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la tappa fa cliccare parisce
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remove scorebar
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leva score
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deleted all
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Senti di vomere la tappa nel gioco!
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Ti rimuovere per favore La tappa
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posti fix score text display
Code edit (1 edits merged)
Please save this source code
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posti aggiustare text display score in 10
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score text display clicker melo fa 10 score text
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score text display clicker melo fa 10 score text
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add score text display fusiona melo cliccato punti score 10
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levare score test
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...aggiuntare i bug dei punti della tappa da 10 al 0
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Falla funzionare gli punti al... si vede così si vede i punti della tappa si... ...mumisce
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punti del gioco della piattaforma e da zero la tappa se clicchi e fai punti 10 grazie
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fai punti alla Trap, fai punti, dieci punti, viene così caccia e fai i punti.
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tu potresti fare i punti al 0 e viene 10
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settemare la barra dei punti numeri al 100.
===================================================================
--- original.js
+++ change.js
@@ -15,25 +15,31 @@
self.isVisible = false;
// Method to show the mole
self.show = function () {
self.isVisible = true;
- self.lastY = self.y; // Initialize lastY for tracking changes on Y
moleGraphics.alpha = 1;
};
// Method to hide the mole
self.hide = function () {
self.isVisible = false;
moleGraphics.alpha = 0;
};
- // Initialize mole as hidden
- self.hide();
- // Add tap event handling to the mole
- self.down = function (x, y, obj) {
+ // Method to handle tap on the mole
+ self.tap = function () {
if (self.isVisible) {
- incrementScore();
self.hide();
+ if (LK.getScore() === 0) {
+ LK.setScore(10);
+ } else {
+ LK.setScore(LK.getScore() + 10);
+ }
+ if (LK.getScore() >= 10) {
+ scoreBar.update();
+ }
}
};
+ // Initialize mole as hidden
+ self.hide();
});
// Points class representing each point that appears on the screen
var Point = Container.expand(function () {
var self = Container.call(this);
@@ -46,57 +52,31 @@
self.isVisible = false;
// Method to show the point
self.show = function () {
self.isVisible = true;
- self.lastY = self.y; // Initialize lastY for tracking changes on Y
pointGraphics.alpha = 1;
};
// Method to hide the point
self.hide = function () {
self.isVisible = false;
pointGraphics.alpha = 0;
};
- // Initialize point as hidden
- self.hide();
- // Add tap event handling to the point
- self.down = function (x, y, obj) {
+ // Method to handle tap on the point
+ self.tap = function () {
if (self.isVisible) {
- incrementScore();
self.hide();
+ if (LK.getScore() === 0) {
+ LK.setScore(10);
+ } else {
+ LK.setScore(LK.getScore() + 10);
+ }
+ if (LK.getScore() >= 10) {
+ scoreBar.update();
+ }
}
};
-});
-// PointsType class representing different types of points
-var PointsType = Container.expand(function () {
- var self = Container.call(this);
- // Attach a point asset
- var pointGraphics = self.attachAsset('point', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Point's initial state
- self.isVisible = false;
- self.type = 'default'; // Default type
- // Method to show the point
- self.show = function (type) {
- self.isVisible = true;
- self.type = type || 'default'; // Set type or default
- pointGraphics.alpha = 1;
- };
- // Method to hide the point
- self.hide = function () {
- self.isVisible = false;
- pointGraphics.alpha = 0;
- };
// Initialize point as hidden
self.hide();
- // Add tap event handling to the point type
- self.down = function (x, y, obj) {
- if (self.isVisible) {
- incrementScore();
- self.hide();
- }
- };
});
// ScoreBar class representing the score bar
var ScoreBar = Container.expand(function () {
var self = Container.call(this);
@@ -106,9 +86,9 @@
anchorY: 0.5
});
// Initialize score bar
self.update = function () {
- scoreBarGraphics.width = Math.min(100, LK.getScore());
+ scoreBarGraphics.width = Math.max(10, LK.getScore() * 10);
};
});
/****
@@ -120,17 +100,8 @@
/****
* Game Code
****/
-// Initialize score to 0
-LK.setScore(0);
-// Function to increment score by 10
-function incrementScore() {
- var currentScore = LK.getScore();
- LK.setScore(currentScore + 10);
- scoreTxt.setText(LK.getScore());
- scoreBar.update();
-}
// Add a large background image to the game
var background = LK.getAsset('backgroundImage', {
anchorX: 0.5,
anchorY: 0.5,
@@ -142,15 +113,8 @@
// Center of the screen
y: 1366 // Center of the screen
});
game.addChild(background);
-// Initialize score text display
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: 0xFFFFFF
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
// Initialize score bar
var scoreBar = new ScoreBar();
scoreBar.x = 1024; // Center of the screen
scoreBar.y = 100; // Top of the screen
@@ -192,52 +156,25 @@
});
// Show a random mole
showRandomMole();
}, 1000);
-// Add tap event handling to the game
+// Handle tap events on the game
game.down = function (x, y, obj) {
- moles.forEach(function (mole) {
- if (mole.isVisible && mole.intersects({
- x: x,
- y: y
- })) {
- mole.down(x, y, obj);
+ var localPos = game.toLocal(obj.global);
+ points.forEach(function (point) {
+ if (point.isVisible && point.intersects(localPos)) {
+ point.tap();
}
});
- points.forEach(function (point) {
- if (point.isVisible && point.intersects({
- x: x,
- y: y
- })) {
- point.down(x, y, obj);
+ moles.forEach(function (mole) {
+ if (mole.isVisible && mole.intersects(localPos)) {
+ mole.tap();
}
});
};
// Update function to handle game logic
game.update = function () {
- // Check if points reach a certain Y position
- points.forEach(function (point) {
- if (point.isVisible && point.lastY <= 500 && point.y > 500) {
- // Trigger an action when a point reaches Y position 500
- console.log("Point reached Y position 500");
- }
- });
- moles.forEach(function (mole) {
- if (mole.isVisible && mole.lastY <= 500 && mole.y > 500) {
- // Trigger an action when a mole reaches Y position 500
- console.log("Mole reached Y position 500");
- }
- });
- points.forEach(function (point) {
- if (point.isVisible) {
- point.lastY = point.y;
- }
- });
- moles.forEach(function (mole) {
- if (mole.isVisible) {
- mole.lastY = mole.y;
- }
- });
+ // Check for win condition
if (LK.getScore() >= 20) {
LK.showYouWin();
}
};
\ No newline at end of file