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la tappa fa cliccare parisce
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remove scorebar
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leva score
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deleted all
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Senti di vomere la tappa nel gioco!
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Ti rimuovere per favore La tappa
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posti fix score text display
Code edit (1 edits merged)
Please save this source code
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posti aggiustare text display score in 10
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score text display clicker melo fa 10 score text
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score text display clicker melo fa 10 score text
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add score text display fusiona melo cliccato punti score 10
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levare score test
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...aggiuntare i bug dei punti della tappa da 10 al 0
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Falla funzionare gli punti al... si vede così€ si vede i punti della tappa si... ...mumisce
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punti del gioco della piattaforma e da zero la tappa se clicchi e fai punti 10 grazie
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fai punti alla Trap, fai punti, dieci punti, viene così€ caccia e fai i punti.
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tu potresti fare i punti al 0 e viene 10
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settemare la barra dei punti numeri al 100.
===================================================================
--- original.js
+++ change.js
@@ -25,8 +25,15 @@
moleGraphics.alpha = 0;
};
// Initialize mole as hidden
self.hide();
+ // Add tap event handling to the mole
+ self.down = function (x, y, obj) {
+ if (self.isVisible) {
+ incrementScore();
+ self.hide();
+ }
+ };
});
// Points class representing each point that appears on the screen
var Point = Container.expand(function () {
var self = Container.call(this);
@@ -49,8 +56,15 @@
pointGraphics.alpha = 0;
};
// Initialize point as hidden
self.hide();
+ // Add tap event handling to the point
+ self.down = function (x, y, obj) {
+ if (self.isVisible) {
+ incrementScore();
+ self.hide();
+ }
+ };
});
// PointsType class representing different types of points
var PointsType = Container.expand(function () {
var self = Container.call(this);
@@ -74,8 +88,15 @@
pointGraphics.alpha = 0;
};
// Initialize point as hidden
self.hide();
+ // Add tap event handling to the point type
+ self.down = function (x, y, obj) {
+ if (self.isVisible) {
+ incrementScore();
+ self.hide();
+ }
+ };
});
// ScoreBar class representing the score bar
var ScoreBar = Container.expand(function () {
var self = Container.call(this);
@@ -171,8 +192,27 @@
});
// Show a random mole
showRandomMole();
}, 1000);
+// Add tap event handling to the game
+game.down = function (x, y, obj) {
+ moles.forEach(function (mole) {
+ if (mole.isVisible && mole.containsPoint({
+ x: x,
+ y: y
+ })) {
+ mole.down(x, y, obj);
+ }
+ });
+ points.forEach(function (point) {
+ if (point.isVisible && point.containsPoint({
+ x: x,
+ y: y
+ })) {
+ point.down(x, y, obj);
+ }
+ });
+};
// Update function to handle game logic
game.update = function () {
// Check if points reach a certain Y position
points.forEach(function (point) {