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In ObstacleManager, find a way to switch obstacles assets depending on level
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Add obstacles assets switch depending on level. The logic should be in ObstacleManager
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.updateForLevel = function (level) {' Line Number: 1474
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Add obstacles assets switch depending on level.
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if (currentLevel === 1) { self.assetIndex = Math.floor(Math.random() * 3); // Select from 0 to 2 } else if (currentLevel === 2) { self.assetIndex = Math.floor(Math.random() * 3) + 3; // Select from 3 to 5 } else if (currentLevel === 3) { self.assetIndex = Math.floor(Math.random() * 3) + 6; // Select from 6 to 8 } could be simplified
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change instructions : self.assetIndex = Math.floor(Math.random() * self.assets.length); to randomly select decoration in assets array depending on level: level 1 => from 0 to 2 level 2 => from 3 to 5 level 3 => from 6 to 8
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Please fix the bug: 'TypeError: road is undefined' in or related to this line: 'road.updateForLevel(currentLevel);' Line Number: 1154
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2bug : - level 1 lamp post are not visible - in level 3 level 2 lampPsosts are still visible
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apply that
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Please fix the bug: 'ReferenceError: level is not defined' in or related to this line: 'if (level <= 1) {' Line Number: 671
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Please fix the bug: 'ReferenceError: playerGraphics2 is not defined' in or related to this line: 'playerGraphics2.visible = false; // Initially hide player2 asset' Line Number: 640
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for player, use 'player_1_1',player_1_2' and 'player_2_1','player_2_2' and 'player_3_1','player_3_2' to switch player skin depending on level.
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add a class for background
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===================================================================
--- original.js
+++ change.js
@@ -506,8 +506,24 @@
} else {
self.x = 1024;
}
};
+ self.updateForLevel = function (level) {
+ var assets = [];
+ if (level === 1) {
+ assets = ['obstacle_1_1', 'obstacle_1_2', 'obstacle_1_3'];
+ } else if (level === 2) {
+ assets = ['obstacle_2_1', 'obstacle_2_2', 'obstacle_2_3'];
+ } else if (level === 3) {
+ assets = ['obstacle_3_1', 'obstacle_3_2', 'obstacle_3_3'];
+ }
+ self.assetIndex = Math.floor(Math.random() * assets.length);
+ var randomAsset = assets[self.assetIndex];
+ obstacleGraphics = self.attachAsset(randomAsset, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
});
var ObstacleManager = Container.expand(function () {
var self = Container.call(this);
self.obstacles = [];
@@ -570,8 +586,13 @@
};
self.freePath = function (pathIndex) {
self.setPathOccupied(pathIndex, false);
};
+ self.updateForLevel = function (level) {
+ self.obstacles.forEach(function (obstacle) {
+ obstacle.updateForLevel(level);
+ });
+ };
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
@@ -1407,26 +1428,5 @@
isPlaying = false;
}
gameInitialize();
// DEVLOG:
-// Add obstacles assets switch depending on level.
-self.updateForLevel = function (level) {
- self.obstacles.forEach(function (obstacle) {
- obstacle.updateForLevel(level);
- });
-};
-self.updateForLevel = function (level) {
- var assets = [];
- if (level === 1) {
- assets = ['obstacle_1_1', 'obstacle_1_2', 'obstacle_1_3'];
- } else if (level === 2) {
- assets = ['obstacle_2_1', 'obstacle_2_2', 'obstacle_2_3'];
- } else if (level === 3) {
- assets = ['obstacle_3_1', 'obstacle_3_2', 'obstacle_3_3'];
- }
- self.assetIndex = Math.floor(Math.random() * assets.length);
- var randomAsset = assets[self.assetIndex];
- obstacleGraphics = self.attachAsset(randomAsset, {
- anchorX: 0.5,
- anchorY: 0.5
- });
-};
\ No newline at end of file
+// Add obstacles assets switch depending on level.
\ No newline at end of file
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect