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Senti, aggiungiamo uno che si fa male a chi clicca in game over e c'è una bomba.
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meno la base del terzo dei punti.
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aggiustare fix Display score fa 10 score al tapa
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aggiustare fix Display score fa 10 score al tapa
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posti aggiustare Display score fa 10 score mole
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La tappa che fa i 10 punti con...
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Il test dei con potresti aggiuntare, grazie
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Potete settimare la base per la tappa che si fa con i punti CoinCore, grazie.
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Potete aggiuntare la barra del core per fare 10 core per l'etapa, grazie.
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posti aggiustare fix test score nel gioco viene 10 score al mole
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aggiustare fix test score nel gioco
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aggiustare test fix core fa 10 core al mole
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posti aggiustare test core fa punti 10 al mole
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Se ti senti male, test della base per favore, dei punti.
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Metti la barra del punto di aggiuntare quando caccia dalla tappa 10 punti.
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Più grande è la fonda...
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UNO A FONDO, GRANDE!
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Ma aggiungi uno fondo.
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Per favore, gentilmente, fai la barra dei punti fizza che funziona alla tappa, che funziona a giottare.
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potete aggiuntare il fizzo dei punti da 0 dalla tappa
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Terzi viene il 0 che fa i punti, quello bianco che fa i punti, quando fa i punti alla tappa
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint(localPos)) {' Line Number: 160
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tetti e a me. Allora la tappa ha off che fa i punti, grazie.
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punti del gioco e che la tappa chiaccia che fai punti
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Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'show')' in or related to this line: 'moles[randomIndex].show();' Line Number: 118
/****
* Classes
****/
// CoinCore class to manage CoinCore points
var CoinCore = Container.expand(function () {
var self = Container.call(this);
// Attach a point asset
var coinCoreGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
// CoinCore's initial state
self.isVisible = false;
// Method to show the CoinCore
self.show = function () {
self.isVisible = true;
coinCoreGraphics.alpha = 1;
};
// Method to hide the CoinCore
self.hide = function () {
self.isVisible = false;
coinCoreGraphics.alpha = 0;
};
// Method to handle tap on the CoinCore
self.tap = function () {
if (self.isVisible) {
self.hide();
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
if (LK.getScore() % 10 === 0) {
scoreBar.update();
console.log("Score reached " + LK.getScore() + " points for CoinCore");
}
}
};
// Test method for CoinCore
self.test = function () {
console.log("Testing CoinCore functionality");
};
// Initialize CoinCore as hidden
self.hide();
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Mole class representing each mole that appears on the screen
var Mole = Container.expand(function () {
var self = Container.call(this);
// Attach a mole asset
var moleGraphics = self.attachAsset('mole', {
anchorX: 0.5,
anchorY: 0.5
});
// Mole's initial state
self.isVisible = false;
// Method to show the mole
self.show = function () {
self.isVisible = true;
self.lastY = self.y; // Initialize lastY for tracking changes on Y
moleGraphics.alpha = 1;
};
// Method to hide the mole
self.hide = function () {
self.isVisible = false;
moleGraphics.alpha = 0;
};
// Method to handle tap on the mole
self.tap = function () {
if (self.isVisible) {
self.hide();
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
if (LK.getScore() % 10 === 0) {
scoreBar.update();
console.log("Score reached " + LK.getScore() + " points for mole");
}
}
};
// Initialize mole as hidden
self.hide();
});
// Points class representing each point that appears on the screen
var Point = Container.expand(function () {
var self = Container.call(this);
