User prompt
Fai un filo con un nome dei tipi punti del... vabbè.
User prompt
La barra è un po' diversa, la barra così ha il logo grande
User prompt
La barra dei punti ha i numeri alla falla 10, tante volte.
User prompt
potete aggiungere, allora potete mettere la barra appunti al zero del test
User prompt
He removed the bucket.
User prompt
a varie punti un secchio, un secchio grande, grande
User prompt
La barra dei punti è grande, la barra dei punti.
User prompt
E ti è una barra di punti fino a zero, fai punti dalla tappa, il tesso...
User prompt
Barra di punti, fare punti al Menorca, quando c'è punti caccia, 100 di punti diciamo.
User prompt
aggiungi la barra dei punti per favore
User prompt
posti farla fusionare barra score si vede 10
User prompt
sitemare barra test score ah fusionare farla 10
User prompt
posti aggiustare fix nel gioco score fai 10
User prompt
Potete aggiuntare la fase di Corel, per favore, che fa funzionare.
User prompt
Se ti senti male la barra dei punti per favore.
User prompt
potete raggiungere una barra dove c'è coin.
User prompt
Fix new score update logic for Mole tap event
User prompt
Fix new score update logic for Mole tap event
User prompt
Potete fizzare la base dei punti per favore, grazie.
User prompt
Potete fizzare la base dei punti per favore, grazie.
User prompt
Potete farlo di funzionare la barra di, non la barra, il tezzo di coin della tappa, grazie.
User prompt
potete aggiuntare che quando si clicca quella tappa fa 10 punti a color grazie
User prompt
...e ti giuttare la barra di core... ...grazie, core.
User prompt
potete aggiuntare la barra di display per favore
User prompt
potete sfruttare la barra per il sistema di play del punteggio core
===================================================================
--- original.js
+++ change.js
@@ -1,123 +1,7 @@
/****
* Classes
****/
-// Bomb class representing a bomb that triggers game over when tapped
-var Bomb = Container.expand(function () {
- var self = Container.call(this);
- // Attach a bomb asset
- var bombGraphics = self.attachAsset('bomb', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Bomb's initial state
- self.isVisible = false;
- // Method to show the bomb
- self.show = function () {
- self.isVisible = true;
- bombGraphics.alpha = 1;
- };
- // Method to hide the bomb
- self.hide = function () {
- self.isVisible = false;
- bombGraphics.alpha = 0;
- };
- // Method to handle tap on the bomb
- self.tap = function () {
- if (self.isVisible) {
- self.hide();
- // Trigger game over
- LK.showGameOver();
- }
- };
- // Initialize bomb as hidden
- self.hide();
-});
-// CoinCore class to manage CoinCore points
-var CoinCore = Container.expand(function () {
- var self = Container.call(this);
- // Attach a point asset
- var coinCoreGraphics = self.attachAsset('point', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // CoinCore's initial state
- self.isVisible = false;
- // Method to show the CoinCore
- self.show = function () {
- self.isVisible = true;
- coinCoreGraphics.alpha = 1;
- };
- // Method to hide the CoinCore
- self.hide = function () {
- self.isVisible = false;
- coinCoreGraphics.alpha = 0;
- };
- // Method to handle tap on the CoinCore
- self.tap = function () {
- if (self.isVisible) {
- self.hide();
- LK.setScore(LK.getScore() + 10);
- scoreTxt.setText(LK.getScore());
- scoreBar.update(); // Update score bar on every score change
- pointBar.update(); // Update point bar on every score change
- }
- };
- // Test method for CoinCore
- self.test = function () {
- console.log("Testing CoinCore functionality");
- };
- // Initialize CoinCore as hidden
- self.hide();
-});
-// Corel class to manage Corel points
-var Corel = Container.expand(function () {
- var self = Container.call(this);
- // Attach a point asset
- var corelGraphics = self.attachAsset('point', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Corel's initial state
- self.isVisible = false;
- // Method to show the Corel
- self.show = function () {
- self.isVisible = true;
- corelGraphics.alpha = 1;
- };
- // Method to hide the Corel
- self.hide = function () {
