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la tappa fa cliccare parisce
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remove scorebar
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leva score
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deleted all
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.contains is not a function' in or related to this line: 'if (mole.isVisible && mole.contains({' Line Number: 209
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Please fix the bug: 'Uncaught TypeError: mole.containsPoint is not a function' in or related to this line: 'if (mole.isVisible && mole.containsPoint({' Line Number: 209
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Senti di vomere la tappa nel gioco!
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Ti rimuovere per favore La tappa
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posti fix score text display
Code edit (1 edits merged)
Please save this source code
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posti aggiustare text display score in 10
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score text display clicker melo fa 10 score text
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score text display clicker melo fa 10 score text
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add score text display fusiona melo cliccato punti score 10
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levare score test
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...aggiuntare i bug dei punti della tappa da 10 al 0
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Falla funzionare gli punti al... si vede così€ si vede i punti della tappa si... ...mumisce
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punti del gioco della piattaforma e da zero la tappa se clicchi e fai punti 10 grazie
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fai punti alla Trap, fai punti, dieci punti, viene così€ caccia e fai i punti.
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tu potresti fare i punti al 0 e viene 10
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settemare la barra dei punti numeri al 100.
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Mole class representing each mole that appears on the screen var Mole = Container.expand(function () { var self = Container.call(this); // Attach a mole asset var moleGraphics = self.attachAsset('mole', { anchorX: 0.5, anchorY: 0.5 }); // Mole's initial state self.isVisible = false; // Method to show the mole self.show = function () { self.isVisible = true; moleGraphics.alpha = 1; }; // Method to hide the mole self.hide = function () { self.isVisible = false; moleGraphics.alpha = 0; }; // Method to handle tap on the mole self.tap = function () { if (self.isVisible) { self.hide(); } }; // Initialize mole as hidden self.hide(); }); // Points class representing each point that appears on the screen var Point = Container.expand(function () { var self = Container.call(this); // Attach a point asset var pointGraphics = self.attachAsset('point', { anchorX: 0.5, anchorY: 0.5 }); // Point's initial state self.isVisible = false; // Method to show the point self.show = function () { self.isVisible = true; pointGraphics.alpha = 1; }; // Method to hide the point self.hide = function () { self.isVisible = false; pointGraphics.alpha = 0; }; // Method to handle tap on the point self.tap = function () { if (self.isVisible) { self.hide(); if (LK.getScore() === 0) { LK.setScore(10); } else { LK.setScore(LK.getScore() + 10); } } }; // Initialize point as hidden self.hide(); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add a large background image to the game var background = LK.getAsset('backgroundImage', { anchorX: 0.5, anchorY: 0.5, scaleX: 40, // Scale the background to be larger scaleY: 40, // Scale the background to be larger x: 1024, // Center of the screen y: 1366 // Center of the screen }); game.addChild(background); // Array to hold all moles var moles = []; // Function to randomly show moles function showRandomMole() { if (moles.length > 0) { var randomIndex = Math.floor(Math.random() * moles.length); moles[randomIndex].show(); } } // Array to hold all moles var moles = []; // Create moles and add them to the game for (var i = 0; i < 9; i++) { var mole = new Mole(); mole.x = i % 3 * 300 + 500; // Position moles in a grid mole.y = Math.floor(i / 3) * 300 + 800; moles.push(mole); game.addChild(mole); } // Array to hold all points var points = []; // Create points and add them to the game for (var i = 0; i < 9; i++) { var point = new Point(); point.x = i % 3 * 300 + 500; // Position points in a grid point.y = Math.floor(i / 3) * 300 + 800; points.push(point); game.addChild(point); } // Set interval to show moles at random var moleInterval = LK.setInterval(function () { // Hide all moles first moles.forEach(function (mole) { mole.hide(); }); // Show a random mole showRandomMole(); }, 1000); // Handle tap events on the game game.down = function (x, y, obj) { var localPos = game.toLocal(obj.global); points.forEach(function (point) { if (point.isVisible && point.intersects(localPos)) { point.tap(); } }); moles.forEach(function (mole) { if (mole.isVisible && mole.intersects(localPos)) { mole.tap(); } }); }; // Update function to handle game logic game.update = function () { // Check for win condition if (LK.getScore() >= 20) { LK.showYouWin(); } };
===================================================================
--- original.js
+++ change.js
@@ -26,13 +26,8 @@
// Method to handle tap on the mole
self.tap = function () {
if (self.isVisible) {
self.hide();
- if (LK.getScore() === 0) {
- LK.setScore(10);
- } else {
- LK.setScore(LK.getScore() + 10);
- }
}
};
// Initialize mole as hidden
self.hide();