// Attach a point asset
var pointGraphics = self.attachAsset('point', {
anchorX: 0.5,
anchorY: 0.5
});
// Point's initial state
self.isVisible = false;
// Method to show the point
self.show = function () {
self.isVisible = true;
self.lastY = self.y; // Initialize lastY for tracking changes on Y
pointGraphics.alpha = 1;
};
// Method to hide the point
self.hide = function () {
self.isVisible = false;
pointGraphics.alpha = 0;
};
// Method to handle tap on the point
self.tap = function () {
if (self.isVisible) {
self.hide();
if (LK.getScore() === 0) {
LK.setScore(10);
} else {
LK.setScore(LK.getScore() + 10);
}
scoreTxt.setText(LK.getScore());
if (LK.getScore() % 10 === 0) {
scoreBar.update();
}
}
};
// Initialize point as hidden
self.hide();
});
// ScoreBar class representing the score bar
var ScoreBar = Container.expand(function () {
var self = Container.call(this);
// Attach a score bar asset
var scoreBarGraphics = self.attachAsset('scoreBar', {
anchorX: 0.5,
anchorY: 0.5
});
// Initialize score bar
self.update = function () {
scoreBarGraphics.width = Math.max(10, LK.getScore() / 10 * 100);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Add a large background image to the game
var background = LK.getAsset('backgroundImage', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 40,
// Scale the background to be larger
scaleY: 40,
// Scale the background to be larger
x: 1024,
// Center of the screen
y: 1366 // Center of the screen
});
game.addChild(background);
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize score bar
var scoreBar = new ScoreBar();
scoreBar.x = 1024; // Center of the screen
scoreBar.y = 100; // Top of the screen
game.addChild(scoreBar);
// Array to hold all moles
var moles = [];
// Function to randomly show moles
function showRandomMole() {
if (moles.length > 0) {
var randomIndex = Math.floor(Math.random() * moles.length);
moles[randomIndex].show();
}
}
// Array to hold all moles
var moles = [];
// Create moles and add them to the game
for (var i = 0; i < 9; i++) {
var mole = new Mole();
mole.x = i % 3 * 300 + 500; // Position moles in a grid
mole.y = Math.floor(i / 3) * 300 + 800;
moles.push(mole);
game.addChild(mole);
}
// Array to hold all points
var points = [];
// Create points and add them to the game
for (var i = 0; i < 9; i++) {
var point = new Point();
point.x = i % 3 * 300 + 500; // Position points in a grid
point.y = Math.floor(i / 3) * 300 + 800;
points.push(point);
game.addChild(point);
}
// Array to hold all CoinCores
var coinCores = [];
// Create CoinCores and add them to the game
for (var i = 0; i < 9; i++) {
var coinCore = new CoinCore();
coinCore.x = i % 3 * 300 + 500; // Position CoinCores in a grid
coinCore.y = Math.floor(i / 3) * 300 + 800;
coinCores.push(coinCore);
game.addChild(coinCore);
}
// Set interval to show moles at random
var moleInterval = LK.setInterval(function () {
// Hide all moles first
moles.forEach(function (mole) {
mole.hide();
});
// Show a random mole
showRandomMole();
}, 1000);
// Handle tap events on the game
game.down = function (x, y, obj) {
var localPos = game.toLocal(obj.global);
points.forEach(function (point) {
if (point.isVisible && point.intersects(localPos)) {
point.tap();
}
});
moles.forEach(function (mole) {
if (mole.isVisible && mole.intersects(localPos)) {
mole.tap();
if (LK.getScore() === 0) {
LK.setScore(10);
} else {
LK.setScore(LK.getScore() + 10);
}
scoreTxt.setText(LK.getScore());
if (LK.getScore() % 10 === 0) {
console.log("Score reached " + LK.getScore() + " points for mole");
scoreBar.update();
}
}
});
coinCores.forEach(function (coinCore) {
if (coinCore.isVisible && coinCore.intersects(localPos)) {
coinCore.tap();
}
});
};
// Update function to handle game logic
game.update = function () {
// Check if points reach a certain Y position
points.forEach(function (point) {
if (point.isVisible && point.lastY <= 500 && point.y > 500) {
// Trigger an action when a point reaches Y position 500
console.log("Point reached Y position 500");
}
});
moles.forEach(function (mole) {
if (mole.isVisible && mole.lastY <= 500 && mole.y > 500) {
// Trigger an action when a mole reaches Y position 500
console.log("Mole reached Y position 500");
}
});
points.forEach(function (point) {
if (point.isVisible) {
point.lastY = point.y;
}
});
moles.forEach(function (mole) {
if (mole.isVisible) {
mole.lastY = mole.y;
}
});
if (LK.getScore() >= 20) {
LK.showYouWin();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -229,10 +229,10 @@
} else {
LK.setScore(LK.getScore() + 10);
}
scoreTxt.setText(LK.getScore());
- if (LK.getScore() >= 10) {
- console.log("Score reached 10 points for mole");
+ if (LK.getScore() % 10 === 0) {
+ console.log("Score reached " + LK.getScore() + " points for mole");
scoreBar.update();
}
}
});