User prompt
para skoru 1 arttırır
User prompt
para skoru 2 arttırır
User prompt
para sayacını kaldır
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'coinCountText.setText('Coins: ' + (parseInt(coinCountText.text.split(': ')[1]) + 1));' Line Number: 137
User prompt
paraya temasta coin sayacı 1 artar
User prompt
paraya temasta skor arttır
User prompt
paraya temasında oyunu durdurma
User prompt
son kodu yok et
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'coinCountText.setText('Coins: ' + (parseInt(coinCountText.text.split(': ')[1]) + 1));' Line Number: 139
User prompt
son iki kodu yok et
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'coinCountText.setText('Coins: ' + (parseInt(coinCountText.text.split(': ')[1]) + 1));' Line Number: 142
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'coins[k].destroy();' Line Number: 139
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'coinCountText.setText('Coins: ' + (parseInt(coinCountText.text.split(': ')[1]) + 1));' Line Number: 139
User prompt
para sayacı her bir para için bir artsın
User prompt
paralar için para sayacı ekle
User prompt
spawn olan paralar sahnenin kenarından spawn olsun düşman ile aynı hareketi yapsın
User prompt
tüm düşman karakterleri arasında para olsun
User prompt
her iki düşman karakter arasında bir para olsun
User prompt
paralar düşman karakterlerin önünde spawn olsun
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'speed')' in or related to this line: 'self.speed = enemies[0].speed;' Line Number: 20
User prompt
paralar düşman karakterleri ile aynı hareketi yapsın
User prompt
paralar ana karakterin önünde spawn olsun
User prompt
para düşman karakterlerin arasında spawn olsun
User prompt
para sahnenin ortasında spawn olsun
User prompt
oyuna para ekle
/**** * Classes ****/ // Define a class for coins var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = enemies.length > 0 ? enemies[0].speed : 0; self.x = 2048; // Spawn coins at the edge of the screen self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = player.speed; self.update = function () { self.x -= self.speed; if (self.x < -50) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.frameCount = 0; // Add frame count for animation self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.91; // Increased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } // The background is now static and does not move with the player // Add walking animation self.frameCount++; if (self.frameCount >= 60) { self.frameCount = 0; } playerGraphics.texture = LK.getAsset('player_walk' + (Math.floor(self.frameCount / 10) + 1), {}); }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var coins = []; var coinSpawnInterval = 100; var coinSpawnCounter = 0; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('0', { size: 150, fill: 0xFFFFFF }); // Create a new Text2 object to display the coin count var coinCountText = new Text2('Coins: 0', { size: 100, fill: 0xFFFF00 }); // Ensure coinCountText is initialized with a valid text format // Add the score text to the game GUI at the top right of the screen game.addChild(scoreText); scoreText.x = 2048 / 2; scoreText.y = 2732 / 2 - 550; // Add the coin count text to the game GUI at the top left of the screen game.addChild(coinCountText); coinCountText.x = 50; coinCountText.y = 50; // Handle game updates game.update = function () { player.update(); // Update coins for (var k = coins.length - 1; k >= 0; k--) { coins[k].update(); if (player.intersects(coins[k])) { LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); coins[k].destroy(); coins.splice(k, 1); } } coinSpawnCounter++; var randomInterval = Math.floor(Math.random() * 400) + 100; // Generate a random number between 100 and 500 if (coinSpawnCounter >= randomInterval && enemies.length > 1) { for (var i = 0; i < enemies.length - 1; i++) { var coin = game.addChild(new Coin()); coin.y = 2732 / 2; // Set y position to the center of the screen coins.push(coin); } coinSpawnCounter = 0; } enemySpawnCounter++; var randomInterval = Math.floor(Math.random() * 400) + 100; // Generate a random number between 100 and 500 if (enemySpawnCounter >= randomInterval) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; // Set x position to 2048 for the first enemy enemy.y = 2732 / 2; enemies.push(enemy); enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } else if (player.x > enemies[j].x && !enemies[j].passed) { enemies[j].passed = true; LK.setScore(LK.getScore() + 1); scoreText.setText(LK.getScore()); // Increase enemy speed more every score for (var i = 0; i < enemies.length; i++) { enemies[i].speed += 1; } } } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Play background music LK.playMusic('skor');
===================================================================
--- original.js
+++ change.js
@@ -124,10 +124,12 @@
// Update coins
for (var k = coins.length - 1; k >= 0; k--) {
coins[k].update();
if (player.intersects(coins[k])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+ LK.setScore(LK.getScore() + 1);
+ scoreText.setText(LK.getScore());
+ coins[k].destroy();
+ coins.splice(k, 1);
}
}
coinSpawnCounter++;
var randomInterval = Math.floor(Math.random() * 400) + 100; // Generate a random number between 100 and 500
hayalet caspera benzemeli. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d siyah bir kedi olmalı. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d oyun parası. Single Game Texture. In-Game asset. Blank background. High contrast. No shadows