending on level.
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Please fix the bug: 'ReferenceError: landscape is not defined' in or related to this line: 'landscape.updateForLevel(currentLevel);' Line Number: 1111
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Add landscape switch depending on level.
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Please fix the bug: 'TypeError: self.stripeGraphics2 is undefined' in or related to this line: 'self.stripeGraphics2.visible = level === 2;' Line Number: 965
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implement stripe updateForLevel()
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in Stripe class add a function updateForLevel() that changes the graphics visibility depending on the level
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rename stripe1 to 'stripe_1'
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updateBackgroundColor should start with current level backgroundTint and make it lighter or darker using intensity
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rename background1 to 'background_1'
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In changeLevel(), change the background by updating the background tint using levelConfig
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In changeLevel(), make a big white flash
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Add a new function changeLevel()
===================================================================
--- original.js
+++ change.js
@@ -956,15 +956,23 @@
}
self.progress = Math.max(0, self.y - roadTop) / roadHeight; // Update progress property
var newTint = intensityHalf << 16 | intensityHalf << 8 | intensityHalf;
self.stripeGraphics.tint = newTint;
+ self.stripeGraphics2.tint = newTint;
+ self.stripeGraphics3.tint = newTint;
var tempSpeed = currentSpeed * 0.05 + currentSpeed * (self.progress * 3);
self.y += tempSpeed;
self.stripeGraphics.height = 400 * self.progress; // Adjust height based on progress
+ self.stripeGraphics2.height = 400 * self.progress; // Adjust height based on progress
+ self.stripeGraphics3.height = 400 * self.progress; // Adjust height based on progress
if (self.y > roadTop + roadHeight) {
self.y = roadTop;
self.stripeGraphics.height = 0; // Reset height to initial value
self.stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value
+ self.stripeGraphics2.height = 0;
+ self.stripeGraphics2.tint = 0xFFFFFF;
+ self.stripeGraphics3.height = 0;
+ self.stripeGraphics3.tint = 0xFFFFFF;
}
};
self.updateForLevel = function (level) {
self.stripeGraphics.visible = level === 1;
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect