16
4mo
Symbolize 1.0.1.0: Efficient string interning / global Symbol table, with Garbage Collection
"Symbols are very common in dynamically-typed languages. In Haskell, some of the usage of symbols is subsumed by parsing directly into datatypes with statically-known field / variant names, or sometimes singleton-based ‘known-at-compile-time’ string constants that also happen to be called symbols...." https://discourse.haskell.org/t/symbolize-1-0-1-0-efficient-string-interning-global-symbol-table-with-garbage-collection/11426
2d
11
1
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Second game out
Commit Warcrimes While Flying your Viggen Through the Soviet Union sure is a game
26
4
So uhh go check out the worst game of the century
the award goes to.... ANXIETY ATTACK! (i had to point this monster of a game)
0
I got accepted
yayy
5
goose
Lets hope my resume- i mean application gets accepted with these fancy code ppl
28
Purely Functional, Declarative Game Logic Using Reactive Programming
"In the previous article I introduced the Coroutine data type. In this second part I will show how coroutines can be used to implement a fixed time-step reactive programming library and use that library for modeling a simple game. The code examples will require a basic proficiency in reading Haskell code." https://github.com/leonidas/codeblog/blob/master/2012/2012-01-17-declarative-game-logic-afrp.md
5d
13
How we made Haskell search strings as fast as Rust
"In this post, we will describe our quest to create Alfred–Margaret, the fastest Haskell implementation of the Aho–Corasick string searching algorithm, which powers string search in Channable." https://www.channable.com/tech/how-we-made-haskell-search-strings-as-fast-as-rust
11d
20
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