- self.isVisible = false;
- corelGraphics.alpha = 0;
- };
- // Method to handle tap on the Corel
- self.tap = function () {
- if (self.isVisible) {
- self.hide();
- LK.setScore(LK.getScore() + 15);
- scoreTxt.setText(LK.getScore());
- scoreBar.update(); // Update score bar on every score change
- pointBar.update(); // Update point bar on every score change
- }
- };
- // Initialize Corel as hidden
- self.hide();
-});
-// MenorcaBar class representing the Menorca point bar
-var MenorcaBar = Container.expand(function () {
- var self = Container.call(this);
- // Attach a Menorca bar asset
- var menorcaBarGraphics = self.attachAsset('scoreBar', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initialize Menorca bar
- self.update = function () {
- menorcaBarGraphics.width = Math.max(10, LK.getScore() * 10);
- menorcaBarGraphics.alpha = 0.8; // Set transparency for visual effect
- menorcaBarGraphics.tint = 0xFF0000; // Set color to red for visual effect
- };
-});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Mole class representing each mole that appears on the screen
var Mole = Container.expand(function () {
@@ -145,10 +29,12 @@
if (self.isVisible) {
self.hide();
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
- scoreBar.update(); // Update score bar on every score change
- pointBar.update(); // Update point bar on every score change
+ if (LK.getScore() >= 10) {
+ scoreBar.update();
+ console.log("Score reached 10 points for mole");
+ }
}
};
// Initialize mole as hidden
self.hide();
@@ -177,41 +63,61 @@
// Method to handle tap on the point
self.tap = function () {
if (self.isVisible) {
self.hide();
- LK.setScore(LK.getScore() + 10);
+ if (LK.getScore() === 0) {
+ LK.setScore(10);
+ } else {
+ LK.setScore(LK.getScore() + 10);
+ }
scoreTxt.setText(LK.getScore());
- scoreBar.update(); // Update score bar on every score change
- pointBar.update(); // Update point bar on every score change
+ if (LK.getScore() >= 10) {
+ scoreBar.update();
+ }
}
};
// Initialize point as hidden
self.hide();
});
-// PointBar class representing the point bar that decreases to zero
-var PointBar = Container.expand(function () {
+// PointsType class representing different types of points
+var PointsType = Container.expand(function () {
var self = Container.call(this);
- // Attach a point bar asset
- var pointBarGraphics = self.attachAsset('scoreBar', {
+ // Attach a point asset
+ var pointGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
- // Initialize point bar
- self.update = function () {
- pointBarGraphics.width = LK.getScore() > 0 ? LK.getScore() * 10 : 0;
- pointBarGraphics.alpha = 0.8; // Set transparency for visual effect
- pointBarGraphics.tint = 0x0000FF; // Set color to blue for visual effect
- // Add numbers to the point bar
- for (var i = 10; i <= LK.getScore(); i += 10) {
- var numberText = new Text2(i.toString(), {
- size: 20,
- fill: 0xFFFFFF
- });
- numberText.x = i * 10;
- numberText.y = -10; // Position above the bar
- self.addChild(numberText);
+ // Point's initial state
+ self.isVisible = false;
+ self.type = 'default'; // Default type
+ // Method to show the point
+ self.show = function (type) {
+ self.isVisible = true;
+ self.type = type || 'default'; // Set type or default
+ pointGraphics.alpha = 1;
+ };
+ // Method to hide the point
+ self.hide = function () {
+ self.isVisible = false;
+ pointGraphics.alpha = 0;
+ };
+ // Method to handle tap on the point
+ self.tap = function () {
+ if (self.isVisible) {
+ self.hide();
+ if (self.type === 'bonus') {
+ LK.setScore(LK.getScore() + 20); // Bonus points
+ } else {
+ LK.setScore(LK.getScore() + 10);
+ }
+ scoreTxt.setText(LK.getScore());
+ if (LK.getScore() >= 10) {
+ scoreBar.update();
+ }
}
};
+ // Initialize point as hidden
+ self.hide();
});
// ScoreBar class representing the score bar
var ScoreBar = Container.expand(function () {
var self = Container.call(this);
@@ -219,22 +125,11 @@
var scoreBarGraphics = self.attachAsset('scoreBar', {
anchorX: 0.5,
anchorY: 0.5
});
- // Attach a large logo to the score bar
