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la tappa fa cliccare parisce
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remove scorebar
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leva score
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deleted all
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Senti di vomere la tappa nel gioco!
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Ti rimuovere per favore La tappa
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posti fix score text display
Code edit (1 edits merged)
Please save this source code
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posti aggiustare text display score in 10
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score text display clicker melo fa 10 score text
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score text display clicker melo fa 10 score text
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add score text display fusiona melo cliccato punti score 10
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levare score test
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...aggiuntare i bug dei punti della tappa da 10 al 0
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Falla funzionare gli punti al... si vede così€ si vede i punti della tappa si... ...mumisce
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punti del gioco della piattaforma e da zero la tappa se clicchi e fai punti 10 grazie
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fai punti alla Trap, fai punti, dieci punti, viene così€ caccia e fai i punti.
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tu potresti fare i punti al 0 e viene 10
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settemare la barra dei punti numeri al 100.
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Mole class representing each mole that appears on the screen
var Mole = Container.expand(function () {
var self = Container.call(this);
// Attach a mole asset
var moleGraphics = self.attachAsset('mole', {
anchorX: 0.5,
anchorY: 0.5
});
// Mole's initial state
self.isVisible = false;
// Method to show the mole
self.show = function () {
self.isVisible = true;
self.lastY = self.y; // Initialize lastY for tracking changes on Y
moleGraphics.alpha = 1;
};
// Method to hide the mole
self.hide = function () {
self.isVisible = false;
moleGraphics.alpha = 0;
};
// Method to handle tap on the mole
self.tap = function () {
if (self.isVisible) {
self.hide();
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
if (LK.getScore() >= 10) {
scoreBar.update();
console.log("Score reached 10 points for mole");
}
}
};
// Initialize mole as hidden
self.hide();
});
// Points class representing each point that appears on the screen
var Point = Container.expand(function () {
var self = Container.call(this);
// Attach a point asset
var pointGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
// Point's initial state
self.isVisible = false;
// Method to show the point
self.show = function () {
self.isVisible = true;
self.lastY = self.y; // Initialize lastY for tracking changes on Y
pointGraphics.alpha = 1;
};
// Method to hide the point
self.hide = function () {
self.isVisible = false;
pointGraphics.alpha = 0;
};
// Method to handle tap on the point
self.tap = function () {
if (self.isVisible) {
self.hide();
if (LK.getScore() === 0) {
LK.setScore(10);
} else {
LK.setScore(LK.getScore() + 10);
}
scoreTxt.setText(LK.getScore());
if (LK.getScore() >= 10) {
scoreBar.update();
}
}
};
// Initialize point as hidden
self.hide();
});
// PointsType class representing different types of points
var PointsType = Container.expand(function () {
var self = Container.call(this);
// Attach a point asset
var pointGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
// Point's initial state
self.isVisible = false;
self.type = 'default'; // Default type
// Method to show the point
self.show = function (type) {
self.isVisible = true;
self.type = type || 'default'; // Set type or default
pointGraphics.alpha = 1;
};
// Method to hide the point
self.hide = function () {
self.isVisible = false;
pointGraphics.alpha = 0;
};
// Method to handle tap on the point
self.tap = function () {
if (self.isVisible) {
self.hide();
if (self.type === 'bonus') {
LK.setScore(LK.getScore() + 20); // Bonus points
} else {
LK.setScore(LK.getScore() + 10);
}
scoreTxt.setText(LK.getScore());
if (LK.getScore() >= 10) {
scoreBar.update();
}
}
};
// Initialize point as hidden
self.hide();
});
// ScoreBar class representing the score bar
var ScoreBar = Container.expand(function () {
var self = Container.call(this);
// Attach a score bar asset
var scoreBarGraphics = self.attachAsset('scoreBar', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize score bar
self.update = function () {
scoreBarGraphics.width = Math.min(100, LK.getScore());
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add a large background image to the game
var background = LK.getAsset('backgroundImage', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 40,
// Scale the background to be larger
scaleY: 40,
// Scale the background to be larger
x: 1024,
// Center of the screen
y: 1366 // Center of the screen
});
game.addChild(background);
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize score bar
var scoreBar = new ScoreBar();
scoreBar.x = 1024; // Center of the screen
scoreBar.y = 100; // Top of the screen
game.addChild(scoreBar);
// Array to hold all moles
var moles = [];
// Function to randomly show moles
function showRandomMole() {
if (moles.length > 0) {
var randomIndex = Math.floor(Math.random() * moles.length);
moles[randomIndex].show();
}
}
// Array to hold all moles
var moles = [];
// Create moles and add them to the game
for (var i = 0; i < 9; i++) {
var mole = new Mole();
mole.x = i % 3 * 300 + 500; // Position moles in a grid
mole.y = Math.floor(i / 3) * 300 + 800;
moles.push(mole);
game.addChild(mole);
}
// Array to hold all points
var points = [];
// Create points and add them to the game
for (var i = 0; i < 9; i++) {
var point = new Point();
point.x = i % 3 * 300 + 500; // Position points in a grid
point.y = Math.floor(i / 3) * 300 + 800;
points.push(point);
game.addChild(point);
}
// Set interval to show moles at random
var moleInterval = LK.setInterval(function () {
// Hide all moles first
moles.forEach(function (mole) {
mole.hide();
});
// Show a random mole
showRandomMole();
}, 1000);
// Handle tap events on the game
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
points.forEach(function (point) {
if (point.isVisible && point.intersects(localPos)) {
point.tap();
}
});
moles.forEach(function (mole) {
if (mole.isVisible && mole.intersects(localPos)) {
mole.tap();
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
}
});
};
// Update function to handle game logic
game.update = function () {
// Check if points reach a certain Y position
points.forEach(function (point) {
if (point.isVisible && point.lastY <= 500 && point.y > 500) {
// Trigger an action when a point reaches Y position 500
console.log("Point reached Y position 500");
}
});
moles.forEach(function (mole) {
if (mole.isVisible && mole.lastY <= 500 && mole.y > 500) {
// Trigger an action when a mole reaches Y position 500
console.log("Mole reached Y position 500");
}
});
points.forEach(function (point) {
if (point.isVisible) {
point.lastY = point.y;
}
});
moles.forEach(function (mole) {
if (mole.isVisible) {
mole.lastY = mole.y;
}
});
if (LK.getScore() >= 20) {
LK.showYouWin();
}
};