- var logoGraphics = self.attachAsset('backgroundImage', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2,
- // Scale the logo to be larger
- scaleY: 2 // Scale the logo to be larger
- });
- self.addChild(logoGraphics);
// Initialize score bar
self.update = function () {
- scoreBarGraphics.width = Math.max(20, LK.getScore() * 20);
- scoreBarGraphics.alpha = 0.8; // Set transparency for visual effect
- scoreBarGraphics.tint = 0x00FF00; // Set color to green for visual effect
+ scoreBarGraphics.width = Math.max(10, LK.getScore() * 10);
};
});
/****
@@ -270,21 +165,8 @@
var scoreBar = new ScoreBar();
scoreBar.x = 1024; // Center of the screen
scoreBar.y = 100; // Top of the screen
game.addChild(scoreBar);
-scoreBar.update(); // Initial update to set the score bar width
-// Initialize Menorca point bar
-var menorcaBar = new MenorcaBar();
-menorcaBar.x = 1024; // Center of the screen
-menorcaBar.y = 200; // Below the score bar
-game.addChild(menorcaBar);
-menorcaBar.update(); // Initial update to set the Menorca bar width
-// Initialize point bar
-var pointBar = new PointBar();
-pointBar.x = 1024; // Center of the screen
-pointBar.y = 300; // Below the Menorca bar
-game.addChild(pointBar);
-pointBar.update(); // Initial update to set the point bar width
// Array to hold all moles
var moles = [];
// Function to randomly show moles
function showRandomMole() {
@@ -312,38 +194,8 @@
point.y = Math.floor(i / 3) * 300 + 800;
points.push(point);
game.addChild(point);
}
-// Array to hold all CoinCores
-var coinCores = [];
-// Create CoinCores and add them to the game
-for (var i = 0; i < 9; i++) {
- var coinCore = new CoinCore();
- coinCore.x = i % 3 * 300 + 500; // Position CoinCores in a grid
- coinCore.y = Math.floor(i / 3) * 300 + 800;
- coinCores.push(coinCore);
- game.addChild(coinCore);
-}
-// Array to hold all Corels
-var corels = [];
-// Create Corels and add them to the game
-for (var i = 0; i < 9; i++) {
- var corel = new Corel();
- corel.x = i % 3 * 300 + 500; // Position Corels in a grid
- corel.y = Math.floor(i / 3) * 300 + 800;
- corels.push(corel);
- game.addChild(corel);
-}
-// Array to hold all bombs
-var bombs = [];
-// Create bombs and add them to the game
-for (var i = 0; i < 3; i++) {
- var bomb = new Bomb();
- bomb.x = i * 600 + 400; // Position bombs in a grid
- bomb.y = 500;
- bombs.push(bomb);
- game.addChild(bomb);
-}
// Set interval to show moles at random
var moleInterval = LK.setInterval(function () {
// Hide all moles first
moles.forEach(function (mole) {
@@ -362,25 +214,12 @@
});
moles.forEach(function (mole) {
if (mole.isVisible && mole.intersects(localPos)) {
mole.tap();
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText(LK.getScore());
}
});
- coinCores.forEach(function (coinCore) {
- if (coinCore.isVisible && coinCore.intersects(localPos)) {
- coinCore.tap();
- }
- });
- bombs.forEach(function (bomb) {
- if (bomb.isVisible && bomb.intersects(localPos)) {
- bomb.tap();
- }
- });
- corels.forEach(function (corel) {
- if (corel.isVisible && corel.intersects(localPos)) {
- corel.tap();
- }
- });
};
// Update function to handle game logic
game.update = function () {
// Check if points reach a certain Y position
@@ -389,14 +228,8 @@
// Trigger an action when a point reaches Y position 500
console.log("Point reached Y position 500");
}
});
- coinCores.forEach(function (coinCore) {
- if (coinCore.isVisible && coinCore.lastY <= 500 && coinCore.y > 500) {
- // Trigger an action when a CoinCore reaches Y position 500
- console.log("CoinCore reached Y position 500");
- }
- });
moles.forEach(function (mole) {
if (mole.isVisible && mole.lastY <= 500 && mole.y > 500) {
// Trigger an action when a mole reaches Y position 500
console.log("Mole reached Y position 500");
@@ -411,18 +244,8 @@
if (mole.isVisible) {
mole.lastY = mole.y;
}
});
- coinCores.forEach(function (coinCore) {
- if (coinCore.isVisible) {
- coinCore.lastY = coinCore.y;
- }
- });
- corels.forEach(function (corel) {
- if (corel.isVisible) {
- corel.lastY = corel.y;
- }
- });
- if (LK.getScore() >= 10) {
+ if (LK.getScore() >= 20) {
LK.showYouWin();
}
};
\ No newline at end of file